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What are the criteria used to define motor learning?
Motor learning is identified by:
A relatively permanent change in movement behavior
Resulting from practice or experience
Not due to maturation, fatigue, or temporary states
Measured through retention and transfer tests, not just performance
What are the three stages of motor learning, and what characterizes each stage?
Cognitive stage
Learner is figuring out what to do
Lots of errors, high attention demand
Reliance on feedback and instructions
Associative stage
Refining movement patterns
Fewer errors, more consistency
Begins to detect and correct mistakes
Autonomous stage
Skill becomes automatic
Low attention demand
Can perform while multitasking
What do performance curves show, and how does the law of practice explain them?
Performance curves show improvement in performance over time/practice
Typically:
Rapid improvement early
Slower improvements later (plateau effect)
Law of practice:
Performance improves with practice but at a decreasing rate over time
What are the limitations of using performance curves to measure learning?
Performance ≠ learning
Temporary factors (fatigue, motivation, feedback) affect performance
Plateaus may hide continued learning
Doesn’t show retention or transfer
How do transfer and retention tests help distinguish learning from performance?
Retention test: performance after a delay without practice
Shows if learning is permanent
Transfer test: performance in a new or modified task
Shows adaptability of learning
What is transfer of learning, and how do positive and negative transfer differ?
Applying learned skills to new situations
Positive transfer: improves performance in new task
e.g., tennis serving helps volleyball serving
Negative transfer: interferes with performance
e.g., switching from golf swing to baseball swing
What is the difference between intrinsic feedback and augmented feedback?
Intrinsic feedback:
Naturally comes from senses (vision, proprioception, touch)
Augmented feedback:
External information provided by instructor, device, or coach
What is the difference between KR (knowledge of results), KP (knowledge of performance), and concurrent feedback?
KR (Knowledge of Results):
Outcome-based (success/failure, score, distance)
KP (Knowledge of Performance):
Movement quality (form, technique)
Concurrent feedback:
Given during performance (real-time cues)
What are the main functions of augmented feedback during learning?
Helps detect errors
Guides correction
Motivates learner
Reinforces correct movement
Accelerates early learning
What is the guidance hypothesis, and why can too much feedback cause dependency?
Too much feedback → learner becomes dependent
Learner stops processing intrinsic feedback
Performance may drop when feedback is removed
How does the amount/precision/frequency of feedback influence learning?
Amount: too much → dependency; too little → slow learning
Precision: overly precise early can overwhelm learners
Frequency: frequent helps early, reduced later improves retention
How do strategies like faded/bandwidth/summary feedback help reduce dependence on feedback?
Faded feedback: gradually reduce feedback over time
Bandwidth feedback: only give feedback when error exceeds threshold
Summary feedback: give feedback after multiple trials
What are learner-determined feedback schedules, and how do they benefit learning?
Learner chooses when they receive feedback
Benefits:
Encourages self-evaluation
Improves error detection
Reduces dependency
Why do subjective estimations help reduce the negative effects of frequent feedback?
Learner predicts their own performance before receiving feedback
Improves:
Self-awareness
Intrinsic error detection
Retention
How can we interpret graphs of performance curves to distinguish between performance and learning?
Improvement during practice = performance
Retention/transfer = learning
If performance improves but retention is poor → not true learning
Why do children often benefit from more frequent feedback?
Less developed:
Cognitive processing
Error detection ability
Need external guidance early in learning
How can robots be used effectively to facilitate motor learning?
Provide:
Consistent feedback
Controlled practice environments
Repetitive training
Useful for rehabilitation and skill acquisition
How do massed and distributed practice differ, and why is distributed practice usually more effective?
Massed practice:
Little rest, long sessions
Leads to fatigue, lower learning
Distributed practice:
Rest intervals included
Better retention and performance
What is the difference between variable and constant practice, and why does variable practice improve generalization?
Constant practice:
Same conditions every trial
Good for beginners
Variable practice:
Changing conditions
Improves adaptability and generalization
How do blocked and random practice differ (low vs. high contextual interference), and why is random practice typically more effective?
Blocked practice:
Same skill repeated before switching
Better short-term performance
Random practice:
Skills mixed randomly
Better long-term learning
What are “desirable difficulties,” and how do they support learning?
