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tutorials
• Function: Guide users through objectives and tasks at their
own pace, mimicking lecture-style instruction.
• Features: Autonomous multimedia (animation, text,
graphics, sound, interactivity), promoting active learning
via questions, clickable hypertext, quizzes.
case scenarios
• Function: Performance-based assessments for students to
practice procedural responses and enhance patient safety.
• Method: Problem-based learning available through
simulation software and virtual reality.
portfolios
• Function: Evaluative tools for documenting student
accomplishment, learning, and exposure to educational
experiences.
• Content: Document unquantifiable skills (creativity,
communication, critical thinking), achievement of goals,
self-evaluation, professional development, and past
work/life experiences.
simulation
• Fidelity (Realism): Ranges from computer-based
(interactive tutorials) to full-scale (recreating healthcare
situations with real physiology and people) simulation.
• Assessment: Aid instructors in assessing competency
achievement.
virtual reality
• Function: Immersive training environment providing
multiple sensory inputs (visual, audio, touch) mediated or
generated by a computer.
• Clinical Application: Simulated, immersive environments
offer invaluable learning opportunities for students
assuming healthcare provider roles.
digital books (eBooks)
• Trend: Clear shift from print to digital textbooks.
• Features: Some reproduce print, others leverage
interactive capabilities (simulations, polling, discussions,
analytics).
webcasts
• Function: Broadcast of typically live presentations
delivered via the Web.
• Usage: Live (with audience participation) or pre-recorded
archives of lectures/expert presentations.
webinars
• Function: Web-based seminars using web conferencing
software for screen/file sharing and interaction.
• Interactivity: Generally live, interactive educational
sessions allowing questions from the audience.
• Comparison to Webcasts: Webinars are more interactive
than webcasts.
wikis
• Function: Websites allowing users to edit and add content
in an open-ended forum.
• Appeal: Open participation in knowledge creation and
seeking, supporting online learning communities and
collaboration.
• Concerns: Lack of organizing principle and potential for
inaccurate information (e.g., Wikipedia).
instant messaging
• Function: Real-time text-based conversation, often with
voice/video options, file/link sharing.
• Benefits: Free, popular, web-based, low learning curve;
enables instant collaboration, real-time help from
professors/librarians.
chats
Real-time discussion venues (virtual chat rooms) for
engaging over topics.
blogs (web logs)
Online journals enhancing communication,
writing, reading, information-gathering, and collaboration.
learning management systems
Purpose: Software designed for corporate/government
training, K-12, and higher education to assess skills and
track student achievement in outcomes-based programs.
learning management systems
• Academic Term: Often called Course Management Systems
(CMS) in academic settings (e.g., Blackboard, Canvas).
• Core Functions: Distributes course content, facilitates
communication, manages course resources, handles
testing, grading, and record-keeping.
content management systems
A database for learning objects (videos, modules,
assessments, etc.) used in online learning.
content management systems
• Developer Benefits: Allows course developers to create,
track versions of (without losing previous edits), and share
learning objects.
• Integration: Designed to integrate with course
management systems, allowing material development
outside the course itself, simplifying course building.
massive open online courses
A model for delivering free learning content online.
massive open online courses
• Scale: Designed for thousands of participants, allowing
providers to scale up learning.
• Providers: Typically offered by higher education
institutions (e.g., Johns Hopkins, Harvard, MIT), often in
partnership with "organizers" like Coursera, edX, and Udacity.