AP CSP Vocabulary Review Flashcards

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AP Computer Science Principles Vocabulary Flashcards for exam review.

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49 Terms

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Syntax Error

A mistake in typed code that violates the rules of the programming language.

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Logic Error

A mistake in an algorithm or program that causes it to behave unexpectedly or return the incorrect value.

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Run-time Error

A mistake in a program that happens only when the program is actually run, such as attempting to access memory that does not exist.

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Overflow Error

Error that results when the number of bits is not enough to represent the number.

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Bit

A binary digit, either 0 or 1.

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Byte

A sequence of 8 bits.

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Roundoff Error

Error that results when the number of bits is not enough to represent the number with full precision.

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Analog Data

Values that change smoothly, rather than in discrete intervals, over time.

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Lossless Compression

Compressing data in a way that preserves all data and allows full recovery of the original.

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Lossy Compression

Compressing data in a way that discards some data and makes it impossible to recover the original.

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Metadata

Data about data, like descriptive information about a file or a row in a database.

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Sequencing

The sequential execution of steps in an algorithm or code in a program.

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Selection

A Boolean condition to determine which of two paths are taken in an algorithm or program.

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Iteration

The repetition of steps in an algorithm or program for a certain amount of times or until a certain condition is met.

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Linear Search

An algorithm that iterates through each item in a list until it finds the target value.

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Binary Search

An algorithm that searches a sorted list for a value by repeatedly splitting the list in half.

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Reasonable Time

A run time for an algorithm that doesn't increase faster than a polynomial function of the input size.

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Unreasonable Time

A run time that increases super polynomially.

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Heuristic

A technique that helps an algorithm find a good estimate solution in a (unreasonable run time) hard problem.

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Undecidable Problem

A problem that is so logically difficult, we can’t ever create an algorithm that would be able to answer 'yes or 'no' for all inputs.

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Algorithms Library

A collection of procedures that are useful in creating programs.

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API

Application Programming Interface, a library of procedures and a description of how to call each procedure.

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Computing Device

A physical device that can run a program, such as a computer, smart phone, or smart sensor.

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Computer Network

A group of interconnected computing devices capable of sending or receiving data.

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Bandwidth

The maximum amount of data that can be sent in a fixed period of time over a network connection, typically measured in bits per second.

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Protocol

An agreed upon set of rules that specify the behavior of a system.

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Scalability

The ability of a system to adjust in scale to meet new demands.

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IP (Internet Protocol)

The protocol that determines how to address nodes on the network and how to route data from one node to a destination node.

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TCP (Transmission Control Protocol)

A data transport protocol that includes mechanisms for reliably transmitting packets to a destination.

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UDP (User Datagram Protocol)

A lightweight data transport protocol with minimal error checking.

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World Wide Web

A system of linked pages, media, and files, browsable over HTTP.

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HTTP (Hypertext Transfer Protocol)

The protocol that powers the Web, used to request webpages from servers and submit form data to servers.

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Parallel Computing

A computational model which splits a program into multiple tasks, some of which can be executed simultaneously.

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Speedup

The improvement in the amount of time a parallelized program takes to solve a problem.

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Distributed Computing

A computational model which uses multiple devices to run different parts of a program.

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Digital Divide

The idea that some communities or populations have less access to computing than others.

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Crowdsourcing

A model in which many online users combine efforts to help fund projects, generate ideas, or create goods or services.

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Citizen Science

Crowdsourcing for science! The participation of volunteers from the public in a scientific research project.

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Creative Commons

An alternative to copyright that allows people to declare how they want their artistic creations to be shared.

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Open Access

A policy that allows people to have access to documents for reading or data for analysis.

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PII (Personally Identifiable Information)

Information about an individual that can be used to uniquely identify them.

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Multifactor Authentication (MFA)

A method of user authentication which requires the user to present multiple pieces of evidence in multiple categories.

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Encryption

The process of scrambling data to prevent unauthorized access.

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Symmetric Encryption

A technique for encrypting data where the same key is used to both encrypt and decrypt data.

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Public Key Encryption

An asymmetric encryption technique that uses different keys for encrypting versus decrypting data.

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Cookie

A small amount of text that tracks information about a user visiting a website.

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Virus

A type of computer malware that can make copies of itself.

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Phishing

An attack where a user is tricked into revealing private information, often via a deceptive email.

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Rogue Access Point

A wireless access point that provides an attacker with unauthorized access to the traffic going over the network.