Consumer Behaviour Test 2 – Flashcards (Chapters 6–11)

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These flashcards cover critical concepts related to consumer behavior, focusing on personality, attitudes, cultural values, and the influence of various factors on buying decisions.

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53 Terms

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Personality

Total thoughts, emotions, intentions, and behaviours that a person consistently exhibits.

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Freud’s Psychoanalytic Theory

Personality is made of Id (pleasure seeking), Superego (morality), and Ego (balance).

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Trait Approach

Focuses on measurable characteristics that influence behaviour.

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Value Consciousness

The tendency to maximize benefits for what is spent.

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Materialism

Viewing possessions as symbols of success and happiness.

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Innovativeness

Openness to new ideas and products.

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Need for Cognition

Enjoyment of thinking and solving complex tasks.

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Competitiveness

The desire to outperform others.

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Self-Congruency Theory

Consumers prefer brands that match their self-image.

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Attitude

Enduring evaluation of an object, issue, or person that influences behaviour.

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ABC Model

A model comprising Affect (feelings), Behaviour (intentions), and Cognition (beliefs).

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Utilitarian Function

Attitudes formed for rewards and to avoid punishments.

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Value-Expressive Function

Attitudes that express personal values and identity.

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Ego-Defensive Function

Attitudes that protect self-image or justify actions.

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Knowledge Function

Helps organize information and simplify decision-making.

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High Involvement Hierarchy

Model: Think → Feel → Do (cognitive first).

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Low Involvement Hierarchy

Model: Think → Do → Feel (behaviour before feeling).

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Experiential Hierarchy

Model: Feel → Do → Think (emotion first).

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Behavioural Influence Hierarchy

Environmental factors drive behaviour (e.g. store music, layout).

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ATO Model

Attitude toward object = Σ(belief × importance).

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Theory of Reasoned Action (TRA)

Behavioural Intent = Attitude + Subjective Norms.

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Theory of Planned Behaviour (TPB)

Adds Perceived Behavioural Control to the TRA model.

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Elaboration Likelihood Model (ELM)

Distinguishes between Central route (careful thinking) and Peripheral route (surface cues).

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Social Judgment Theory

New information is judged against existing attitudes, leading to acceptance or rejection zones.

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Culture

Shared beliefs, values, and norms defining acceptable behaviour.

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Cultural Norms

Unwritten rules that guide acceptable behaviour in a culture.

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Sanctions

Penalties or rewards for following or breaking norms.

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Core Societal Values (Hofstede)

Framework of cultural values explaining national differences.

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Individualism vs Collectivism

Independence vs group loyalty and harmony.

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Masculinity vs Femininity

Competition and success vs care and relationships.

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Power Distance

Acceptance of hierarchy vs preference for equality.

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Uncertainty Avoidance

Preference for structure and predictability vs risk-taking.

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Long-Term Orientation

Future rewards and persistence vs short-term results.

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Indulgence vs Restraint

Freedom to enjoy life vs strict social control.

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Enculturation

Learning one’s own culture.

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Acculturation

Learning a new or foreign culture.

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Microculture

Smaller cultural groups within a larger society with distinct values and customs.

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Generations

Boomers, Gen X, Millennials, Gen Z – differ in values and consumption.

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Divergence

Choosing subcultures to stand out (e.g., punk, vegan, gamer).

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Reference Group

People who influence an individual’s attitudes or behaviours.

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Types of Reference Groups

Primary, Secondary, Formal, Informal, Aspirational, Dissociative.

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Social Power

Influence through Referent, Legitimate, Expert, Reward, or Coercive power.

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Word-of-Mouth (WOM)

Consumer-to-consumer information sharing that influences trust.

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Opinion Leaders

Influential people who spread product or brand information.

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Household Roles

Roles include Initiator, Influencer, Decision-Maker, Buyer, User.

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Situational Influence

Temporary factors like time, environment, or mood affecting purchase.

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Time Factors

Includes time pressure and time of day, influencing decisions.

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Shopping Activities

Includes Acquisitional, Epistemic, Experiential, Impulsive.

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Unplanned Buying

Forgotten but necessary purchase.

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Impulse Buying

Spontaneous, emotional purchase.

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Compulsive Buying

Repetitive, harmful buying behaviour.

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Atmospherics

Store environment (music, lighting, scent) influencing behaviour.

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Antecedent Conditions

Temporary moods or conditions (tired, happy, broke) that affect buying.