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Reviewer Prelims
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Arcade
are stand-alone game systems found in public venues
Console
usually played in the home
Computer
played on desktop and laptop
Online
played on a computer platform or through a console system connected to the Internet.
Handheld
lightweight, portable game console with a built-in screen, game controls, and speakers.
Mobile
games designed for mobile devices. smartphones, tablets, etc. small size of handheld
Tabletop
played on top of tables. Board, card, and dice games.
Time intervals
time-dependent elements that affect the pacing of the game.
Turn-based
allow each player, whether artificially generated or human, to take a turn.
Real-time
there is no time interval between turns.
Time-Limited
limit the time each player has for their turn.
Single Player
Any additional players (usually opponents) in the game are known as artificial intelligence (AI) characters or non-player characters (NPCs)
Two-Player
Early in the industry, players took turns playing against the game itself.
Local multiplayer
all players sit in the same space and play the game on the same machine.
LAN-Based mulitplayer
allow players to share the game on a local area network without sharing the screen or input device.
Online Multiplayer
players connect their devices to the Internet and share the game.
Massively multiplayer online role-playing game, MMORPG
persists 24 hours per day and maintain a subscription-based revenue model in which players pay a monthly fee to continue playing it.
Entertainment
These allow players to take part in creating entertainment experiences.
Social
When more than one person is playing a game, the players might be motivated to interact socially with their opponents or team members.
Educational
Games are developed to teach while they entertain.
Recruitment & Training
Games have also been used by the military, government, and even for-profit corporations for recruitment and training purposes.
Health and Fitness
Many exergames-a subcategory specifically related to fitness.
Consciousness and Change
Games created for social consciousness and change (sometimes termed "games for change") might be created by non-profit, political, or religious groups to raise awareness of certain beliefs, attitudes, values, lifestyles, and causes.
Aesthetics and Creativity
Some games are created to elicit creative expression or aesthetic appreciation from players or are developed to express or share artistic ideas.
Marketing and Advertising
Some games are created to market a product or service to consumers.
Advergames
are specifically designed as advertising tools and used as an alternative to other web-based advertising, such as banners.
Genres
are categories based on a combination of subject matter, setting, screen presentation/format, player perspective, and game-playing strtegies.
Action
involves quickly destroying your enemies while avoiding being destroyed yourself.
Platformer
focuses on players moving quickly through an environment, often jumping and dodging to avoid obstacles, and sometimes collecting items along the way.
Shooters
focuses on combat between a player and the other characters in the game world usually in the form of shooting with guns and other weapons controlled by the character's hands.
First-person shooters (FPS)
cannot see his or her character onscreen.
Third-person shooters
Allow players to see their characters, along with the rest of the game world.
Racing
involves a player's vehicle (usually a racecar)
Fighting
two-person games in which each player controls a figure on screen and uses a combination of moves to attack the opponent and to defend against the opponent's attacks.
Adventure
about unravelling stories, exploring worlds, collecting, navigating mazes, decoding messages, and solving puzzles.
Action-Adventure
is the only hybrid genre that has distinguished itself as an accepted genre.
Casino
has been shown to be addictive.
Puzzle
tetris—one of the most popular puzzle games of all time—is played in real-time, involving a fast-paced game-playing experience.
Role-Playing Games
are characterized by containing strong storylines.
Simulations
attempt to replicate systems, machines, and experiences using real-world rules.
Vechicle Simulations
usually operates complicated machinery (often vehicles such as jet fighters, ships, or tanks).
Sports and Participatory Simulations
Engages the player to experience the simulation as a participant within it.
Process Simulations (Construction & Management)
involve real-world systems or processes. These games are also known as construction and management sims (CMS) or toy games.
Strategy
games have their origin in classic board games such as chess, where players are required to manage a limited set of resources to achieve a particular goal.
Turn-Based Strategy (TBS)
in this game, resource management involves discrete decisions such as what types of resources to create, when to deploy them, and how to use them to the best advantage.
Real-Time Strategy
These games incorporate a real-time interval.
Massively Multiplayer Online Games (MMO)
These games enable hundreds or thousands of players to interact in a game world simultaneously they are connected to via the Internet.