end of the year stuff DP1 Psych kids weren't tested on

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Last updated 8:59 PM on 6/4/26
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38 Terms

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Lowe et al. (2004) - aim

investigated the potential role of social learning in promoting healthy eating in British school children, specifically to increase fruit and vegetable consumption

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Lowe et al. (2004) - sample

749 children aged 5-11 in two inner-city London primary schools; one was the control, one underwent the Food Dudes Program

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Lowe et al. (2004) - three key measures

1) food choice observed on a 5-point rating scale at lunch 2) weight of fruit consumed at snack time (ages 5-7) 3) parent questionnaires recalling eating behaviors

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Food Dudes Program - procedure

over 16 days children watched video adventures featuring the Food Dudes (young superheroes fighting Junk Punks); teachers read letters from the Food Dudes; children received a Home Pack to encourage eating fruit and veg at home

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Lowe et al. (2004) - results

significant increase in fruit and vegetable consumption at school and at home; children who ate only 4% of fruit given went up to eating 68% after watching the series; effects lasted 4 months after the program

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Lowe et al. (2004) - control school result

no change in fruit and vegetable consumption rates without the Food Dudes intervention

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Watson and Rayner (1920) - aim

to explore whether emotional responses could be learned through classical conditioning using an infant known as Albert B.

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Little Albert - procedure

paired a white rat (neutral stimulus) with a loud noise from striking a metal bar (unconditioned stimulus); after several pairings Albert cried at the sight of the rat alone - classical conditioning

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Little Albert - result

Albert showed fear (conditioned response) to the white rat even without the loud noise

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Aversion therapy

pairing an unwanted behavior with something unpleasant to create a negative emotional response (e.g. pairing alcohol with nausea inducing drugs)

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Meyer and Chesser (1970) - aim

to reduce alcohol consumption in individuals with alcohol dependence using classical conditioning

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Meyer and Chesser (1970) - procedure

participants given apomorphine which induces nausea and vomiting then exposed to the sight smell and taste of alcohol; repeated multiple times to form a conditioned aversion

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Meyer and Chesser (1970) - results

many developed a strong aversion to alcohol; some reported reduced cravings or abstinence; results were mixed and relapse rates increased after several months without continued support

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Strack and Mussweiler (1997) - key finding

participants were given both plausible and implausible anchors; high anchors led to higher absolute judgments than low anchors across multiple questions

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Anchoring bias

the heavy reliance on the first piece of information we intake which acts as an anchor when making decisions

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Confirmation bias

the heavy focus on information that aligns with our beliefs and the discounting of information that does not

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Three ways confirmation bias happens

selective exposure (only surrounding yourself with things you believe); selective perception (filtering out info that does or doesn't confirm your beliefs); selective retention (only remembering things that confirm your beliefs and forgetting what doesn't)

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System 1 thinking

fast automatic intuitive thinking with minimal effort; prone to assumptions and bias such as emotional first reactions

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System 2 thinking

slow deliberate effortful mode of reasoning; less likely to think this way due to effort; minimizes errors and involves analysis

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Lord, Ross, and Lepper (1979) - aim

to test the effect of confirmation bias at Stanford University

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Lord et al. (1979) - sample

48 undergraduate students who held opposing viewpoints on capital punishment

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Lord et al. (1979) - procedure

students evaluated two fictitious studies on the topic of capital punishment and did not know the studies were fake

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Lord et al. (1979) - results

participants pre-existing opinions heavily influenced their responses; both groups felt more committed to their original position after reading; further polarization of existing beliefs occurred

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Green and Bavelier (2003) - aim

to investigate whether playing action video games can improve visual attention

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Green and Bavelier (2003) - sample

16 males aged 18-23; VGPs played action games 4 or more days per week for 1 or more hour per day for 6 months; NVGPs had little to no video game usage in the past 6 months

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Green and Bavelier (2003) - task

flanker compatibility task: decide if a square or diamond appeared within one of six circles while ignoring a distractor shape outside the rings in compatible or incompatible conditions

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Green and Bavelier (2003) - results

VGPs could identify the target shape much more quickly and were not distracted by shapes outside the circles; at difficulty levels where NVGPs depleted attentional resources VGPs still had sufficient resources

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Green and Bavelier (2003) - conclusion

video game playing increases the capacity of the visual attention system by speeding up perceptual processes leaving more attentional resources available

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Selective (focused) attention

the ability to filter and focus on relevant information while ignoring distractions; inattentional blindness is very common

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Schema theory (Omar scenario)

Omar's previous school schema (working independently) conflicted with his new school's norms (group work); he avoided group tasks and was seen as unfriendly because he was applying the wrong schema

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Classical conditioning key terms

neutral stimulus, unconditioned stimulus, unconditioned response, conditioned stimulus, conditioned response

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Operant conditioning key terms

positive reinforcement, positive punishment, negative reinforcement, negative punishment, fixed schedule, variable schedule

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Fixed ratio schedule

reinforcement is given after a set number of responses

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Fixed interval schedule

reinforcement is given based on time such as getting paid every 2 weeks

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Gambler's fallacy

the belief that past random events affect future ones such as believing you are bound to win after many losses

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Filter bubble

an algorithm showing you only similar or related content based on what you search or enjoy which creates an echo chamber

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Loss aversion

the negative impact of a loss is felt more strongly than the positive impact of a gain; negative impact is about twice as strong as positive

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Conjunction fallacy

believing a more specific scenario is more likely than a general one