Product Design and User Experience Terminology

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A complete set of vocabulary flashcards defining core terms in product design, user experience, research, and interaction architecture based on the lecture notes.

Last updated 2:55 PM on 8/26/26
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30 Terms

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Business Logic

Rules and logic specifying why and how a product or system should behave (e.g., requiring phone verification).

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User Experience (UX)

The overall experience of a user when using a product or service.

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User Interface (UI)

The visual and interactive parts of a product that the user directly interacts with.

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Customer Experience (CX)

The overall customer experience across all touchpoints with a business, not just the product itself.

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Product Design

The process of solving user and business problems from research and problem definition to design, testing, building, and measuring results.

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Problem Discovery

The process of finding and understanding the real problem before jumping to a solution.

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Problem

An obstacle or need that a user or business faces that requires investigation or a solution.

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User Research

Collecting information about users, their needs, behaviors, goals, and problems.

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User Segment

A group of users who share important common characteristics, needs, or behaviors.

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Need

Something a user truly requires to achieve a goal or solve a real problem.

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Goal

The outcome or result that a user or business wants to achieve.

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User Interview

A targeted conversation with users to understand their experience, needs, behavior, and problems.

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Survey

A method of gathering information from a larger number of people using a set of questions.

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Analytics

Examining user behavioral data to understand what users are actually doing.

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Usability Testing

Observing users while they perform a task to identify issues when using a product.

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Observation

Directly examining user behavior, especially in real conditions of use.

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Research Analysis

Examining and organizing research data to identify patterns, problems, and insights.

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Pattern

A recurring behavior, problem, or event observed in data or across multiple users.

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Insight

A deep, actionable understanding of a user's cause, need, or behavior that can change decision-making direction.

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Problem Definition

Specifying exactly what problem exists, for whom it exists, and why it matters.

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Problem Statement

A clear and focused sentence stating the primary problem of the user or product.

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Ideation

The process of generating and evaluating several potential solutions for a problem.

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Solution

A method, feature, or change proposed or executed to solve a problem.

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User Flow

The path and steps of user interaction with a product to achieve a goal.

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Information Architecture (IA)

Organizing and structuring information and features so users can easily find and understand them.

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Wireframe

A simple representation of the structure, layout, and hierarchy of a page before final visual design.

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Prototype

An interactive version of a design used to test flows and conduct testing with users.

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Low - Fidelity

A simple prototype or design that focuses on structure and idea rather than the final appearance.

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High - Fidelity

A prototype that is close to the final product in terms of visual appearance and interaction.

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Iteration

The cycle of designing, testing, learning, and refining to improve a product.