Key Concepts in Classical and Operant Conditioning

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42 Terms

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classical conditioning

Learning by associating two stimuli together to trigger a response.

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habituation

Decreased response to a stimulus after repeated exposure.

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extinction in classical conditioning

When the conditioned response disappears after the CS is no longer paired with the US.

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spontaneous recovery

The return of a conditioned response after a period of extinction.

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stimulus generalization

Responding the same way to stimuli that are similar to the conditioned stimulus.

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stimulus discrimination

Learning to tell the difference between similar stimuli.

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higher-order conditioning

A new neutral stimulus becomes a conditioned stimulus by being paired with an existing CS.

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delayed conditioning

NS is presented just before and overlaps with the US — best method.

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trace conditioning

NS is presented and removed before the US — there's a gap.

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backward conditioning

US is presented before the NS — usually weak learning.

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exposure therapy

Gradual exposure to feared stimuli to reduce anxiety.

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aversive conditioning

Associating bad behavior with something unpleasant to stop it.

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taste aversion

Avoiding a food after one bad experience (e.g. getting sick).

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biological preparedness

Animals are predisposed to learn some associations more easily.

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operant conditioning

Learning based on the consequences of behavior.

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positive reinforcement

Adding something good to increase behavior.

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negative reinforcement

Removing something bad to increase behavior.

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positive punishment

Adding something bad to decrease behavior.

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negative punishment

Taking away something good to decrease behavior.

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continuous reinforcement

Reinforcing a behavior every time it occurs.

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partial reinforcement

Reinforcing a behavior only some of the time.

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fixed ratio schedule

Reinforcement after a set number of responses.

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variable ratio schedule

Reinforcement after an unpredictable number of responses.

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fixed interval schedule

Reinforcement after a set amount of time.

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variable interval schedule

Reinforcement after an unpredictable amount of time.

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primary reinforcer

A naturally satisfying reward (e.g., food, sleep).

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secondary reinforcer

Something that gets its value through association (e.g., money, praise).

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token economy

Earning tokens for good behavior to trade for rewards.

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shaping

Reinforcing small steps toward a desired behavior.

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algorithm

A step-by-step method that guarantees a solution.

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heuristic

A mental shortcut used to solve problems quickly.

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representative heuristic

Judging based on how well something matches a stereotype.

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availability heuristic

Judging based on how easily something comes to mind.

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mental set

Using past solutions that may not work in new situations.

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sunk cost fallacy

Continuing something because of past investment, even if it's no longer worth it.

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observational learning

Learning by watching others.

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modeling

Imitating someone's behavior.

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vicarious reinforcement

Imitating a behavior after seeing someone else get rewarded for it.

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expectancy

The belief that behavior will lead to a desired outcome.

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instinctive drift

Animals reverting to natural behaviors despite conditioning.

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superstitions in behavior

Random behaviors reinforced by chance.

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learned helplessness

Giving up after repeated failures.