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82 Terms
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Virtual Reality is opening doors to the long held human desire to
escape
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are the two basic keys to Virtual Reality
Emulation and perception
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Our experience of everything, or reality, is a combination of \__ and how we process that data to form our understanding or perception of what/where/why is happening
sensory data
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In summary, Virtual Reality is an emulation of a situation that we understand, or perceive, to be
real
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Virtual Reality is the term used to describe a digital environment which can be explored and
experienced by a person
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\__ is the increased perceived ability of a player in gaining control over a game
Player agency
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The users can choose to \__ with any objects
interact
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The \__ \__ answers the questions, "Am I there?"
Place Illusion
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The \__ \__ answers the questions, "Is this really happening?"
Plausibility Illusion
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\__ motion and scenery inhibit the user from their suspension of disbelief
Repetitive
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The \__ is a focal point on which the Place Illusion and Plausibility Illusion intersects
body
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Giving the user control over \__ avatars to truly embody them is extremely important
customizing
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Several research studies support the phenomenon that changes in the virtual body can lead to changes in
self-concepts
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The \___ \___ is how the realistic changing of our identities for another social identity can promote empathy-related behavioral changes since the user ascribes the social stereotypes and beliefs linked to the identity adopted
Proteus Effect
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Studies have shown that players in an immersive virtual reality game who were assigned superhero avatars were more likely to be
helpful afterwards
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Exploring the immersive VR experience, many filmmakers use VR for vivid storytelling experiences to bring about empathy to achieve
social change and impact
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Davis (1980) describes empathy existing as \_________________ - VR only succeeds in evoking emotional empathy
emotional empathy and cognitive empathy
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\__ \__ often occurs when there is a disagreement between visual perception and the vestibular (inner ear balance) system's sense of motion
Motion sickness
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\______ measures like muscle stimulation and motion platforms can help reduce motion sickness and improve immersion
Proprioceptive
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Researchers found three factors that influenced motion sickness in VR experiences:
Hardware, Content, and Human Factors
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in VR is visual movement of the whole virtual scene that would not normally occur in the real world
Scene Motion
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In \_______ theory, motion sickness occurs because of a sensory disagreement between expected motion and motion that is actually experienced
Sensory conflict Theory
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In \______ Theory, motion sickness occurs because of the unnatural eye motion that is required to keep the scene's image stable on the __
Eye Movement Theory; retina
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In \_____ Theory, it has been critical for our survival to properly perceive the motion of our body and of the world around us; If we get conflicting information from our senses, it means something is not right with our perceptual and motor systems; Our bodies have evolved to \___ \___ by minimizing physiological disturbances produced by absorbed toxins
Evolutionary Theory ; protect us
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\_____ \_____ theory states motion sickness is a result of when an animal lacks or has not yet learned strategies to keep upright and stable
Postural instability theory
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\____ is the use of technology that stimulates the senses of touch and motion, especially to reproduce in remote operation or computer simulation the sensations that would be felt by a user interacting directly with physical objects
Haptics
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Another name for 3d sound is \___ \____
holophonic sound
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\_____ in VR leads to increased presence
Locomotion
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\____________ is a collection of virtual reality locomotion techniques which enables the user to walk inside the virtual environment by walking on paths in the real world, which may vary from the paths they perceive in the virtual environment
Redirected walking
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The original Link Trainer was created in 1929 out of the need for a \____ way to teach new pilots how to fly by instruments
