lasting changes in behavior that result from experience
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Independent Variable
what the scientist manipulates in an experiment
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Dependent Variable
a characteristic of behavior that is being measured and it thought to be affected by the independent variable
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Confounding Variable
a variable that varies systemically with the independent variable
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Intervening Variable
something that cannont be observed directly, but is used to predict the relationship between the independent and dependent variables
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Between Groups Design
subjects are randomly assigned to two or more experimental conditions
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Within Subject Design
every subject experiences all of the experimental conditions
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Single Subject Design
experimental may be conducted with only one subject, who is exposed to all of the experimental conditions at least twice
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Reflex
a stereotyped pattern of movement
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Tropism
movement or change in the orientation of an entire animal
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Kinesis
a tropism in which the direction of movement is random with respect to a stimulus
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Taxis
tropism in which the direction of the movement is related to the intensity of the stimulus
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Sign Stimulus
the determining feature of a stimulus that produces a response
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Fixed Action Pattern
behavior sequences that occur in all members of a given species are not due to experience, occur in the same way every time and is triggered by a sign stimulus
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Reaction Chain
behavior sequences in which progressing from one behavior to the next depends on the presence of appropriate external behavior
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Sensitization
an increase in magnitude or speed of a response, during the first few presentations of the stimulus that elicit it
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Habituation
a decrease in magnitude or speed of a response with repeated presentations of the stimulus that elicits it
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Spontaneous Recovery
when a habituated response returns to its initial value if its eliciting stimulus is not presented for a time
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Dishabituation
presenting a strong, different, or extra stimulus dishabituates the response
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Overlearning
habituation can continue to occur even after decrement in the response are no longer observable
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Unconditioned Stimulus (US)
a stimulus that elicits an innate (unlearned) response in all members of a species
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Unconditioned Response (UR)
an innate (reflex) response elicited by a given stimulus in all members of a given species
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Conditional Stimulus (CS)
a stimulus that, by being associated with a US, comes to elicit a response
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Conditional Response (CR)
a response elicited by a CS
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Stimulus Discrimination
elicitation of a CR by the CS but not by other stimulus
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Disinhibition
if a new stimulus is presented a few seconds before a completely extinguished CS, the CS may once again elicit a CR
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Stimulus Generalization
the spread of the eliciting effect os the CS to the stimulus that have not been paired with the US
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Acquisition
part of a classical conditioning experiment in which the subject first experiences a series of CS-US pairings, and during which the CR appears and gradually increases in size and strength
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Spontaneous Recovery (Pavlovian)
the reappearance during the early trials in a later extinction session, of a CR that was completely extinguished by the end of the previous extinction sessions
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Extinction (Pavlovian)
gradual disappearance of the CR, with repeated presentations of the CS-alone
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Sensory Preconditioning
CS1 and CS2 are paired in the first trials, and in the second trials the CS1 is paired with a US until it elicits a CR
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Second Order Preconditioning
in phase one CS1 is paired with a US and then in the second phase CS1 and CS2 are paired together
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Shaping
reinforcing behaviors similar to the target behavior
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Arbitrary (Symbolic) MTS
none of the comparisons is identical to the sample
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Percentile Schedules
reinforces a given response, if it is more extreme than some percentage of the most recent responses
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Blocking
prior experience with CS1 blocks conditions of the CR to CS2
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Latent Inhibition
also called CS preexposure effect; conditioning takes longer for subjects who received preexposure to the CS than for those who did not
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Conditioned Inhibition
CS- inhibits the CR to another CS+
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Positive Reinforcer
stimulus that when presented contingent on behavior, increases its frequency
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Negative Reinforcer
stimulus that when terminated or postponed contingent on behavior, increases its frequency
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Unconditioned (primary) Reinforcer
stimulus that has an innately reinforcing function
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Conditioned (secondary) Reinforcer
stimulus that becomes a reinforcer by being pair with at least one other reinforcer
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Aversive Stimuli
an unpleasant event that is intended to decrease the probability of behavior when it is presented as a consequence
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Conditioned Aversive Stimuli
an initially neutral stimulus that becomes aversive after repeated pairing with an unconditioned aversive stimulus
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Positive Punisher
stimulus that when presented contingent on behavior decreases its frequency
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Negative Punisher
stimulus that when terminated contingent on behavior. decreases its frequency
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More Effective Form Of Punishment
intermittent
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Stimulus Control
when SD reliably occasioned behavior that has been reinforced in its presence (aka stimulus discrimination)
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Discriminative Stimulus (SD or S+)
a stimulus that acquires control over behavior reinforced in its presence
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S Delta (S-)
a stimulus in the presence of which behavior is not reinforced
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3 Term Contingency
a reinforcing or punishing consequence is contingent on the occurrence of a response, in the presence of an SD
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Resurgence
when extinguishing one response causes a previously extinguished one to recover
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Extinction Induced Behavior
