Chapter 6, 8, 9, 11, and 15 Communication Study Guide

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75 vocabulary flashcards covering listening processes, group communication, logical fallacies, conflict resolution, and relationship development based on the lecture notes.

Last updated 1:16 PM on 8/5/26
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75 Terms

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Attending

The first step in the listening process which involves focusing on certain stimuli in the environment.

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Understanding

The second step in the listening process which involves interpreting the message and determining its meaning.

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Responding

The third step in the listening process which involves giving observable feedback, such as eye contact, facial expressions, posture, questions, or comments.

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Remembering

The fourth step in the listening process which involves recalling information that was previously presented.

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Hearing

The physiological starting point of the listening process defined as sound waves being received and transmitted to the brain.

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Pseudolistening

A faulty listening behavior that involves pretending to listen while not actually paying attention.

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Selective listening

A faulty listening behavior that involves listening only to parts of the message that interest you.

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Insensitive listening

A faulty listening behavior where the listener takes words at face value and misses unspoken thoughts or feelings.

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Dividing attention

A faulty listening behavior that involves splitting attention between the speaker and something else.

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Conversational narcissism

A faulty listening behavior characterized by turning the focus toward yourself rather than the speaker.

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Insulated listening

A faulty listening behavior involving ignoring information you do not want to hear.

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Defensive listening

A faulty listening behavior where comments are interpreted as attacks and the listener reacts defensively.

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Ad hominem

A logical fallacy that involves attacking the person's character instead of addressing the actual issue or argument.

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Small group

A limited number of interdependent people who interact with one another over time to pursue shared goals.

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Interaction

One of the important parts of the definition of a group, along with interdependence, time, and shared goals.

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Interdependence

A characteristic of small groups where members rely on and are affected by one another.

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Rules

Explicit, official guidelines stating how group members should behave.

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Norms

Unspoken, shared values, beliefs, and behaviors that guide how group members act.

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Social norms

Unspoken values and behaviors that guide how group members relate to one another.

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Procedural norms

Unspoken guidelines that determine how the group operates or functions.

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Performance/task norms

Unspoken guidelines that govern how much work or what quality of work group members are expected to produce.

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Formal roles

Group positions that are officially assigned to individuals.

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Informal/functional roles

Group roles that are not officially assigned but emerge to meet the group's needs.

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Task roles

Informal roles that help a group accomplish its specific work.

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Social/maintenance roles

Informal roles that help the relationships within a group run smoothly.

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Initiator

A task role that involves starting the work or proposing new ideas for the group.

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Researcher

A task role that focuses on providing necessary information and facts to the group.

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Opinion Seeker

A task role that involves asking group members for their viewpoints and perspectives.

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Elaborator

A task role characterized by expanding on existing ideas or providing illustrative examples.

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Clarifier

A task role that involves explaining or redefining ideas for better understanding.

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Encourager

A social/maintenance role that provides support or praise to other group members.

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Harmonizer

A social/maintenance role that seeks to mediate conflict between members.

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Tension Reliever/Peacekeeper

A social/maintenance role that uses humor or mediation to reduce stress within the group.

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Feeling Expresser

A social/maintenance role that articulates the emotions occurring within the group.

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Aggressor

A dysfunctional role where a group member attacks others or their ideas.

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Withdrawer

A dysfunctional role where a member stops participating and becomes mentally or physically absent.

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Know-It-All

A dysfunctional role where a member acts as if they possess all the answers and dismisses others.

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Stage Hog

A dysfunctional role where a member tries to dominate the conversation or steal the spotlight.

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Joker

A dysfunctional role where a person uses excessive humor at inappropriate times, diverting the group from its tasks.

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Cynic

A dysfunctional role characterized by a member who is consistently negative and dismissive of the group's efforts.

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Reflective Thinking Method

Dewey's systematic process used by groups to analyze and solve problems through six specific steps.

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Forcefield Analysis

A technique used during problem analysis that examines forces supporting and restraining change.

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Groupthink

The tendency for group members to support ideas without challenging them, which can result in poor decisions.

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Devil's Advocate

A role assigned to a group member to prevent groupthink by encouraging respectful disagreement and examination of problems.

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Legitimate Power

A type of power that comes from an individual's official position or title.

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Expert Power

A type of power derived from an individual's specific knowledge or ability.

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Connection Power

A type of power that comes from an individual's relationships and network of contacts.

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Reward Power

The ability to influence others by offering desirable consequences.

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Coercive Power

The ability to influence others through the threat of unpleasant consequences.

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Referent Power

A type of power that exists because a person is liked, trusted, and respected by others.

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Qualitative Communication

Interpersonal communication where people share emotional closeness and treat each other as unique individuals.

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Knapp's Developmental Model

A model describing the 'coming together' stages of romantic relationships: Initiating, Experimenting, Intensifying, Integrating, and Bonding.

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Self-disclosure

Deliberately revealing significant information about yourself that another person would not normally know.

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Breadth

A dimension of the Social Penetration Model representing the range or number of topics discussed.

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Depth

A dimension of the Social Penetration Model representing how personal the information shared becomes.

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Assertiveness

Expressing your needs, thoughts, and feelings clearly without attacking the other person.

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Win-Win

A collaborative approach to negotiation where both parties satisfy their goals by focusing on underlying interests.

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Reductio ad Absurdum

A logical fallacy that stretches an argument to a ridiculous extreme.

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Either-Or Fallacy

A logical fallacy that falsely presents only two choices when multiple options actually exist.

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Post Hoc / False Cause

A logical fallacy that assumes one event caused another merely because it happened first.

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Appeal to Authority

Also known as Argumentum ad Verecundiam, use of someone as an authority when they are not an expert on the subject.

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Bandwagon

Also known as Argumentum ad Populum, claiming something is true because many people believe it.

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Straw Man

A logical fallacy that involves distorting someone's argument into something easier to attack.

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Red Herring

A logical fallacy used to distract from the real issue by bringing up something irrelevant.

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Begging the Question

Circular reasoning where the claim itself is used as its own proof.

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Faulty Analogy

A logical fallacy that compares things that are not similar enough to justify the conclusion drawn.

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Hasty Generalization

Reaching a broad conclusion based on too little evidence.

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Initiating

The first stage of Knapp's Developmental Model for romantic relationships.

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Experimenting

The second stage of Knapp's Developmental Model for romantic relationships.

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Intensifying

The third stage of Knapp's Developmental Model for romantic relationships.

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Integrating

The fourth stage of Knapp's Developmental Model for romantic relationships.

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Bonding

The fifth and final 'coming together' stage of Knapp's Developmental Model for romantic relationships.

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Social Penetration Model

A model that describes disclosure through two dimensions: breadth and depth.

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Win-Lose

A negotiation outcome where one party's needs are met while the other's are not.

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Lose-Lose

A negotiation outcome where neither party satisfies their goals.