CIE A Level Media Studies Theory Summary

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Vocabulary flashcards summarizing A Level Media Studies theories across Media Language, Representation, Industry, and Audiences.

Last updated 1:16 AM on 9/10/26
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37 Terms

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Denotation

The 'literal' or common-sense meaning of a sign as defined in Roland Barthes' semiotic theory.

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Connotation

The meanings associated with or suggested by a sign beyond its literal meaning.

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Naturalisation

The process by which constructed media meanings come to seem self-evident, achieving the status of myth.

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Enigma Code

One of Barthes' five codes that creates mystery by posing questions that the audience wants answered.

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Action Code

One of Barthes' five codes that builds meaning through actions that suggest what might happen next.

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Semantic Code

One of Barthes' five codes that uses signs or symbols carrying additional connotations beyond their literal meaning.

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Symbolic Code

One of Barthes' five codes that uses deeper binary oppositions or contrasts to develop themes.

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Cultural Code

One of Barthes' five codes that draws on shared knowledge, beliefs, values, or cultural understanding.

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Narratology (Tzvetan Todorov)

The theory that all narratives share a basic structure involving a movement from equilibrium to disequilibrium, and finally to a new equilibrium.

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<p>Propp's Narrative Character Roles</p>

Propp's Narrative Character Roles

A character archetype structure in narrative theory that categorizes roles such as villain, helper, dispatcher, the hero, the donor, princess, and false hero.

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Genre Theory (Steve Neale)

The theory that genres are dominated by repetition but marked by difference, variation, and change as they borrow from and overlap with one another within economic and industrial contexts.

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Structuralism (Claude Lévi-Strauss)

The theory that media texts are best understood through their underlying structure, where meaning is produced through pairs of binary oppositions.

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Hyperreality

A condition in Jean Baudrillard's postmodern theory where media images have come to seem more 'real' than the reality they supposedly represent.

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Simulacra

Images in a postmodern culture that no longer refer to anything 'real' because the boundaries between reality and simulation have collapsed.

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Postmodernism (Jean-François Lyotard)

The perspective that postmodern narratives reject 'grand narratives' (universal explanations), society is fragmented, and knowledge comes from diverse perspectives.

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Representation Theory (Stuart Hall)

The theory that representation is the production of meaning through language as a system of signs, governed by culturally constructed codes.

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Stereotyping (Stuart Hall)

The reduction of people to a few simple characteristics or traits, typically occurring where there are power inequalities to construct subordinate groups as 'other'.

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Identity Theory (David Gauntlett)

The idea that the media provides resources or 'tools' that individuals use to construct their identities, offering a diverse range of characters and stars to 'pick and mix' from.

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Feminist Theory (Liesbet van Zoonen)

The theory that gender is constructed through discourse, women's bodies are displayed as objectified spectacle in western patriarchal culture, and women are portrayed as passive while men are active.

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Feminist Theory (bell hooks)

The theory that feminism is a political commitment to end patriarchal oppression, and that race, class, and sex determine the extent of an individual's exploitation.

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Gender Performativity (Judith Butler)

The theory that identity is manufactured performatively through a repetition and ritual of acts, rather than being an underlying static reality.

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Postcolonial Theory (Paul Gilroy)

The theory that colonial discourses continue to inform contemporary attitudes to race, and that civilisationism constructs racial hierarchies based on notions of otherness.

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Power and Media Industries (Curran and Seaton)

The theory that media ownership is concentrated among a small number of companies driven by profit and power, which limits variety, creativity, and quality.

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Regulation Theory (Sonia Livingstone and Peter Lunt)

The idea that UK regulation faces a tension between protecting citizens from harmful material and furthering consumer choice, complicated by global media corporations and digital convergence.

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Cultural Industries (David Hesmondhalgh)

The theory that cultural companies minimise risk and maximise audiences through horizontal/vertical integration and formatting products (e.g., stars, genres, serials).

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Grassroots Journalism (Dan Gillmor)

The theory that news is an interactive, democratic conversation where the public gathers, verifies, and distributes information alongside traditional media.

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Media Effects (Albert Bandura)

The theory that media implants ideas directly into minds and that audiences acquire new attitudes and behaviors (including transgressive/violent behavior) through modelling and imitation.

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Cultivation Theory (George Gerbner)

The theory that repeated exposure to media representations over long periods shapes worldviews and reinforces mainstream values or dominant ideologies.

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Dominant-Hegemonic Position

A decoding position in Stuart Hall's reception theory where the audience fully understands and accepts the encoder's intended preferred reading.

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Negotiated Position

A decoding position in Stuart Hall's reception theory where the audience generally accepts the encoder's message but adapts it to fit their own personal context.

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Oppositional Position

A decoding position in Stuart Hall's reception theory where the audience understands the intended message but disagrees with and rejects it.

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Textual Poaching

A concept from Henry Jenkins' fandom theory referring to fans appropriating and reinterpreting texts in ways not authorised by media producers.

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'End of Audience' Theory (Clay Shirky)

The theory that digital technologies have transformed passive media consumers into active producers who create, share, and speak back to media.

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Surveillance (Blumler and Katz)

A media gratification category involving finding out about events, learning, seeking advice, and gaining education.

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Personal Identity (Blumler and Katz)

A media gratification category involving identifying with characters or role models and reinforcing individual values.

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Personal Relationships (Blumler and Katz)

A media gratification category involving connecting with others, discussing media content, and feeling part of a social group.

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Diversion (Blumler and Katz)

A media gratification category centered on escapism, relaxation, and personal enjoyment.