Psychology 101 H01 Exam 2

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/176

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

177 Terms

1
New cards
Bottom-up processing
Data-driven perception building from simple sensory features to complex representations; stimulus properties dominate.
2
New cards
Top-down processing
Expectation- and knowledge-driven interpretation; context, goals, and prior experience shape perception.
3
New cards
Transduction
Conversion of physical energy (e.g., light) into neural signals by sensory receptors.
4
New cards
Electromagnetic spectrum (vision)
Humans perceive ~400–700 nm; wavelength, amplitude, and purity map to color, brightness, saturation.
5
New cards
Wavelength (Hue)
Distance between light peaks; shorter ≈ blue, longer ≈ red.
6
New cards
Amplitude (Brightness)
Wave height; larger amplitudes are perceived as brighter.
7
New cards
Purity (Saturation)
Spectral “mixedness”; purer light appears more vivid, mixed looks washed-out.
8
New cards
Cornea
Clear, curved surface providing most refraction; first focusing stage.
9
New cards
Lens
Flexible focusing element; fine-tunes image on retina via ciliary muscle control.
10
New cards
Accommodation
Lens curvature change to keep images sharp (rounder for near, flatter for far).
11
New cards
Pupil
Adjustable opening regulating light entry; dilates in dim/arousal, constricts in bright light.
12
New cards
Nearsightedness (Myopia)
Eye too long/curved; focus before retina—distant objects blurry.
13
New cards
Farsightedness (Hyperopia)
Eye too short/flat; focus behind retina—near objects blurry.
14
New cards
<p>Retina</p>

Retina

Light-sensitive layer with photoreceptors and neural circuitry; starts visual processing.

15
New cards
Fovea
Central pit with highest cone density; best acuity and color detail.
16
New cards
Rods
Dim-light and peripheral vision; high sensitivity, no color, lower detail.
17
New cards
Cones
Daylight, color, and fine detail; densest in fovea; three wavelength classes.
18
New cards
Dark adaptation
Sensitivity increases in low light; rods recover slowly (up to ~20–30 min).
19
New cards
Light adaptation
Sensitivity decreases entering bright light; cones rapidly adjust as pigments bleach.
20
New cards
Receptive field
Retinal region influencing a neuron’s firing; center–surround organization enhances edges/contrast.
21
New cards
Blind spot
Optic disc lacks receptors; brain “fills in” missing information.
22
New cards
Visual pathways
Retina→optic nerve→optic chiasm→LGN/superior colliculus→primary visual cortex (V1).
23
New cards
Optic chiasm
Nasal retinal fibers cross; each hemisphere gets contralateral visual field.
24
New cards
Lateral geniculate nucleus (LGN)
Thalamic relay preserving retinotopy; layered streams to V1.
25
New cards
Superior colliculus
Midbrain center for rapid orienting eye/head movements and attention shifts.
26
New cards
Primary visual cortex (V1)
First cortical stage; maps visual field, extracts edges, orientation, spatial frequency.
27
New cards
Feature detectors
Neurons tuned to features (orientation, motion, length); simple/complex cells build contours/movement.
28
New cards
Ventral “what” pathway
V1→temporal; object identity, form, color; damage → visual agnosias.
29
New cards
Dorsal “where/how” pathway
V1→parietal; spatial location, motion, visuomotor control; damage → action deficits.
30
New cards
Consciousness
Awareness of self, environment, and internal mental activity; varies in level/content.
31
New cards
Mind–body problem
Relation of subjective experience to brain processes; dualism vs physicalism.
32
New cards
Circadian rhythms
~24-hour biological cycles (sleep, hormones, temperature); entrained by light.
33
New cards
Suprachiasmatic nucleus (SCN)
Hypothalamic master clock; receives retinal light input; times melatonin release.
34
New cards
Pineal gland
Secretes melatonin, especially in darkness; signals biological night.
35
New cards
Melatonin
Darkness-linked hormone promoting sleepiness and shifting circadian phase; light suppresses.
36
New cards
Sleep architecture
Repeating ~90-min cycles: N1→N2→N3 (early night more N3) and REM (late night more).
37
New cards
N1 (Stage 1)
Light sleep; theta activity; hypnagogic imagery and brief muscle jerks.
38
New cards
N2 (Stage 2)
Theta plus spindles and K-complexes; reduced responsiveness; largest share of sleep.
39
New cards
N3 (Slow-wave sleep)
Deepest NREM; delta waves; restorative functions, growth hormone release.
40
New cards
REM sleep
Rapid eyes, vivid dreams, atonia, “awake-like” EEG; memory and emotion processing; rebounds after deprivation.
41
New cards
Dream content
Recent concerns, strong emotions, sensorimotor themes; narrative bizarreness common.
42
New cards
Manifest content
Surface storyline of a dream.
43
New cards
Latent content
Symbolic/hidden meaning of a dream.
44
New cards
Problem-solving theory (dreams)
Dreams facilitate creative insight and reorganization of waking problems.
45
New cards
Mood-regulation view (dreams)
Dreams help process and integrate emotions, especially negative affect.
46
New cards
Activation–synthesis hypothesis
Brainstem activation during REM; cortex synthesizes signals into a narrative.
47
New cards
Insomnia
Trouble initiating/maintaining sleep or nonrestorative sleep with daytime impairment; CBT-I first-line.
48
New cards
Narcolepsy
Excessive daytime sleepiness; REM intrusions, possible cataplexy; often orexin/hypocretin deficit.
49
New cards
Sleep apnea
Repeated breathing interruptions (often obstructive); snoring, daytime sleepiness; CPAP helps.
50
New cards
Somnambulism (sleepwalking)
Ambulation from N3; unresponsive, amnesia; common in kids and with deprivation.
51
New cards
Hypnosis
Focused attention + increased suggestibility; used clinically for analgesia/habits/anxiety.
52
New cards
Hypnosis—role-playing
Socio-cognitive view: effects reflect expectations and social context.
53
New cards

Hypnosis—dissociation theory

state where consciousness is divided into different streams, allowing for heightened suggestibility in one stream while another stream remains aware; actions outside conscious control (“hidden observer”).

