1/49
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Purpose of conducting an experiment
To establish a causal relationship between an independent variable (IV) and a dependent variable (DV).
Posttest-only design
Measure DV after the experimental manipulation.
Pretest-posttest design
Measure DV before and after manipulation; helps check group equivalence but may sensitize participants.
Independent groups (between-subjects) design
Different participants are assigned to each experimental condition.
Repeated measures (within-subjects) design
The same participants are used across all experimental conditions.
Order effects
Effects due to the order of conditions (practice, fatigue, contrast); controlled by counterbalancing.
Matched-pairs design
To match participants on key variables to ensure equivalent groups.
Probability sampling
When accurate representation of a population is important (e.g., political polling).
Convenience sampling
Testing behavioral hypotheses when full representativeness isn't critical.
Straightforward manipulations
Directly altering variables in an obvious way (e.g., changing lighting).
Staged manipulations
Setting up situations, often using confederates, to create specific psychological states.
Types of DV measurements
Self-report, behavioral, and physiological.
Ceiling and floor effects
When a measure is too easy (ceiling) or too hard (floor) to detect differences.
Demand characteristics
Participants guessing study purpose; reduced with filler items.
Balanced placebo design
Manipulates both expectations and actual substance received to study expectancy effects.
Single-blind and double-blind studies
Single-blind: Participant doesn't know condition; Double-blind: Participant and experimenter both don't know.
Benefit of increasing levels of an IV
Allows detection of curvilinear relationships.
Factorial design
A design with two or more IVs studied simultaneously.
2x2 factorial design conditions
Four.
Main effect
The direct effect of an IV, ignoring other variables.
Interaction effect
When the effect of one IV depends on the level of another IV.
Mixed factorial design
Combines between-subjects and within-subjects variables in one study.
Quasi-experiment
No random assignment.
ABA/Reversal design
Baseline → Treatment → Baseline to demonstrate treatment effect.
Multiple baseline design
Measure across multiple settings, behaviors, or participants.
One-group posttest-only design
Only one group, measured after treatment; very weak design.
Nonequivalent control group design
Groups compared without random assignment.
Interrupted time series design
Measure DV over time, implement treatment, and measure again.
Control series design
Interrupted time series with a comparison group.
Cross-sectional method
Study different age groups at one point in time.
Longitudinal method
Study the same group of participants over time.
Sequential method
Combination of cross-sectional and longitudinal designs.
Four scales of measurement
Nominal, ordinal, interval, and ratio.
Pearson correlation coefficient (r)
The strength and direction of a linear relationship between two variables.
Measures of central tendency
Mean, median, and mode.
Measures of variability
Standard deviation, variance, and range.
Effect size
The strength of a relationship (e.g., r, r², d).
Null hypothesis (Ho)
The assumption that there is no effect or difference between groups.
Rejecting the null hypothesis
There is a statistically significant effect.
t-test
To compare the means of two groups.
F-test (ANOVA)
To compare means when you have more than two groups or IVs.
Type I error
Rejecting Ho when Ho is actually true (false positive).
Type II error
Failing to reject Ho when Ho is actually false (false negative).
"Power" in statistics
The probability of correctly rejecting a false null hypothesis.
"File drawer" problem
Tendency for only significant results to be published.
Limitation of using only college students
They are not representative of the general population.
Experimenter characteristics
Their gender, personality, or experience can influence participant behavior.
Mundane realism
How much an experiment resembles real-world situations.
Experimental realism
How engaging and involving the experiment is for participants.
Conceptual replication
Testing the same hypothesis using different methods.