SAFE
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1930s: Stanley G Weinbaum, science fiction writer, releases 'Pygmalion's Spectacles', a story about a pair of goggles that let the wearer experience a fictional world through holographic, taste, \___ and touch
SMELL
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In 1938, French avant-garde playwright \____ \____ described the illusory nature of characters and objects in the theatre as "la réalité virtuelle" (\____ \_____) in a collection of essays
Antonin Artaud ; Virtual Reality
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1950s: Cinematographer Morton Heilig developed the Sensorama, an arcade-style theatre cabinet that would stimulate all the
SENSES
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1960: Heilig went on to invent the Telesphere Mask, which is thought to be the first example of a \_________; It was incredibly basic and only worked with non-interactive films without any motion tracking
HEAD-MOUNTED DISPLAY
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1961: The first motion tracking \______ \_____ \_____ "Headsight" is created; It had a video screen for each eye and a magnetic motion tracking system; It was originally created to allow for immersive remote viewing of dangerous situations by the military
head mounted display; Headsight
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In 1968 Ivan Sutherland and his student Bob Sproull created the first VR / AR head mounted display "\______ \__ \_______ " that was connected to a computer and not a camera; It was a large and scary looking contraption that was too heavy for any user to comfortably wear and was suspended from the ceiling
Sword of Damocles
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1974: Myron Krueger built the first artificial reality lab called 'Videoplace', which used computer graphics, projectors, video cameras, video displays and position-sensing technology surrounding the user to create an interactive environment that didn't require a
HEADSET
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Ed Catmull (who started Pixar) created the first solid 3d shape on the computer, his wife's
HAND
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1979, Eric Howlett developed the Large Expanse, Extra Perspective (LEEP) optical system for NASA; Finger-tracking \_____ for VR called "Sayre" are invented by Daniel Sandin and Thomas DeFanti in 1982
GLOVES
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1987: Virtual Reality finally gets a name thanks to \____ \____, founder of the Visual Programming Lab; Lanier's company VPL Research developed a range of virtual reality tech, including the Dataglove, and the EyePhone mounted display; They were the first company to sell VR goggles
Jared Lanier
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Virtuality launched and went on to become the first mass-produced, networked, multiplayer VR
entertainment system
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1990: Boeing researcher Tom Caudell coins the phrase
Augmented Reality
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1992: VR is introduced to a large audience thanks to the Stephen King film
"The Lawnmower Man"
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1992 - Carolina Cruz-Neira, Daniel J Sandin and Thomas A DeFanti from the Electronic Visualization Laboratory created the first Cubic Immersive room, the \____ \_____ \_____ \____ (CAVE)
Cave Automatic Virtual Environment
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1993: Sega announced its \____ \__ headset The prototype had head tracking, stereo sound and LCD screens; However, the product was never actually released
SEGA VR
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1994: Augmented reality enters the world of theatre; Julie Martin creates the theatre production '\_____ \____ \_____' featuring projected acrobats who danced within and around virtual objects on the physical stage
Dancing in Cyberspace
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In 1994, University of North Carolina at Chapel Hill presented a compelling medical AR application, capable of letting a physician observe a \___ directly within a pregnant patient
fetus
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1995: Nintendo \_____ \___ was a 3D gaming headset; However, this was also a failure just like SEGA due to issues with color, lack of software support and it being uncomfortable
Virtual Boy
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In 1997, Feiner developed the first \______ AR system, the Touring Machine at Columbia University
OUTDOOR
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1998 - \___________ cast the first yellow first-down marker onto the field during a live NFL game
Sportvision
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2000: Hirokazu Kato created the ARToolKit, a software \______ that uses video tracking to overlay computer graphics on a video camera
LIBRARY
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2009: Print media uses AR for the first time; \_________ \______ prompts readers to scan the cover to make Robert Downey Jr come to life on the page
Esquire Media
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2010: Palmer Luckey designed the first prototype of \________ \_______; It was built on a shell of another VR headset but he was able to add a 90 Degree field of vision, which was a completely new feature to any headsets- Facebook purchases it in 2014 for $2BN
Oculus Rift
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2012: Google announced shipment of Google Glass; Given controversy about \__________ concerns, however, the initial launch sputtered rather horrifically
