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A comprehensive set of VOCABULARY flashcards spanning E-Health concepts, benefits and challenges, literacy components, telehealth/mHealth, and the Philippine Creative Industries (Orange Economy) domains.
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E-Health
Ability to find, understand, and use health information from electronic sources; combines healthcare and technology to improve health management and communication with healthcare professionals.
Telemedicine
Online consultations with doctors through video calls.
Mobile Health (mHealth) Apps
Apps and tools such as fitness trackers, medication reminders, and symptom checkers used to manage health.
Electronic Health Records (EHRs)
Digital storage and access to patient medical records.
Online Health Portals
Websites where patients can book appointments, access test results, or communicate with healthcare providers.
Wearable Health Devices
Devices like smartwatches that monitor health metrics such as heart rate, sleep, and oxygen levels.
Health Chatbots
AI tools that provide basic health advice or triage patient questions.
Remote Patient Monitoring
Tracking patient health data from home (e.g., blood pressure, glucose) using digital tools.
Virtual Mental Health Services
Online platforms offering therapy and counseling.
Health Education Platforms
Websites and apps that provide health information and training.
Convenience (E-Health Benefit)
Access healthcare services from home anytime.
Cost-Efficiency (E-Health Benefit)
Saves travel time and sometimes lowers overall healthcare costs.
Faster Communication (E-Health Benefit)
Real-time updates between patients and providers.
Better Record-Keeping (E-Health Benefit)
Organized digital records reduce errors and duplication.
24/7 Monitoring (E-Health Benefit)
Continuous health tracking through wearables and remote tools.
Early Detection (E-Health Benefit)
Digital tools help identify health issues before they worsen.
Personalized Care (E-Health Benefit)
Data-driven insights support tailored treatments.
Health Education (E-Health Benefit)
Promotes awareness and knowledge about personal health.
Improved Patient Engagement (E-Health Benefit)
Patients actively manage their own health through digital tools.
Privacy and Security Risks
Risk of data breaches or misuse of personal health information.
Digital Divide
Not everyone has internet access or digital skills to use E-health tools.
Tech Issues
Connectivity problems, device malfunctions, or software errors.
Lack of Physical Examination
Some conditions require hands-on medical evaluation.
Trust Issues
Patients may doubt the accuracy or reliability of digital tools.
Regulation Gaps
Inconsistent policies and standards across platforms or countries.
Over-Reliance on Technology
May reduce in-person care or encourage self-diagnosis with limited accuracy.
Cost of Devices
Wearables and subscriptions can be expensive for some users.
Training Requirements
Healthcare workers need proper digital skills to use E-health tools.
Digital Literacy
Ability to use digital devices and the internet to access health information.
Information Literacy
Judging the quality and trustworthiness of health information by checking sources and scientific basis.
Media Literacy
Thinking critically about health information from videos, articles, or posts to ensure accuracy and fairness.
mHealth (Mobile Health)
Mobile-based health management using trackers, reminders, and disease-management apps.
Telehealth
Remotely connecting with clinicians via calls or video for easier access to care.
mHealth Tools
Apps and devices that support health management (e.g., trackers, reminders, chronic-disease apps).
The Creative Economy (Orange Economy)
Industries that earn from art, culture, and creativity (e.g., music, films, books, tourism) and drive job creation and growth.
John Howkins
Economist who coined and popularized the term Orange Economy.
Creative Economy Includes
Goods and services based on intellectual value, talent, and ideas across art, culture, music, science, and technology.
Republic Act No. 11904 – Philippine Creative Industries Law
Law that establishes and promotes the Philippine Creative Industries.
Creative Industries Domains
Key domains of the creative economy, including audiovisual, digital, design, publishing, performing arts, visual arts, traditional expressions, and more.
Audiovisual Media Domain
All recorded or live audio/video content (TV, radio, streaming, cinema) including films, TV shows, vlogs, podcasts, music.
Digital Interactive Media Domain
Interactive digital content such as video games, apps, and multimedia experiences.
Creative Services Domain
Commercial creative work like advertising, marketing, R&D, live performances; includes studios and production companies.
Design Domain
Creating visual symbols, images, and products; includes architecture, fashion, furniture, toy making.
Publishing and Printed Media Domain
Creating and distributing literary and journalistic works in print and digital forms.
Performing Arts Domain
Training, creating, promoting, and preserving artistic performances (music, theater, dance).
Visual Arts Domain
Creating and preserving visual works (paintings, sculptures, performance art).
Traditional Cultural Expressions Domain
Physical products and intangible traditions of Filipino culture (arts/crafts, food practices, cultural events).
Cultural Sites Domain
Human-made cultural sites such as historical buildings, monuments, archaeological locations, museums, libraries, and venues.