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customer experience
the satisfaction a customer has with every aspect of a brand — its messages, people, service processes, technology, and physical environment — through every service encounter across the entire life of the relationship.
customer lifetime value
(CLV)
the total profit associated with a customer for the duration of their relationship with the brand
encounter errors
customer errors in which there are interaction problems between customer and employee(s)
failure point
any point on a service blueprint at which a possible service failure can be identified
inseparable / inseparability
the idea that services are produced and consumed simultaneously, and almost always done out of necessity with the customer’s participation
intangible / intangibility
the idea there is a lack of ability to see or touch services
line of interaction
depicts the interactions that occur between the customer and the organization
line of internal interaction
shows the division between employees who have direct contact or interaction with customers and those who don’t
line of visibility
shows which activities are visible to the customer from those that are not visible
perishability
the idea that services are created or produced at the time consumers need them
preparation errors
customer errors in which there are customer readiness issues or failures
resolution errors
customer errors in which there is a failure to report problems or take proper post-encounter actions
services
intangible products, often purchased with physical goods
service blueprint
a diagram that depicts a service process and the relationships between elements of the service and how they relate to the touchpoints in the customer journey
services marketing
the process of planning, delivering, and then improving the individual service acts and performances that create memorable experiences when satisfying a buyer’s needs
service recovery paradox
a paradox that occurs when a failure and great recovery results in a customer being more satisfied than if there were no failure in the first place
tangible
any item that can be seen, heard, smelled, or felt, particularly to reinforce a brand image or benefit the customer’s experience
tangibles errors
service provider errors with the tangibles or physical artifacts associated with the service
task errors
service provider errors in which a service process or task is performed incorrectly
touchpoint
any point of contact between a customer and a provider, such as a chat session, the website, an encounter with an employee, and many others
treatment errors
service provider errors in which the customer is not treated properly during an encounter
variable / variability
the idea that services are unique to consumers and are rarely duplicated