Conditions that make practice harder but improve learning:
Random practice
Variable conditions
Reduced feedback
Forces deeper processing and memory encoding
Why are instructions important in motor learning?
Provide direction and reduce uncertainty
Help structure early learning
What different modes of instruction can be used to support learning?
Verbal cues
Visual demonstrations
Physical guidance
Analogies
How does transition information help a learner improve?
Information that helps shift from one movement stage to another
Example: “now shift weight earlier”
How can analogies and demonstrations reduce information overload?
Reduce cognitive load
Help learners understand complex movements quickly
What are mirror neurons and why are they important for observational learning?
Brain cells activated when:
Performing an action
Observing the same action
Important for imitation and observational learning
What are the differences between learning from an expert model vs. a novice model?
Expert model:
Shows ideal technique
Can be too complex for beginners
Novice model:
Shows common errors
Helps learners understand what NOT to d
What is the difference between internal and external focus of attention?
Internal focus: body movement (e.g., “move your arm”)
External focus: effect of movement (e.g., “aim the ball”)
How can an internal focus contribute to “choking” under pressure?
Increases conscious control of automatic skills
Disrupts fluid execution under pressure
How can manipulating constraints be used to alter movement patterns?
Changing:
Task (rules, equipment)
Environment (space, surface)
Individual (strength, flexibility)
Purpose:
Shape movement patterns naturally without explicit instructions
Why do we study human movement?
Improve performance (sports, training)
Prevent injury
Rehab and clinical applications
Understand how the body produces motion
What are the three main “lenses” used to study movement?
Biomechanics → forces & motion (physics side)
Motor control/learning → how we learn & control movement
Exercise physiology → energy systems & body responses
What are the fundamental units used in mechanics?
Length → meters (m)
Mass → kilograms (kg)
Time → seconds (s)
How do you convert between different units in biomechanics?
Use conversion factors (ratios equal to 1) to cancel units step-by-step.
Length
1 m = 100 cm
1 m = 1000 mm
1 km = 1000 m
1 in = 2.54 cm
1 ft = 0.3048 m (or 12 in)
Mass
1 kg = 1000 g
1 g = 0.001 kg
1 lb ≈ 0.454 kg
Time
1 min = 60 s
1 hr = 3600 s
What is the difference between vectors and scalars? What quantities are vectors and scalars?
Scalars → magnitude only (speed, mass, time)
Vectors → magnitude + direction (velocity, force, acceleration)
What rules govern vector addition?
Tip-to-tail method
Parallelogram method
Components method (most useful)
How do you resolve a vector into its horizontal and vertical components?
Horizontal: Vx=Vcosθ
Vertical: Vy=Vsinθ
How can the slope of a graph be used to interpret average/instantaneous rates of change?
Position–time → slope = velocity
Velocity–time → slope = acceleration
Steeper slope = faster rate of change
What is a projectile and what is the path followed by a projectile?
Object in flight under gravity only
Path = parabolic
What are the three key parameters (speed, angle, height) that determine projectile motion?
Speed
Angle
Height
How does each parameter influence the horizontal distance a projectile travels?
↑ speed → ↑ distance
Angle ~45° gives max distance in theory
↑ release height → ↑ distance
Why is the optimal projection angle in sports often not 45 degrees?
Release height isn’t zero
Air resistance
Human body mechanics → harder to generate force at 45°
What are angular kinematics, and how can we describe angular motion using planes and axes of motion?
Angular kinematics
Rotation around an axis
Described using planes & axes
What major arm and leg motions occur in the frontal, sagittal, and transverse planes?
Planes of motion
Sagittal → flexion/extension (running, jumping)
Frontal → abduction/adduction (jumping jacks)
Transverse → rotation (throwing, swinging)
How are linear velocity and angular velocity related?
v=rω
v (linear velocity) = straight-line speed of a point
ω (angular velocity) = rotational speed
r = distance from axis of rotation
Key idea:
Farther from axis → higher linear speed
Same rotation, different points move at different speeds
How can these principles be applied in real-world tasks?