PRIVACY
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2015: Wall Street Journal launched a VR roller coaster that followed the ups and downs of the \_______ stock market
NASDAQ
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2016 - HoloLens is a pair of \________ smart glasses developed and manufactured by Microsoft
MIXED REALITY
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2016: Pokemon Go is released; It quickly became the most popular \_____________ applications and as a result the popularity of augmented reality games increases
SMARTPHONE AR
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In the Pepper's Ghost \_____, it reflected the image of a hidden and brightly illuminated actor, whose image the audience perceived superimposed onto the stage behind the glass
ILLUSION
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British inventor William Friese-Greene is as well-known among serious film buffs for not having invented \_____ as he is for inventing it
CINEMA
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Frederic Eugene Ives patented the \___________ stereogram, the first "no glasses" autostereoscopic 3-D display technology
PARALLAX
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The earliest confirmed \________ \_______ shown to an out-of-house audience was The Power of Love, which premiered at the Ambassador Hotel Theater in Los Angeles on 27 September 1922
3D FILM
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Most famous for the Polaroid line of cameras, Edwin H Land creation of \_________ sheet material made full-color 3-D movies possible
POLARIZING
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The early 50s had a rush of 3D films being released; However, the popularity of 3D films declined after this period, mostly due to \__________ \___________ (3D films required two synchronized film rolls), and the passing of the fad
TECHNICAL PROBLEMS
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John Norling shot Chrysler's 'In Tune with Tomorrow', the first \______________ \__ film using Polaroid (polarizing film) in the US
COMMERCIAL 3D
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1952's "Bwana Devil" is notable for sparking the first 3D film \_____ in the motion picture industry
CRAZE
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\____ \_______ Studios entered 3D movies with its 1953, release of "Melody"
WALT DISNEY
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1953's "House of Wax" was the first-time audiences heard recorded \_________ sound
STEREOPHONIC
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NASA's Valerie L Thomas is known for inventing the illusion \___________ and developing the digital media formats image processing systems used in the early years of NASA's Landsat program
TRANSMITTER
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In 2003, "Ghosts of the Abyss" by James \______ was released as the first full-length 3D IMAX feature filmed with the Reality Camera System
CAMERON
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One of the most \__________ films ever made, "Avatar" was not the first major 3D movie, but it contributed greatly to the mainstream release of films in 3D
EXPENSIVE
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2010's "Scar3D" was the first-ever stereoscopic 3D \___________ film released through major cable broadcasters for 3D televisions in the United States
VIDEO-ON-DEMAND
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2014's "Goodbye to Language" by Jean-Luc Godard is a 2014 French-Swiss VR 3D \__________ narrative essay film
EXPERIMENTAL
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In 360-degree video, the locations of viewers are \________ viewers are limited to the angles captured by the cameras and cannot interact with the environment
FIXED
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Oculus Story Studios' Henry, the tale of a lovable, hard to hug hedgehog and his search for friendship, garnered the first ever \________ awarded to a virtual reality short film
EMMY
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2017's "Miyubi" was the first \____________ feature film
FULL LENGTH VR
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2019's "\___________" was Disney's first VR film
CYCLES
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While technically not VR, Virtual Production (XR) is giving filmmakers \__________ tools to give the illusion of vast set designs
VIRTUAL REALITY
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In Liquid Crystal Shutter VR Glasses, each eye's glass contains a liquid crystal layer which has the property of becoming \________ when voltage is applied, being otherwise transparent
OPAQUE
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1982's Sega SubRoc3d was the first commercial video game in \___________; Also used sprite scaling
STEREOSCOPIC 3-D
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In vision therapy of amblyopia and of intermittent central suppression, liquid crystal devices have been used for purposes of enhanced occlusion
THERAPY
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A virtual retinal display is a display technology that draws a raster display (like a television) directly onto the \______ of the eye
RETINA
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In 2022, The Quest 2 faced criticism over the mandate that users must log in with a \__________ account to use it; Some users were unable to use the headset due to their \__________ account being suspended