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Flashcards covering key vocabulary related to digital art tools, concepts, and forms discussed in the lecture notes, including hardware, software, digital photography, video games, and internet memes.
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Digital Art
Artworks that employ digital technology.
Electronic Devices
Devices that use binary code combinations to store and process data.
Computer (Digital Art Tool)
The most commonly used tool in digital art.
Computer Art
Any creative outputs that use computers, also known as digital art.
Hardware (Digital Art)
The physical tools used in digital art, typically including the CPU, monitor, keyboard, mouse, and printer.
Graphic Tablet and Stylus
Tools that artists use in digital art as versions of pen and paper.
Inkjet Printers
Printers that spray millions of microscopic drops of ink on canvas per second, capable of producing high-quality art called 'giclee prints'.
Giclee Prints
High-quality art produced by inkjet printers, derived from the French term meaning 'to spray'.
Software (Digital Art)
Computer programs that help an artist create art, existing as data in the computer.
CorelDRAW and Adobe Illustrator
Common popular computer software applications used for digital art.
Harold Cohen
The artist who created a computer program called AARON that generated random abstract drawings.
AARON
A computer program created by Harold Cohen that produced random abstract drawings, marking the first art form to combine artificial intelligence and art.
First Mobile Phone
Built by Motorola in the early 1970s.
Smartphones
Pocket-sized mobile phones with internet capabilities, GPS, and media players.
Digital Photography
A type of digital art that uses digital cameras as its main tool.
Camera Obscura
The earliest example of the modern camera, built in the 1820s, which captured images through long exposure and chemical reactions on photographic plates.
Negatives (Photography)
Created by the founder of Kodak in 1884 to transfer images onto films, with a maximum capacity of around 36 shots per roll.
Digital Camera
Captures and saves images as soft copies that can be downloaded to a computer or printed.
Point-and-Shoot Camera
A very straightforward type of digital camera where the user simply points and clicks to take a photo.
Digital Single-Lens Reflex (DSLR) Camera
A type of digital camera that combines the processes of the analog film camera and digital photography.
Video Games
An avenue used to showcase digital art, specifically video game art.
Earliest Video Games
Included a simulated Shooting Game, followed by Tennis for Two and Tic-Tac-Toe.
Game Console
A device that can be connected to a television for playing video games.
Arcade Games
Gaming consoles designed specifically for a single game, housed in a decorative container with monitors, speakers, and other features.
Internet Meme
A movement, catchphrase, idea, or medium that is spread from one person to another through the internet.
Image Macro
A common internet meme that follows the typical template of a top text, an image, and a bottom text.
Computer Generated Imagery (CGI)
Images created using the computer, heavily used in games and animated movies.
Digital Painting
An art form that uses computer hardware and software to create paintings simulating traditional painting, often made using graphic tablets and pen styluses.
American Standard Code for Information Interchange (ASCII) Art
A technique that created images using combinations of letters, symbols, and numbers, representing computer text before graphical interfaces.
Kenneth Knowlton
A computer graphic artist who created the earliest example of ASCII art entitled 'Studies in Perception I'.
Running Art
A type of artwork that uses modern smartphones, sports applications, and GPS capabilities to create images formed by a person's running path.
Joseph Tame
A Tokyo-based performance artist who created the Apple company logo as running art.
Digital Photographs (Manipulation)
Images that are easier to manipulate and alter using software like Adobe Photoshop and Corel compared to traditional photographs.
Game Art Design
The visual and design elements of a video game, including characters, design, landscapes, and setting, which starts with a concept or idea.
Virtual Reality
A computer-generated environment where the user is immersed in a digital environment that may simulate the real world or an imaginary one.