Sports technique improvement
Optimize throwing, kicking, swinging mechanics
Injury prevention
Identify unsafe joint angles or excessive rotation
Performance enhancement
Increase angular velocity through better sequencing (hips → trunk → arm)
Rehabilitation
Restore normal movement patterns after injury
Coaching & analysis
Break down skill errors using plane-based movement analysis
What are the key steps in conducting a kinematic analysis?
Identify the movement/task (e.g., jump, throw, sprint)
Break into phases (preparation, execution, follow-through)
Choose variables (angle, velocity, displacement, time)
Collect or estimate data (video analysis, observation)
Interpret results (what improved or limited performance?)
What is the impulse–momentum relationship?
Impulse=F⋅t=Δp=m(vf−vi)
Impulse = force applied over time
Equals change in momentum
How is impulse used to increase or decrease momentum in movement tasks?
Increase momentum (more performance):
Apply force for longer time
Example: follow-through in throwing or kicking increases ball speed
Decrease momentum (safety/control):
Increase time of impact to reduce force
Example: bending knees when landing reduces impact forces
How are Newton’s laws applied specifically in real-world tasks?
Running: pushing against ground (3rd law) produces forward motion
Jumping: force applied downward → body goes upward
Lifting weights: more force needed for heavier loads (2nd law)
Stopping/turning: inertia explains why quick direction changes are hard
Sports equipment use: bats, racquets amplify force through mechanics
How is the impulse–momentum relationship used when designing safety equipment?
Goal: reduce peak force during impact
Increase time of impact (t) → lowers force
Helmets, airbags, crash pads
Spread force over longer duration
Convert sudden impact into slower deceleration
Example:
Without helmet: head stops instantly → high force
With helmet: longer stopping time → lower force → less injury
What is torque, and how does the moment arm influence it?
rque (τ) = rotational force that causes an object to turn
τ=r×F
r = moment arm (distance from axis of rotation to where force is applied)
Bigger moment arm → more torque
Force applied farther from joint = easier rotation
Human example:
Swinging a bat farther from your hands → more torque → harder hit
What is moment of inertia, and what factors affect it?
Moment of inertia (I) = resistance to rotational motion
Depends on:
Mass
Distribution of mass relative to axis
Key idea:
Mass farther from axis → ↑ inertia → harder to rotate
Mass closer to axis → ↓ inertia → easier to rotate
What is the center of gravity, and what factors influence its location?
COG = point where body’s mass is evenly balanced
What affects its location:
Body position (arms/legs moving changes it)
Body shape/posture
Distribution of mass
How does the center of gravity affect stability?
Stability depends on:
Lower COG = more stable
Wider base of support = more stable
COG inside base of support = stable
If COG moves outside base → loss of balance/fall
How is moment of inertia applied in gymnastics movements?
Tuck position: mass closer to axis → ↓ inertia → faster spin
Pike position: moderate inertia → medium speed
Layout (extended): ↑ inertia → slower rotation
Key idea: gymnasts control spin speed by changing body shape
How does the center of gravity influence jumping techniques, and why do some techniques enhance performance?
Jumping height depends on force production, but:
Body position changes how height is used visually and functionally
Why techniques differ:
Arm swing → shifts COG and increases upward momentum
Tucking legs → helps rotation in flips
Arching/extension → controls rotation timing in air
Big idea:
Better technique = more efficient use of force, not just more force
How can these concepts be applied in real-world tasks?
Sports
Throwing, swinging, jumping, diving, gymnastics
Adjusting body position to control speed, power, and rotation
Injury prevention
Poor torque control → joint stress (knees, shoulders)
Proper alignment reduces rotational strain
Everyday movement
Lifting: keep objects close → reduces torque on spine
Carrying: balance and COG control stability
Walking/running: controlled COG shift improves efficiency
What are the key characteristics of skilled performance?
Consistent
Accurate
Efficient (low wasted movement)
Adaptable to changing environments
How do open and closed skills differ?
Closed skills: stable environment, predictable
ex: bowling, darts
Open skills: changing environment, unpredictable
ex: soccer, basketball defense
What distinguishes discrete, serial, and continuous skills?
