pe unit 3 aos 1 EDIT

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36 Terms

1
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cognitive stage

understanding the skill

  • focus is on producing repeated movement routines

  • movements are inconsistent, stiff, and uncoordinated

  • inconssitent performance

  • rapid improvement

  • little ability to self correct

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associative stage

refining skills

  • movements become more conssitent with fewer errors

  • learner starts developing problem solving strategies

  • gradual improvement

  • focus shifts toward external stimuli (opponents, ball spin)

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autonomous stage

  • skill becomes ingrained and second nature

  • can detect errors and self-correct

  • focus shifts to tactical awareness and decision making

  • performance are smooth, coordinated and consistent with few errors

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direct based approach

  • learners are given explicit instructions

  • coaches make all decisions

  • skills learnt in isolation prior to game participation

  • learners aspire textbook technique

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direct based approach advantages

  • Maximises practice time

  • Keeps learner ‘on task’

  • Effective in the early stages of learning

  • Learning is immediately evident

  • Emphasis on developing sound technique

  • It provides a predictable/closed environment to assist the beginner skill learner

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direct based approach disadvantages

  • Boring repetitious drills

  • Poor transfer of learning

  • Learners become overly dependent on coach’s instructions for successful performance

  • Does not develop decision-making skills

  • The learner is more susceptible to skill errors in the competitive environment

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constraints based approach

  • learner driven method

  • develops technical skills and tactical awareness

  • use of small sided modified games

  • learners are placed in game context ASAP

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constraints based approach advantages

  • Practice sessions are more representative of game environment

  • Skills developed are applicable to the game environment

  • Development of tactical/strategic awareness and decision-making skills

  • Motivating — participants empowered to find solutions

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constraints based approach disadvantages

  • The cognitive-stage learner may become overwhelmed with rules, tactics and new skills

  • Technical skills may lack refinement

  • may not be appropriate for large groups or younger athletes

  • May take longer for skills to develop as individual feedback from the coach is more difficult to provide

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practice type

part - breaking down the skill

whole - practicing the whole skill

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practice distribution

massed

  • little to no rest

  • fewer but longer sessions

distributed

  • equal rest and practice

  • more frequent but shorter sessions

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practice variability

blocked - repeating same skill under the same conditions

random - ransom skills practiced in random order

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blocked practice advantages

  • focus on one skill

  • free from distractions

  • significant improvement during practice

  • builds confidence

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random practice advantages

  • more representative of game environment

  • develops problem solving skills

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preparation

gather relevant knowledge

  • purpose of analysis and focus

  • which players will be observed

  • how it will be conducted (technology?)

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observation

gather data and info (through watching live or recording)

limitation → subjective due to different opinions and perceptions

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error corrections

provide feedback to improve

modify training, include skill drills

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motion

Motion refers to a body’s change in position in relation to time.

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force

pushes or pulls that change an object’s movement

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inertia

the resistance of a body to change its state of motion

  • the heavier the mass of an object, the greater its inertia

    • The harder it is to move

    • The harder it is to slow down/stop when it is moving

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velocity

the rate of motion as determined by displacement divided by the time taken

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acceleration

ANY change in velocity over a period of time.

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speed

the rate of motion as determined by distance covered divided by the time taken

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momentum

the amount of motion that a moving object has

  • = mass x velocity

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conservation of momentum

describes how the total momentum of the two objects before a collision is equal to the total momentum of the two objects after the collision.

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moment of inertia

measure of an object’s resistance to change its rate of rotation

  • = mass x radius²

dependent on:

  • The mass of the rotating object/body

  • The distance from the axis of rotation that the weight is distributed

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angular momentum

measure of rotation of a body around an axis

  • = MOI x angular velocity

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spreading mass

  • harder to spin

  • higher moment of inertia

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mass closer to axis

  • easier to spin

  • lower moment of inertia

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summation

the adding of different body parts to accumulate a greater overall force via the contribution of all these parts

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summation of momentum (best results)

  • Use as many body parts as possible

  • Use larger muscles first before smaller muscles (correct sequence of body parts.

  • Combine movements of these body parts in a coordinated/ well-timed sequence of movements

  • Have a stable base and use a follow through

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impulse

product of force and time

  • = force x time

  • affected by length of time force is applied and magnitude of the unbalanced force

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newtons 1st law

  • An object at rest will remain at rest until a force causes it to accelerate

  • An object in motion will continue its motion unless a force causes it to slow down or change direction

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newtons 2nd law

When a force acts on an object, the acceleration that takes place depends on the applied, and the amount of force mass of the object

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newtons 3rd law

  • For every action, there is an equal and opposite reaction

  • When an object exerts a force on a second object, the second object must also exert an equal-sized force back into the first object in the opposite direction

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lower mechanical advantage =

higher velocity

harder to move