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Light
Electromagnetic radiation
Wave or particle (photon)
Red: 700 nm
Blue: 400 nm
Reflectivity
% of incident light that is reflected by the materials surface
Absorptivity
% of incident light that is absorbed by the material
Transmissivity
% of incident that is transmitted through the material and exits on the other side
Opaque
T = 0
does not allow light through
Transparent
T ≠ 0
Can Cleary see image on other side
Translucent
T ≠ 0
Image on the other side is blurry
UV / Vis Spectroscopy
A technique to measure the wavelength dependence of RAT
Vary indent wavelength, measure absorption / reflection at each incident wavelength
High R / Low A: Color we see
High A / Low R: Color we don’t see
Surface Roughness
Light beams reflect off of a rough surface in different directions due to surface roughness
Give off “blurry” effect on water
Refractive Index (n)
Materials property
The ratio of the velocity of light in vacuum to the velocity of light traveling in a material
Light actually slows down a material
Vm = c / n
The higher the index, the more light is slowed down, so it gets bent more, and the image is shifted more compared to a material with lower refractive index
Angle of Refraction
Performance parameter
Given by Snell’s law
n1sinθ1 = n2sinθ2