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18 Terms
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projectile
An object that moves with only the force of gravity acting on it.
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trajectory
The flight path that an object follows. For projectiles, this path is in the shape of a parabola.
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range
The horizontal distance a projectile travels before hitting the ground.
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t apex (time to apex)
The time it takes a projectile to reach its highest point
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accuracy
How close your observed (or measured) values are to the accepted or "true" value.
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significant digits
Those numbers in a measurement that you know are exact plus one additional digit that can be reasonably estimated.
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systematic error
A known problem that causes your measurements to be different from what they should be by a consistent factor. It is possible to correct for this type of error. An example would be a clock set on purpose to run 5 minutes fast.
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uncertainty (or random error)
Errors that result mainly from the measuring device and the person measuring. They are uncontrollable events that cannot be eliminated. [This is what we saw when we all measured the same object in class but got slightly different results.]
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particle
An object in physics (such as a car) represented by a single point. It signifies the object's center of mass and is used to simplify solving problems.
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displacement
A vector quantity that shows the change in an object's position. It measures the straight line distance (and its direction) between an object's initial position and its final position.
∆x = xf- xi
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average velocity
The change in position (which is displacement) divided by the change in time. It is a vector and can be positive or negative.
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average acceleration
The total change in velocity divided by the total change in time. It is a vector and can be positive or negative.
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free fall
A falling object whose acceleration is caused only by the force of gravity (no other forces acting on it).
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acceleration due to gravity
The rate at which an object accelerates on a celestial body due to the force of gravity that acts on the object. On Earth, this value is 9.81 m/s^2. This value differs depending on the celestial body and is represented by the letter g.
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scalar
A quantity that has only magnitude. These quantities require only one piece of information to describe it. Examples include mass, time, temperature, speed, etc.
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vector
A quantity that has both magnitude and direction. These quantities require two pieces of information to describe it. Examples include velocity, force, momentum, displacement, etc.
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relative velocity
The velocity of a body as it appears with respect to another body, which is regarded as being at rest.
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unit vector
A vector that has a magnitude of 1 with no units. It's only purpose is to identify the direction along each axis: x, y, and z shown as i, j, and k.