Marketing mid-term 2 - PT.2

0.0(0)
studied byStudied by 0 people
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/57

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

58 Terms

1
New cards

Product

A good, service, or idea consisting of tangible and intangible attributes that satisfy consumers.

2
New cards

Good

A tangible item that can be perceived by the consumer's senses.

3
New cards

Intangible Attributes

Characteristics of a product that cannot be touched or held, such as warranties.

4
New cards

Nondurable Goods

Products that are consumed in one or a few uses.

5
New cards

Durable Goods

Products that usually last over many uses.

6
New cards

Service

Intangible activities or benefits provided to satisfy consumer needs.

7
New cards

Idea

A thought that leads to a product or action.

8
New cards

Consumer Products

Products purchased by the ultimate consumer.

9
New cards

Business Products

Products that assist an organization in providing other products for resale.

10
New cards

Convenience Products

Items purchased frequently with a minimum of shopping effort.

11
New cards

Shopping Products

Items for which consumers compare several alternatives on selected criteria.

12
New cards

Specialty Products

Items that consumers make special efforts to seek out and buy.

13
New cards

Unsought Products

Items that consumers either do not know about or do not initially want.

14
New cards

Components (Business Products)

Items that become part of the final product, such as raw materials.

15
New cards

Support Products (Business Products)

Items used to assist in producing other goods and services.

16
New cards

Intangibility (Four I's of Service)

Services cannot be held, touched, or seen.

17
New cards

Inconsistency (Four I's of Service)

Quality of services varies with each person's capabilities and performance.

18
New cards

Inseparability (Four I's of Service)

The consumer cannot separate the service from its deliverer.

19
New cards

Inventory (Four I's of Service)

Inventory carrying costs are related to idle production capacity.

20
New cards

Continuous Innovation

No new behaviors must be learned to use the product.

21
New cards

Dynamically Continuous Innovation

Only minor behavioral changes are needed to use the product.

22
New cards

Discontinuous Innovation

Consumers must learn entirely new consumption patterns.

23
New cards

Factors for Product Success

Significant points of difference, complete market protocol, satisfaction of customer needs, good timing.

24
New cards

New Product Strategy Development

Defines the role for a new product in terms of the firm’s overall objectives.

25
New cards

Idea Generation (New Product Process)

The step involving the creation of new product ideas.

26
New cards

Screening and Evaluation (New Product Process)

The process of assessing new product ideas for their feasibility.

27
New cards

Development (New Product Process)

Turning an idea into a prototype for testing.

28
New cards

Market Testing (New Product Process)

Exposing actual products to prospective consumers under realistic conditions.

29
New cards

Commercialization (New Product Process)

The launch of a new product into full-scale production and sales.

30
New cards

Four Main Types of Consumer Products

Convenience, shopping, specialty, and unsought products.

31
New cards

Product Life Cycle

The stages a product goes through: introduction, growth, maturity, and decline.

32
New cards

Modify the Product (PLM Strategy)

Changing attributes of a product to meet customer needs or market conditions.

33
New cards

Modify the Market (PLM Strategy)

Expanding the product's reach to attract new customers.

34
New cards

Reposition the Product (PLM Strategy)

Changing the product’s image through marketing mix elements.

35
New cards

Branding

The process of identifying and differentiating a product from competitors.

36
New cards

Good Brand Name

Should suggest benefits, be memorable, align with company image, and be simple.

37
New cards

Multiproduct Branding

Using one brand name for all products in a category.

38
New cards

Multibranding

Assigning unique brand names to different products.

39
New cards

Private Branding

Producing goods sold under a retailer's brand name.

40
New cards

Mixed Branding

Marketing products under both the company’s and a reseller’s brand name.

41
New cards

Packaging

The container in which a product is offered for sale.

42
New cards

Labeling

Information conveyed on the product packaging.

43
New cards

Differences between Direct and Indirect Channels

Direct channels do not use intermediaries, while indirect channels do.

44
New cards

Supply Chain

The network of firms involved in performing activities required to create and deliver a product.

45
New cards

Intermediaries

Entities that enable the flow of products from producers to consumers.

46
New cards

Logistics

Activities focusing on getting the right products to the right place at the right time.

47
New cards

Marketing Channel

Individuals and firms that make a product or service available for consumption.

48
New cards

Advertising

Paid form of non-personal communication about a product or service.

49
New cards

Public Relations

Activities aimed at creating positive goodwill or an image for an organization.

50
New cards

Sales Promotion

Short-term incentives to encourage the purchase or sale of a product.

51
New cards

Direct Marketing

Direct connections with targeted consumers to obtain immediate responses.

52
New cards

Hierarchy of Effects

Stages of consumer awareness and decision-making in response to advertising.

53
New cards

Aided Recall

Respondents are prompted to remember an ad or its message.

54
New cards

Unaided Recall

Respondents are asked to recall an ad without prompts.

55
New cards

Price Elasticity of Demand

The percentage change in quantity demanded relative to a percentage change in price.

56
New cards

Break-even Point

The quantity at which total revenue equals total cost.

57
New cards

Pricing Objectives

Goals that specify the role of price in marketing strategy.

58
New cards

Pricing Constraints

Factors that limit the range of prices a firm can charge.