54
New cards
Meditation
Practices training attention/awareness; reduce stress and improve emotion regulation.
55
New cards
Focused-attention meditation
Sustained focus on a target (e.g., breath); stabilizes attention, reduces mind-wandering.
56
New cards
Open-monitoring (mindfulness)
Nonjudgmental awareness of present experience; boosts meta-awareness, emotional balance.
57
New cards
Psychoactive drugs
Substances altering CNS function (mood, perception, behavior).
58
New cards
Agonist
Increases neurotransmitter action (mimics, boosts release, blocks reuptake).
59
New cards
Antagonist
Decreases neurotransmitter action (blocks receptors or inhibits release).
60
New cards
Substance Use Disorder (SUD)
Maladaptive use with impaired control, social impairment, risky use; tolerance/withdrawal may occur.
61
New cards
Depressants
Lower CNS activity (alcohol, benzodiazepines); enhance GABA; sedation, impaired coordination.
62
New cards
Opioids
Analgesics at μ-opioid receptors (morphine, heroin, fentanyl); euphoria, respiratory depression, dependence risk.
63
New cards
Stimulants
Increase CNS activity (caffeine, nicotine, amphetamines, cocaine); ↑ dopamine/norepinephrine.
64
New cards
Hallucinogens
Alter perception/thought (LSD, psilocybin, mescaline); many act at 5-HT2A; sensory distortions.
65
New cards
Tolerance
Diminished effect with repeated use; higher doses needed; pharmacodynamic or metabolic.
66
New cards

Withdrawal

Opposing symptoms on stopping; reflects physiological adaptation.

67
New cards
Learning
Durable change in behavior/knowledge due to experience; associative and observational.
68
New cards
Classical conditioning
Neutral stimulus becomes CS after pairing with US; CS elicits CR resembling UR.
69
New cards
Unconditioned stimulus (US)
Naturally elicits a reflexive response.
70
New cards
Unconditioned response (UR)
Reflexive response to a US.
71
New cards
Conditioned stimulus (CS)
Previously neutral; after pairing with US, elicits learned response.
72
New cards
Conditioned response (CR)
Learned response to CS; typically weaker/smaller than UR.
73
New cards
Fear conditioning
CS paired with aversive US → conditioned fear; can generalize; basis for phobias.
74
New cards
Evaluative conditioning
Pairing with positive/negative stimuli shifts liking/attitudes (common in ads).
75
New cards

Acquisition (classical)

CS–US pairing strengthens CS→CR; best when CS slightly precedes US. (ex: pavlov dog bell ringing (CS) leading to salivation (CR) when food (US) is presented.)

76
New cards

Extinction (classical)

(classical conditioning) conditioned response (CR) weakens when conditioned stimulus (CS) is repeatedly presented without the unconditioned stimulus (US), breaking down the association btw CS and US

77
New cards
Spontaneous recovery
Extinguished CR reappears after rest; original learning persists.
78
New cards
Generalization (classical)
CR to stimuli similar to CS; more similar → stronger response.
79
New cards
Discrimination (classical)
CR to CS but not similar stimuli after nonreinforced exposure to them.
80
New cards
Operant conditioning
Behavior shaped by consequences; reinforcement increases, punishment decreases behavior.
81
New cards
Law of Effect
Satisfying outcomes strengthen behavior; discomfort weakens it.
82
New cards
Skinner box
Controlled chamber measuring responses under contingencies; lever/key and outcome delivery.
83
New cards
Cumulative recorder
Graphs cumulative responses; slope indexes response rate.
84
New cards
Reinforcement
Consequence that increases behavior (adds desirable or removes aversive).
85
New cards
Punishment
Consequence that decreases behavior (adds aversive or removes desirable).
86
New cards
Positive reinforcement
Add desirable stimulus after behavior → behavior increases.
87
New cards
Negative reinforcement
Remove aversive stimulus after behavior → behavior increases (not punishment).
88
New cards
Positive punishment
Add aversive outcome after behavior → behavior decreases.
89
New cards
Negative punishment
Remove desirable outcome → behavior decreases.
90
New cards
Acquisition (operant)
Behavior strengthens as it reliably produces reinforcement.
91
New cards
Shaping
Reinforce successive approximations toward a target behavior.
92
New cards
Extinction (operant)
Behavior declines when reinforcement is discontinued.
93
New cards
Resistance to extinction
Persistence after stopping reinforcement; stronger after intermittent schedules.
94
New cards
Discriminative stimulus
Cue signaling whether a response will be reinforced or punished.
95
New cards
Primary reinforcer
Innately reinforcing (food, warmth); linked to biological needs.
96
New cards
Secondary reinforcer
Gains value via association (money, grades).
97
New cards
Schedules of reinforcement
Rules for delivering reinforcement; shape rates and persistence.
98
New cards
Fixed ratio (FR)
Reinforce after set number of responses; high rate with brief pause.
99
New cards
Variable ratio (VR)
Reinforce after varying response counts; highest steady rates, very persistent.
100
New cards
Fixed interval (FI)
Reinforce first response after fixed time; “scalloped” bursts near interval end.