Chapter 1: Why Measurement: An Introduction

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test

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any type of assessment tool, assessing a multitude of behaviors or outcomes (also referred to as a procedure, device, examination, investigation, assessment, or measure)

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Francis Galton

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the first person to devise a set of tools for assessing individual differences in his anthropometric lab, where on could have all kinds of variables measures

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14 Terms

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test

any type of assessment tool, assessing a multitude of behaviors or outcomes (also referred to as a procedure, device, examination, investigation, assessment, or measure)

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Francis Galton

the first person to devise a set of tools for assessing individual differences in his anthropometric lab, where on could have all kinds of variables measures

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James Cattell

the founder of the Psychological Corporation (1920s), the leading publishers of tests globally, and “mental tests”

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Alfred Binet and Theodore Simon (1905), and Lewis Terman (1919)

individuals who used tests of intelligence in a variety of setting and for different purposes beyond evaluating students’ abilities, which was then used at Stanford University (Stanford-Binet intelligence tests)

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Acievement test

measures level of knowledge in a particular domain

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personality test

measures unique adn stable set of characteristics, traits, or attitudes

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Aptitude test

measures potential to succeed

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Ability of Intelligence test

measures skill or competence

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Performance test

measures basic performance of particular tasks

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Vocation or career test

measures job-related interests

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Nueuropsychological test

measures neuropsycholigical disorders, disbailities, and impairments

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the five purposes of tests

selection, placement, diagnosis, hypothesis tests, and classification

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classical test theory (CTT) model

used to development of most tests; primarily looks to increase the accuracy of predicting a test taker’s true score or the actual value of a trait, characteristic, level of knowledge, or any other domain

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item response theory (IRT)

an alternative to CTT model that places the emphasis on the items and how the item difficulty isn’t a constant and can change