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Vocabulary flashcards based on the lecture covering search algorithms, evaluation functions, horizon effects, and stochastic game trees.
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Minimax Algorithm
A search algorithm used in zero-sum game settings where the maximizing player aims to maximize their score assuming the opponent always plays optimally to minimize it.
Alpha-Beta Pruning
A search technique that reduces the search space of a minimax tree—potentially halving the search depth exponent—without affecting the final optimal decision.
Cutoff Test
A test that replaces the standard terminal test in depth-limited search, stopping the search recursion once a specified depth limit d is reached.
Evaluation Function
A function used in depth-limited search to estimate the utility or expected return score of a state when leaf nodes cannot be reached.
Horizon Effect
A phenomenon in depth-limited search where an unavoidable loss or negative outcome is hidden just below the cutoff depth limit, leading to suboptimal search decisions.
Chance Node
A node in a game tree that calculates an expected value by taking the weighted average of its children's values according to their probability of occurrence.
Expectimax Algorithm
A search algorithm that evaluates game trees containing chance nodes by computing average expected values rather than strictly assuming adversarial min decisions.
KL Divergence
A measure of statistical similarity between two vectors, used to minimize output differences between neural networks in techniques such as knowledge distillation.