aggression and variability
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Greater Resistance to Extinction
intermittent reinforcement
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Stimulus Response Chain
a sequence of stimuli and responses that must occur in a specific order; stimuli in the middle of the chain serve as conditioned reinforcers
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Fixed Ratio(FR) Schedule
pause then rapid responding; consists of the number of responses being constant from one reinforcement to the next
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Variable Ratio (VR) Schedule
high responding with no long pauses; consists of the number of responses being varied from one reinforcement to the next
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Fixed Interval (FI) Schedule
pauses followed by increasingly quick responding; scalloped pattern; consists of the time between reinforcement being consistent
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Variable Interval (VI) Schedule
slow, steady responding; consists of the time between reinforcement being varied
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Motivating Behavior
Those that (a) temporarily alter the efficacy of reinforcers and (b) increase the probability of any behavior that has produced them in the past
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Delayed Matching to Sample
the sample is presented briefly, after its offset, a retention interval (RI) ensues, after which the comparisons appear
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Species-Specific Defense Reactions (SSDRs)
innate behavior patterns that occur when an animal encounters a new or unusual stimulus
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Examples of SSDRs
freezing in place, fleeing, fighting
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SSDRs in Lab
operant avoidance is learned more quickly if it resembles an SSDR
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Autoshaping
conditional key pecking at a key light that has been paired with a reinforcer
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Instinctive Drift
when a response that has been operantly conditioned drifts toward an innate form
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Superstitious Behavior
behavior that becomes more frequent when followed coincidentally by a reinforcer
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Positive Contrast
in a two-component multiple schedule, decreasing reinforcement rates in one component increases response rates in the other component
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Negative Contrast
in a two-component multiple scheduled, increasing reinforcement rates in one component decreases response rates in the other component
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Anticipatory Contrast
in a three-component multiple schedules, changing the rate of reinforcement in the last component causes an opposite change in the rate of responding in the middle component
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Matching Law
on concurrent reinforcement schedules, relative response proportions are equal to relative reinforcement proportions, and matching occurs whether behavior is measured in terms of response rate or time
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Undermatching
response proportions are less extreme than reinforcement proportions
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Overmatching
response proportions are more extreme than reinforcement proportions; occurs when switching between schedules ensures a penalty
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Response Bias
one response occurs more than the others, regardless of its relative reinforcement rate
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Delay Discounting (DD)
the efficacy of a reinforcer decreases, as its delay increases
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Delay Discounting is Faster
younger people, people with drug addictions, consumable rewards
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Better at Delay Discounting
animals
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Rule 1 of Rescorla and Wagner
if the strength of the CS is greater than the CSs paired with it, those CSs with increase in strength (excitatory conditioning)
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Rule 2 of Rescorla and Wagner
if the strength is less than the strength of the CSs paired with it, those CSs will decrease its strength (inhibitory conditioning)
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Rule 5 of Rescorla and Wagner
more salient CSs will change in strength faster than less salient CSs
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Overexpectation Effect
-phase 1: CS1-US pairings alternate randomly with CS2-US pairings -phase 2: the CS1-CS2 compound is paired with the US -phase 3: (extinction) presentations of the CS1 alone (without the CS1) alternate with presentations of the CS2 alone -result: CS1 and CS2 elicit a weaker CR in phase 3, relative to subjects who did not experience phase 2
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Comparator Theory
-tenet 1: the animal compares the across trials probability of the CS-US pairings to the across trials probability of US-alone pairings -tenet 2: the CS-US correlations affects the correlation (not the learning) of the CR -tenet 3: the CS with not elicit the CR, unless it has a greater excitatory strength than the contextual stimuli
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Attention Based Theory
-tenet: the learner pays attention to the informative CSs, but not to uninformative CSs -prediction: conditioning will only occur to the informative CSs
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Errorless Discrimination Training
the duration, form, and/or intensity of the S- are faded in slowly, starting early in training
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Conditioned Taste Aversion
animals tend to avoid things like taste like things that have previously made them sick
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Tenet 2 of Behavior Disequilibrium Theory
reinforcement occurs when the IR/CR ratio is higher than the baseline ratio (response depreviation)
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Tenet 3 of Behavior Disequilibrium Theory
punishment occurs when the IR/CR ration is lower than the baseline ratio (response satiation)
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Instrumental Response
any response that achieves a goal or contributes to its achievement, such as a response that is effective in gaining a reward or avoiding pain
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Intradimensional Training
the S+ and S- are on the same stimulus dimension
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Peak Shift
intradimensional training makes the peak of the generalization gradient shift away from the S-
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Excitatory Gradient
the spread of the effect of reinforcement to stimuli other than the S+
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Inhibitory Gradient
the spread of the effect of extinction to stimuli other than S-
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Multiple Schedule of Reinforcment
two or more schedules repeatedly alternate, each in the presence of a different stimulus
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Conditional Discrimination
when the discriminative function of a stimulus depends on the presence or absence of a second stimulus
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Molecular Theory
explains operant behavior in terms of moment-by-moment changes in the relation between responding and reinforcement
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Molar Theories
explain operant behavior in terms of relations between
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Behavior Momentum Theory (BMT)
on multiple schedules, RTC is directly related to the degree of the S-S correlation whereas asymptotic response rate is directly related to reinforcement rate