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Newton's First Law
Law of Inertia; object stays at rest or moving in straight line unless acted on by external unbalanced force
Newton's Second Law
F_net = ma
Newton's Third Law
For every action force, equal and opposite reaction force
Weight formula
W = mg
Fundamental forces (4)
Strong nuclear, weak nuclear, electromagnetic, gravitational
Strongest vs weakest fundamental force
Strong nuclear = strongest; gravitational = weakest
Universal Law of Gravitation
F_G = G(m1m2)/r²
Normal force
Reactive force from a surface, perpendicular to it; prevents object from passing through
Friction
Resistance to motion; opposes direction of (intended) motion
Friction force formula
F_friction = μF_N (coefficient of friction × normal force)
Static vs Kinetic friction
Static = acts on stationary object; Kinetic = acts on sliding object
Friction coefficient relationship
μk < μs (harder to start sliding than to keep sliding)
Tension
Pulling force transmitted through a rope/string/cable; ropes can only pull, never push
Hooke's Law
F = -kΔx; k = spring constant (stiffness), Δx = deformation length
Higher spring constant (k) means
Stiffer spring; more force needed to deform, snaps back harder
Momentum formula
p = mv (vector)
Impulse formula
Impulse = Δp = F·t
Impulse force-time tradeoff
Large force + short time = same impulse as small force + long time
Conservation of momentum
Total momentum of system before collision = total momentum after (always true)
What differs between collision types
Whether kinetic energy is conserved
Elastic collision
Objects bounce apart; KE conserved; m1v1+m2v2=m1v1'+m2v2'
Totally inelastic collision
Objects stick together; KE NOT conserved (momentum still is); m1v1+m2v2=(m1+m2)v'
Why masses add in inelastic collision
Objects become one combined object, so total mass = m1+m2, moving at one shared velocity
inelastic collision
go in the same direction after bumping; one slow, one fast