Video Notes: E-Health & Creative Economy (VOCABULARY Flashcards)

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A comprehensive set of VOCABULARY flashcards spanning E-Health concepts, benefits and challenges, literacy components, telehealth/mHealth, and the Philippine Creative Industries (Orange Economy) domains.

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48 Terms

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E-Health

Ability to find, understand, and use health information from electronic sources; combines healthcare and technology to improve health management and communication with healthcare professionals.

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Telemedicine

Online consultations with doctors through video calls.

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Mobile Health (mHealth) Apps

Apps and tools such as fitness trackers, medication reminders, and symptom checkers used to manage health.

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Electronic Health Records (EHRs)

Digital storage and access to patient medical records.

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Online Health Portals

Websites where patients can book appointments, access test results, or communicate with healthcare providers.

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Wearable Health Devices

Devices like smartwatches that monitor health metrics such as heart rate, sleep, and oxygen levels.

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Health Chatbots

AI tools that provide basic health advice or triage patient questions.

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Remote Patient Monitoring

Tracking patient health data from home (e.g., blood pressure, glucose) using digital tools.

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Virtual Mental Health Services

Online platforms offering therapy and counseling.

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Health Education Platforms

Websites and apps that provide health information and training.

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Convenience (E-Health Benefit)

Access healthcare services from home anytime.

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Cost-Efficiency (E-Health Benefit)

Saves travel time and sometimes lowers overall healthcare costs.

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Faster Communication (E-Health Benefit)

Real-time updates between patients and providers.

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Better Record-Keeping (E-Health Benefit)

Organized digital records reduce errors and duplication.

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24/7 Monitoring (E-Health Benefit)

Continuous health tracking through wearables and remote tools.

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Early Detection (E-Health Benefit)

Digital tools help identify health issues before they worsen.

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Personalized Care (E-Health Benefit)

Data-driven insights support tailored treatments.

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Health Education (E-Health Benefit)

Promotes awareness and knowledge about personal health.

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Improved Patient Engagement (E-Health Benefit)

Patients actively manage their own health through digital tools.

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Privacy and Security Risks

Risk of data breaches or misuse of personal health information.

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Digital Divide

Not everyone has internet access or digital skills to use E-health tools.

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Tech Issues

Connectivity problems, device malfunctions, or software errors.

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Lack of Physical Examination

Some conditions require hands-on medical evaluation.

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Trust Issues

Patients may doubt the accuracy or reliability of digital tools.

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Regulation Gaps

Inconsistent policies and standards across platforms or countries.

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Over-Reliance on Technology

May reduce in-person care or encourage self-diagnosis with limited accuracy.

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Cost of Devices

Wearables and subscriptions can be expensive for some users.

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Training Requirements

Healthcare workers need proper digital skills to use E-health tools.

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Digital Literacy

Ability to use digital devices and the internet to access health information.

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Information Literacy

Judging the quality and trustworthiness of health information by checking sources and scientific basis.

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Media Literacy

Thinking critically about health information from videos, articles, or posts to ensure accuracy and fairness.

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mHealth (Mobile Health)

Mobile-based health management using trackers, reminders, and disease-management apps.

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Telehealth

Remotely connecting with clinicians via calls or video for easier access to care.

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mHealth Tools

Apps and devices that support health management (e.g., trackers, reminders, chronic-disease apps).

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The Creative Economy (Orange Economy)

Industries that earn from art, culture, and creativity (e.g., music, films, books, tourism) and drive job creation and growth.

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John Howkins

Economist who coined and popularized the term Orange Economy.

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Creative Economy Includes

Goods and services based on intellectual value, talent, and ideas across art, culture, music, science, and technology.

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Republic Act No. 11904 – Philippine Creative Industries Law

Law that establishes and promotes the Philippine Creative Industries.

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Creative Industries Domains

Key domains of the creative economy, including audiovisual, digital, design, publishing, performing arts, visual arts, traditional expressions, and more.

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Audiovisual Media Domain

All recorded or live audio/video content (TV, radio, streaming, cinema) including films, TV shows, vlogs, podcasts, music.

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Digital Interactive Media Domain

Interactive digital content such as video games, apps, and multimedia experiences.

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Creative Services Domain

Commercial creative work like advertising, marketing, R&D, live performances; includes studios and production companies.

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Design Domain

Creating visual symbols, images, and products; includes architecture, fashion, furniture, toy making.

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Publishing and Printed Media Domain

Creating and distributing literary and journalistic works in print and digital forms.

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Performing Arts Domain

Training, creating, promoting, and preserving artistic performances (music, theater, dance).

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Visual Arts Domain

Creating and preserving visual works (paintings, sculptures, performance art).

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Traditional Cultural Expressions Domain

Physical products and intangible traditions of Filipino culture (arts/crafts, food practices, cultural events).

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Cultural Sites Domain

Human-made cultural sites such as historical buildings, monuments, archaeological locations, museums, libraries, and venues.