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classical conditioning
Learning by associating two stimuli together to trigger a response.
habituation
Decreased response to a stimulus after repeated exposure.
extinction in classical conditioning
When the conditioned response disappears after the CS is no longer paired with the US.
spontaneous recovery
The return of a conditioned response after a period of extinction.
stimulus generalization
Responding the same way to stimuli that are similar to the conditioned stimulus.
stimulus discrimination
Learning to tell the difference between similar stimuli.
higher-order conditioning
A new neutral stimulus becomes a conditioned stimulus by being paired with an existing CS.
delayed conditioning
NS is presented just before and overlaps with the US — best method.
trace conditioning
NS is presented and removed before the US — there's a gap.
backward conditioning
US is presented before the NS — usually weak learning.
exposure therapy
Gradual exposure to feared stimuli to reduce anxiety.
aversive conditioning
Associating bad behavior with something unpleasant to stop it.
taste aversion
Avoiding a food after one bad experience (e.g. getting sick).
biological preparedness
Animals are predisposed to learn some associations more easily.
operant conditioning
Learning based on the consequences of behavior.
positive reinforcement
Adding something good to increase behavior.
negative reinforcement
Removing something bad to increase behavior.
positive punishment
Adding something bad to decrease behavior.
negative punishment
Taking away something good to decrease behavior.
continuous reinforcement
Reinforcing a behavior every time it occurs.
partial reinforcement
Reinforcing a behavior only some of the time.
fixed ratio schedule
Reinforcement after a set number of responses.
variable ratio schedule
Reinforcement after an unpredictable number of responses.
fixed interval schedule
Reinforcement after a set amount of time.
variable interval schedule
Reinforcement after an unpredictable amount of time.
primary reinforcer
A naturally satisfying reward (e.g., food, sleep).
secondary reinforcer
Something that gets its value through association (e.g., money, praise).
token economy
Earning tokens for good behavior to trade for rewards.
shaping
Reinforcing small steps toward a desired behavior.
algorithm
A step-by-step method that guarantees a solution.
heuristic
A mental shortcut used to solve problems quickly.
representative heuristic
Judging based on how well something matches a stereotype.
availability heuristic
Judging based on how easily something comes to mind.
mental set
Using past solutions that may not work in new situations.
sunk cost fallacy
Continuing something because of past investment, even if it's no longer worth it.
observational learning
Learning by watching others.
modeling
Imitating someone's behavior.
vicarious reinforcement
Imitating a behavior after seeing someone else get rewarded for it.
expectancy
The belief that behavior will lead to a desired outcome.
instinctive drift
Animals reverting to natural behaviors despite conditioning.
superstitions in behavior
Random behaviors reinforced by chance.
learned helplessness
Giving up after repeated failures.