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Cinematic language
the systems, methods, or conventions by which the movies communicate with the viewer
Shot
An unbroken span of action captured by the camera. It lasts until it's replaced with another shot, typically via a cut or transition.
The "shot" is the building block or cell of a film.
It can also be an arrangement of elements captured in a specific composition from ONE camera position.
Editing
The process where an editor combines and coordinates individual shots to form an entire film; the basic creative. force of cinema
Cut
The process of an editor selecting an inpoint and outpoint of a shot as part of the editing process.
Can also refer to a direct change from one shot to another. The precise points at which shot A ends and shot B begins.
Alternitively, it can refer to an edited (or unedited) version of a film.
Storyboard
A shot-by-shot breakdown that combines sketches or photographs of how each shot is to look and written descriptions of the other elements that are to go with each shot, including dialogue, sound, and music.
Blocking
The physical relationships between figures and settings. Includes the process of building said relationships during rehearsals.
Director
The person who provides for the creative vision and management of a movie, including supervision of the writing, direction, and design. At the top of a film's creative hierarchy.
Showrunner
The person responsible for the day-to-day operation of a television series, often also the series creator and sometimes its chief scriptwriter as well.
Cutting-on-action or match-on-action cut
An editing technique that smooths transitions between shots potrayting a single action by switching to multiple camera angles.
Narrative
A story or account of events
Narratiion
The act of telling the story of a film through the camera
Primary narrator
The camera
First-person Narration
Narrator that lives in the film's universe
Omniscient narrator
Narrator that is not in the film's universe
Third-person narrator
Narrator from outside of the film's diegesis
Restricted narration
Information is only revealed when a character learns of it; the viewer knows just as much as the protagonist.
Normal world
The state of the character and setting before the inciting incident.
Screenwriter
Responsible for coming up with a story, builds narrative structure, and plan every setting, character, action, and line of dialogue
Script page length
1 minute of screentime
Script doctor
Screenwriter hired to review and improve a screenplay
Story
All implicit or explicit events we see or hear on screen.
Diegetic
Events, characters, objects, settings, sounds that come from the story's world. What the characters can hear or see.
Non-diegetic
Events, characters, objects, settings, and sounds that come from OUTSIDE the story's world. What the viewer can hear or see.
Plot
Specific actions and events that filmmakers select and the order they are arranged.
Event hierarchy
events that seem crucial to the plot
less crucial or subordinate role of events
Duration
any quantity of time. 3 main types.
Screen duration
Movie's run time on screen
Plot duration
Time elapsed during the events on screen
Story duration
Time frame of the events in the narrative
Stretch relationship
screen duration is longer than plot duration
(slow motion)
summary relationship
screen duration is shorter than plot duration (sped up, montage)
real time
plot duration=screen duration
Scope
instrument for viewing. Number of characters, space, timespan
Broad scope
Long timeline, spans large distances, many storylines
Narrow scope
Short timeline, spans short distances, few storylines
Mise-en-scène or Staging
Literally "putting on scene." Everything SEEN in a shot.
4 types; setting, lighting, costume/makeup, and staging.
Design
Process of determining settings, props, lighting, actors
Production designer
the artist who selects or designs the sets, settings, locations, and props seen in the film, in accordance with the film's visual style. Works closely with director.
Hard light
shining directly on the subject
Soft light
Light emitted from a larger source that is scattered over a bigger area or reflected off a surface before it strikes the subject. Minimizes facial details, including wrinkles
3 Point Lighting
key light, fill light, back light
Key light
The main source of light in a film. Positoined on one side of the camera. Creates deep shadows.
high key lighting
The scene is flooded with light, creating a bright and open-looking scene. Low contrast. Used in musicals, comedies.
low key lighting
Darkness and shadows. High contrast. Creates suspense/suspicion. Used in horror, noir.
Fill light
Opposite side of the key light. Responsible for filling (or not filling) shadows.
Rim/Back Light
Positioned behind subject, used to highlight.
Backlighting
Lighting from behind to create a silhouette
Bottom Lighting
Direct lighting from below, often making the subject appear dangerous or evil.
Top Lighting
lighting coming from above a person or an object, usually in order to outline the upper areas of the figure or to separate it more clearly from the background
Front lighting
When light shines from behind the camera and illuminates the front of the subject, producing few or no shadows.
Ratio
Relationship between light and shadow
Quality
Light diffusion
High quality lighting
Low diffusion, hard lighting
Low quality lighting
High diffusion, soft lighting
Direction
angle that light hits the subject
Composition
organization, distribution, balance, and relationship of STATIONARY objects in a frame.
Previsualization
Aids for visualizing each shot's composition and editing
3 techniques- storyboards, overheads, and animatics
Overhead
Diagram or layout of set from above, helps with blocking and camera position
Animatics
storyboard images are filmed, cut together and played with sound
Rule of Thirds
A composition rule that divides the screen into thirds horizontally and vertically, like a tic-tac toe grid placed over the picture on a television set. Almost all of the important information included in every shot is located at one of the four intersections of the horizontal and vertical lines
Headroom
The amount of space above the subject's head.
Compositional stress
Mood/meaning created by framing subjects and objects to deny expectations of balanced composition (breaking the rule of thirds)
Eye room
Space placed on the side of the frame where a subject is looking
Lead room
Space on the opposite side of the frame from a character's lateral movement (when filmed by a moving camera)
Negative space
Empty space
Deep space composition
Places significant visual and narrative info on 2 or 3 planes in depth. Emphasizes depth and therefore info, mood, and meaning.
Kinesis
movement on screen
Figure movement
Anything moving that is used as a mise-en-scène element.
Blocking
The planning and working out of the movements of actors on stage.
German Expressionism
A film style that emerged in the 1910s in Germany. It was heavily indebted to the Expressionist art movement of the time and influenced subsequent horror films and film noir
Props
Objects that function as part of the set, tools used by actors
Instrumental props
objects displayed and used according to their common function
Metaphorical props
Objects reinvented or employed for an unexpected, even magical purpose
cultural props
Objects that carry meanings associated with their place in a particular society
contextualized props
acquire a meaning through their changing place in a narrative
performance
An actor's gestures, language, and physical expression to bring a character to life, communicate their important dimensions to the audience.
Graphic Blocking
Arranges characters or groups according to visual patterns to portray spatial harmony, tension, or some other visual atmosphere
Ratio of High-Key lighting
2:1 key:fill
Ration of low-key lighting
10:1 ratio
chiaroscuro lighting
1/2 illumination, 1/2 dark
Naturalistic
Recognizable and/or realistic
Everyday
commonplace; ordinary
Theatrical
overly dramatic, exaggerated in behavior
Expressive
Elements assert themselves independent of characters
Constructive
World can be shaped through work or desire of characters
Cinematography
art of making motion pictures