Discrete: clear start/end (throw, kick)
Serial: sequence of discrete actions (gymnastics routine)
Continuous: no clear start/end (running, cycling)
What do CE (Constant Error), AE (Absolute Error), VE (Variable Error), and RMSE (Root Mean Square Error) measure in motor performance? What contexts are they used?
CE (Constant Error): direction of error (bias)
→ are you consistently too high/low?
AE (Absolute Error): overall accuracy
→ how far off regardless of direction
VE (Variable Error): consistency
→ how spread out your attempts are
RMSE: overall performance error combining bias + variability
→ used in modeling / labs / data analysis
Can you estimate CE, AE, VE if provided a distribution of points from an experiment?
CE (Constant Error)
Bias (direction of error: too high or too low)
CE = Σ(score − target) / n
AE (Absolute Error)
Accuracy (size of error, ignores direction)
AE = Σ|score − target| / n
VE (Variable Error)
Consistency (how spread out scores are)
High VE = inconsistent performance
RMSE
Overall error (combines bias + variability)
RMSE = √[Σ(score − target)² / n]
What are the stages in the information processing model for human performance?
Information processing stages
Stimulus identification
Response selection
Response programming
Movement execution
More choices = slower decision-making
What is the difference between reaction time, movement time, and response time?
Reaction time: stimulus → movement start
Movement time: movement start → completion
Response time: total = reaction + movement
What does Hick’s Law tell us about reaction time and decision-making? What is the shape of the curve in Hick’s law?
More choices → longer reaction time
Relationship is logarithmic curve (slows down, not linear)
How does stimulus-response compatibility affect reaction time? How can we deal with S- R incompatibility?
Compatible = faster reaction
Incompatible = slower reaction
Fixing incompatibility:
training
better mapping (design/positioning)
consistent spatial alignment
How can anticipation reduce reaction time?
Predicting stimulus before it happens
Reduces reaction time significantly
Used in sports (goalkeepers, batters)
What is the speed-accuracy tradeoff, and how is it explained by Fitts’ Law?
Fitts’ Law
Faster movement = less accuracy
MT=a+blog2(2D/W)
D = distance
W = target width
What are the “independent” and “dependent” variables involved in Fitts’ law? - what do the slope and intercept in Fitts’ Law represent?
Independent: difficulty (distance, size)
Dependent: movement time
Why does increasing speed typically reduce accuracy in spatial tasks?
Slope (b): sensitivity to task difficulty
Intercept (a): baseline processing/movement time
Less time for feedback correction
Higher variability in motor output
How is Fitts’ Law applied in computer interface design?
Bigger buttons = easier clicking
Closer targets = faster interaction
Menu design minimizes travel distance
What is the speed-accuracy relation in temporal (or timing) tasks?
Tradeoff also exists in timing (rhythm, pacing)
More precision in timing = slower performance
Why are tasks like hitting a baseball that involve both spatial and temporal constraints challenging? How do athletes deal with such constraints?
Require BOTH spatial + timing accuracy
Athletes solve this by:
anticipation
training automatization
predictive control
What are the defining characteristics of closed-loop control?
Uses feedback during movement
Adjusts in real time
Good for slow/precise movements
What components make up a closed-loop control system?
Executive (motor command)
Effector (muscles)
Feedback system (vision, proprioception)
Comparator (detects error)
What types of sensory feedback do humans use in movement control?
Visual
Proprioceptive (body position)
Auditory (sometimes)
What are the two visual streams, and how do they contribute to movement?
Dorsal stream: “where/how” → movement guidance
Ventral stream: “what” → object identification
What is optic flow?
Dorsal stream: “where/how” → movement guidance
Ventral stream: “what” → object identification
How does proprioception contribute to reflexive control?
Body position sense
Enables reflex corrections
What are the advantages and disadvantages of closed-loop control?
Pros: accurate, adaptable
Cons: slow, requires feedback time
What are the characteristics of open-loop control?
No feedback during movement
Pre-programmed action
Fast execution
What are the pros and cons of using open-loop control?
Pros: fast, efficient for rapid movements
Cons: cannot correct during execution
What is a motor program, and what evidence supports its existence?
Stored movement pattern in CNS
Evidence: same movement can be performed without feedback
How does learning occur in open-loop control systems?
