1/35
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
cognitive stage
understanding the skill
focus is on producing repeated movement routines
movements are inconsistent, stiff, and uncoordinated
inconssitent performance
rapid improvement
little ability to self correct
associative stage
refining skills
movements become more conssitent with fewer errors
learner starts developing problem solving strategies
gradual improvement
focus shifts toward external stimuli (opponents, ball spin)
autonomous stage
skill becomes ingrained and second nature
can detect errors and self-correct
focus shifts to tactical awareness and decision making
performance are smooth, coordinated and consistent with few errors
direct based approach
learners are given explicit instructions
coaches make all decisions
skills learnt in isolation prior to game participation
learners aspire textbook technique
direct based approach advantages
Maximises practice time
Keeps learner ‘on task’
Effective in the early stages of learning
Learning is immediately evident
Emphasis on developing sound technique
It provides a predictable/closed environment to assist the beginner skill learner
direct based approach disadvantages
Boring repetitious drills
Poor transfer of learning
Learners become overly dependent on coach’s instructions for successful performance
Does not develop decision-making skills
The learner is more susceptible to skill errors in the competitive environment
constraints based approach
learner driven method
develops technical skills and tactical awareness
use of small sided modified games
learners are placed in game context ASAP
constraints based approach advantages
Practice sessions are more representative of game environment
Skills developed are applicable to the game environment
Development of tactical/strategic awareness and decision-making skills
Motivating — participants empowered to find solutions
constraints based approach disadvantages
The cognitive-stage learner may become overwhelmed with rules, tactics and new skills
Technical skills may lack refinement
may not be appropriate for large groups or younger athletes
May take longer for skills to develop as individual feedback from the coach is more difficult to provide
practice type
part - breaking down the skill
whole - practicing the whole skill
practice distribution
massed
little to no rest
fewer but longer sessions
distributed
equal rest and practice
more frequent but shorter sessions
practice variability
blocked - repeating same skill under the same conditions
random - ransom skills practiced in random order
blocked practice advantages
focus on one skill
free from distractions
significant improvement during practice
builds confidence
random practice advantages
more representative of game environment
develops problem solving skills
preparation
gather relevant knowledge
purpose of analysis and focus
which players will be observed
how it will be conducted (technology?)
observation
gather data and info (through watching live or recording)
limitation → subjective due to different opinions and perceptions
error corrections
provide feedback to improve
modify training, include skill drills
motion
Motion refers to a body’s change in position in relation to time.
force
pushes or pulls that change an object’s movement
inertia
the resistance of a body to change its state of motion
the heavier the mass of an object, the greater its inertia
The harder it is to move
The harder it is to slow down/stop when it is moving
velocity
the rate of motion as determined by displacement divided by the time taken
acceleration
ANY change in velocity over a period of time.
speed
the rate of motion as determined by distance covered divided by the time taken
momentum
the amount of motion that a moving object has
= mass x velocity
conservation of momentum
describes how the total momentum of the two objects before a collision is equal to the total momentum of the two objects after the collision.
moment of inertia
measure of an object’s resistance to change its rate of rotation
= mass x radius²
dependent on:
The mass of the rotating object/body
The distance from the axis of rotation that the weight is distributed
angular momentum
measure of rotation of a body around an axis
= MOI x angular velocity
spreading mass
harder to spin
higher moment of inertia
mass closer to axis
easier to spin
lower moment of inertia
summation
the adding of different body parts to accumulate a greater overall force via the contribution of all these parts
summation of momentum (best results)
Use as many body parts as possible
Use larger muscles first before smaller muscles (correct sequence of body parts.
Combine movements of these body parts in a coordinated/ well-timed sequence of movements
Have a stable base and use a follow through
impulse
product of force and time
= force x time
affected by length of time force is applied and magnitude of the unbalanced force
newtons 1st law
An object at rest will remain at rest until a force causes it to accelerate
An object in motion will continue its motion unless a force causes it to slow down or change direction
newtons 2nd law
When a force acts on an object, the acceleration that takes place depends on the applied, and the amount of force mass of the object
newtons 3rd law
For every action, there is an equal and opposite reaction
When an object exerts a force on a second object, the second object must also exert an equal-sized force back into the first object in the opposite direction
lower mechanical advantage =
higher velocity
harder to move