 Call Kai
Call Kai Learn
Learn Practice Test
Practice Test Spaced Repetition
Spaced Repetition Match
Match1/40
Looks like no tags are added yet.
| Name | Mastery | Learn | Test | Matching | Spaced | 
|---|
No study sessions yet.
Cognition
Mental activities associated with the acquisition, storage, retrieval, and use of knowledge. (unobservable)
Cognitive Psychology
The study of concept formation, problem solving, decision making, judgement formation, language, and memory. They study of both logical and illogical thinking.
Concept
Mental grouping of similar objects, events, or people that share common characteristics or qualities.
Prototype
Objects or events that best represent a category. ex: Birds → penguin
Schemas
Basic thought structures about the world, objects, and events.
Assimilation
The interpretation of new experiences in terms of present schemes. (same stuff)
Accomodation
The modification of present schemes to fit with new experiences. (all change)
Algorithm
Step by step, methodical, logical rules or procedures that guarantee solving a aprticular problem; every possible solution explored.
Heuristic
“Rule of thumb”, short-cut strategy that often allows us to make judgements and solve problems efficiently. Usually speedier but more error prone. No guarantee solution.
Insight
Sudden and often novel realization of the solution to a problem. Contrasts with strategy based solutions.
Confirmation Bias
tendency to selectively search for information that confirms/supports one’s preconceptions even when there’s strong evidence it’s wrong.
Fixation
Inability to see a problem from a new perspective.
Mental Set (fixation)
Tendency to persist with old patterns for problem solving even when they are not successful. A mindset of what has worked before, will work again.
Mental Set
A tendency to approach situations the same way because that way worked in the past.
Functional Fixedness
Tendency to think of things only in terms of their usual, customary functions, overlook new and different use for an object. Impediment to problem solving.
Representativeness Heuristic
Rule of thumb for judging the likelihood of things in terms of how well they seem to represent or match, particular prototypes. Intuitively compare to our mental representation of that category, may lead one to ignore all other relevant information.
Availability Heuristic
Estimating the likelihood of events based on how easily examples of the event come to mind, often seen or heard in media. If instances come readily to mind, we presume such events are common, based on vividness, distinctiveness, recency.
Priming
An acuteness to stimuli becuase of exposure to a certain event or experience.
Framing
The way an issue is presented, how an issue is framed can significantly affect decisions and judgements.
Gamblers Fallacy
The mistaken belief that past events can influence future events that are independent of them. ex: a gambler might believe that if a coin lands on heads twice in a row, it’s more likely to land on tails next.
Sunk Cost Fallacy
The belief that you should keep doing something because you’ve already invested in it, regardless of the outcome. ex: someone might keep watching a boring movie because they already paid for the ticket.
Creativity
The ability to produce new and valuable ideas.
Components of Creativity
Expertise: Well developed knowledge.
Imaginative thinking skills
A venturesome personality: tolerates ambiguity, takes risks, preserves in obstacles.
Intrinsic motivation
Creative environment
Convergent Thinking
Narrowing the available problem solutions to determine the best single solution. Only one solution to the problem.
Divergent Thinking
Expanding the number of possible problem solutions. More than one way to solve a problem.
Executive Functioning
Responsible for controlling cognitive processes like reasoning, problem solving, attention, organizing, planning, and timing. These controls are responsible for the management and regulation of mental processes.
Natural Concepts
Created “naturally” through your experiences and can be developed from either direct or indirect experiences.
Artificial Concept
Defined by a specific set of characteristics. Enhances understanding of a topic by building on one another.
Role Schema
Makes assumptions about how individuals in certain roles will behave.
Event schema (cognitive script)
Set of behaviors that can feel like a routine.
Trial and Error
Continue trying different solutions until the problem is solved.
Working backwards
Begin solving the problem by focusing on the end result.
Anchoring bias
When you focus on one piece of information when making a decision or solving a problem.
Hindsight Bias
The event you just experienced was predictable, even though it wasn’t.
Representative Heuristic
You make a decision'/judgement based on your perception of the similarity of the thing to your existing stereotypes and prior beliefs.
Availability Heuristic
You make a decision based on an example, information, or recent experience that is that readily available to you, even though it may not be the best example to inform your decision.
Overconfidence
A tendency to overestimate the accuracy of one’s beliefs and judgements. Associated with happiness and making tough decisions easier.
Exaggerated Fear
Tendency for exaggerated fear about how things may happen.
Belief Bias
The tendency for one’s preexisting beliefs to distort logical reasoning sometimes by making invalid conclusions.
Belief Perserverance
Our tendency to cling to our beliefs in the face of contrary evidence.