Learning = improving the motor program
Happens through practice + repetition
Feedback is used after the movement (not during)
Over time:
movements become more automatic
less conscious control is needed
errors get reduced by updating the stored program
What is a Generalized Motor Program (GMP), and what evidence supports it?
GMP = stored “template” for a movement pattern
Contains:
invariant features (same structure of movement)
parameters (force, speed, duration can change)
Evidence for GMP:
Same movement can be performed at different speeds but keeps structure
Variability in force/time doesn’t change overall pattern
People can perform movements without real-time feedback
How can predictions act as a form of fast feedback?
Brain predicts outcome of movement before sensory feedback arrives
This “internal model” allows:
fast corrections
smoother control
Important because real sensory feedback is too slow for rapid movements
How can open- and closed-loop control systems be combined?
Most movements use BOTH:
Open-loop: fast, pre-programmed (initial movement)
Closed-loop: feedback corrections during/after
Example:
throwing a ball:
open-loop = arm acceleration
closed-loop = adjustments based on vision/proprioception
What does “degrees of freedom” mean in movement control?
Degrees of freedom (DOF)
Refers to the number of independent ways a body/joint can move
Example: shoulder alone has multiple rotational directions → many DOF
More DOF = more possible movements, but harder to control
What is the “degrees of freedom problem”?
The nervous system must control too many muscles and joints simultaneously
Problem: infinite movement combinations for any task
Solution needed: simplify control into manageable units
What is context-conditioned variability, and how do anatomical, mechanical, and physiological factors contribute?
Context-conditioned variability
Movement is not random variability—it depends on context
Contributing factors:
Anatomical: joint structure limits motion (e.g., knee only flex/extend much)
Mechanical: gravity, momentum, external forces change movement demands
Physiological: fatigue, strength, neural activation patterns affect execution
Result: same task can look different depending on conditions
What are strategies to simplify the degrees of freedom problem?
Freezing degrees of freedom (beginners stiffen joints)
Muscle synergies (groups of muscles act together)
Segment coordination (using fewer joints effectively)
Progressive release of DOF (experts regain flexibility + efficiency)
How do motor plans, motor commands, and feedback contribute to postural, locomotor, and hand-eye coordination?
Motor plan: overall strategy (what movement to do)
Motor command: neural signals sent to muscles (how to execute)
Feedback:
Postural: keeps balance upright
Locomotor: adjusts walking/running steps
Hand-eye: fine tuning reaching/aiming using vision + proprioception
How does the dynamical systems view of coordination differ from the motor program view?
Motor program: movement is pre-stored and executed like a script
Dynamical systems: movement emerges from interaction of:
body
environment
task constraints
Coordination is self-organizing, not fully pre-planned
What did Kelso’s “finger wiggling” experiment reveal about motor control?
Participants tried to move fingers in:
in-phase (same direction)
anti-phase (opposite direction)
Finding:
At higher speeds, anti-phase becomes unstable and switches to in-phase
Shows:
coordination has stable and unstable patterns
movement transitions happen naturally under constraints
What rules seem to underlie temporal coordination in bimanual tasks?
Movements tend to:
synchronize timing between limbs
lock into rhythmic patterns
Higher speed → less stable timing patterns
What rules seem to underlie spatial coordination in bimanual tasks?
Limbs tend to:
mirror each other spatially
reduce asymmetry
Symmetrical movements are more stable than asymmetric ones
How does Fitts’ Law apply to bimanual movements? How is it different from the unimanual case?
Both hands are subject to speed–accuracy tradeoff
MT=a+blog2(2D/W)
Difference from unimanual:
One hand can limit the other (coordination constraint)
Increased interference between limbs
Higher cognitive + motor demand than single-hand tasks
How can task conceptualization help overcome temporal and spatial constraints?
Changing how you mentally define the task improves performance
e.g., “move one object with two hands” instead of “two separate movements”
Reduces conflict between limbs
Improves coordination efficiency
What are the differences between learning “part” versus “whole” in bimanual coordination?
Part practice:
break movement into components
good for learning mechanics
weak for timing/coordination integration
Whole practice:
practice full movement pattern
better for coordination, timing, and real performance
usually superior for bimanual skills