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Math is a study of patterns (can be numerical, logical, geometric)
Geometric patterns are nice to look at because of symmetry
Pattern has symmetry; : If you can shift, flip, or rotate the design without messing it up, that’s an isometry that keeps the pattern intact.
Transformation - process shifting points of the plane to possible new locations within the plane
Isometry of the plane - mapping preserving distance and shape (same in shape, and size)
TYPES OF ISOMETRIES
Translation - moves a shape in a given direction sliding it UP, DOWN, SIDEWAY or DIAGONALLY
Reflection - seen as a mirror image
Rotation - has a point about which the rotation is made and angle that says how far to rotate
Dilation - transformation which changes the SIZE of an object
Glide Reflection - combinations of translation and reflection
Isometries - transformation which leave dimensions of the object and its image unchanged (location wise)
D (f(x), f(y)) = d(x,y)
In GREEK - Isos (equal), metron (measure) = Isometric transformations/rigid transformations
Design - figure with at least one NON TRIVIAL SYMMETRY
Pattern has a design of translation symmetry
Rosette patterns: finite groups of isometries containing just rotations and reflections
Two Rosette Patterns
Cn (cyclical) - has n fold rotational symmetry and NO reflectional symmetry
Dn (dihedral) - has n fold rotational symmetry and reflectional symmetry (AS LONG AS WHEN U DRAW A LINE AND IS SYMMETRIC IN ALL DIMENSIONS)
Frieze Patterns: infinitely long strip imprinted with a design given by a repeating motif
the pattern repeats itself in one direction — like copying and sliding the same shape over and over
F1 (HOP) - copy, paste to the right; only translation
-> ->
F2 (STEP) - translation and glide reflection
-> ->
-> ->
F3 (SIDLE) - Translation and vertical reflection
-> -> <- <-
F4 (SPINNING HOP) - translation and rotation (half only)
-> -> ->
<- <- <-
F5 (SPINNING SIDLE) - translation, rotation (half), and glide reflection
<- -> <- ->
-><-
F6 (JUMP) - translation and horizontal reflection
-> ->
-> ->
F7 (SPINNING JUMPING) - translation, horizontal and vertical reflection, + rotation
<- -> <- ->
<- -> <- ->
Wallpaper pattern - A wallpaper pattern repeats in more than one direction — not just left to right, but also up and down.
To count as a wallpaper pattern, you need at least one basic shape, a copy of it beside it, and another copy above or below — so you get at least two rows and two columns of repeating shapes.
Basic unit → the smallest piece of the pattern that, when copied and slid around, makes the whole design.
Fundamental region → an even smaller piece inside the basic unit that can fill the whole space when you use all the pattern’s symmetries (like flips, rotations, and slides).
Motif → the tiny design inside that region that doesn’t have symmetry itself, but when repeated using the pattern’s rules, creates the full design.
MOTIF -> REFLECT -> ROTATE -> TRANSLATE