Information Technology Lecture Notes Practice Flashcards

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Flashcards covering introductory Information Technology concepts including hardware, software, networking, ethics, and digital transformation.

Last updated 6:51 AM on 7/29/26
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200 Terms

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Information Technology (IT)

The application of digital technologies to create, process, store, secure, and exchange electronic information.

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Hardware

The physical components of a computer system that can be seen and touched.

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Software

A collection of instructions that enables computer hardware to perform specific tasks.

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System Software

Software primarily responsible for managing the computer's resources and providing a platform for applications.

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Microsoft Word

A specific example of application software used for creating documents.

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Networking

The interconnection of devices to facilitate communication and resource sharing.

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Database

An organized collection of data that can be efficiently stored, managed, and retrieved.

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Database Management Systems (DBMS)

Systems that exist to organize, manipulate, and retrieve stored data.

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IT Services

The professional activity of supporting, maintaining, securing, and troubleshooting technology systems.

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Role of Information Technology

Supports the management and exchange of information across numerous industries in modern society.

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Major Advantage of IT

Faster processing and increased productivity.

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Digital Divide

A limitation of Information Technology referring to unequal access to digital resources and internet connectivity.

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Over-dependence

A limitation occurring when individuals rely excessively on technology, reducing independent thinking and problem-solving.

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Cybersecurity Threats

A classification including phishing, ransomware, malware, and hacking.

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Artificial Intelligence (AI)

The simulation of human intelligence by machines capable of learning and reasoning.

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Internet of Things (IoT)

Everyday physical devices connected to the internet through embedded sensors and software.

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Cloud Computing

Accessing computing resources and data over the internet instead of relying solely on local devices.

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Big Data

Extremely large collections of data analyzed to identify meaningful trends and patterns.

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Cybersecurity

The practice of protecting systems, networks, and data against unauthorized access and attacks.

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Respect for Privacy

The ethical principle requiring permission before sharing another person's personal information online.

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Software Piracy

The unauthorized copying, distribution, or use of copyrighted software.

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Science

The organized study of natural and physical phenomena through observation and experimentation.

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Technology

The practical application of knowledge to develop products, systems, and solutions.

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Scientific Inquiry

The process associated with asking 'Why does this phenomenon occur?'

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Technological Inquiry

The process associated with asking 'How can existing knowledge be applied to solve a problem?'

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Output of Science

Theories and discoveries resulting from scientific activity.

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Output of Technology

Products, processes, and practical applications.

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Relationship of Science and Technology

Scientific discoveries generate knowledge that technology applies, while technological advances further scientific investigation.

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Culture

The collection of shared beliefs, customs, values, behaviors, and traditions of a group of people.

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Influence of Tech on Culture

The transformation of communication, work, education, social interaction, and everyday life aspects.

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Ethics

A set of accepted principles that guide what is considered proper or improper behavior within a group.

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Morals

Individual beliefs about what is right and wrong.

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Morality

Socially accepted standards of right and wrong shared within a community.

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Law

Legally enforceable rules established by the government.

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Integrity

Consistently acting according to ethical principles regardless of whether anyone is watching.

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Virtue

Habits and qualities that promote morally good conduct.

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Vice

Behaviors considered morally wrong or harmful.

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Code of Ethics

A document outlining the expected ethical standards of IT professionals.

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Professional Certifications

Credentials used to verify an individual's knowledge and skills in a particular field.

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Malpractice

Harm caused through negligence, incompetence, or unethical professional conduct in IT.

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Inappropriate Use of IT Resources

The ethical issue of using company computers for excessive personal activities during work hours.

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Inappropriate Information Sharing

Unauthorized disclosure of confidential organizational information.

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Cyberbullying

Using digital platforms to intimidate, threaten, or harass others.

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Data Manipulation

Altering records or information dishonestly for personal or organizational benefit.

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Computer

A programmable electronic device that accepts data, processes it according to instructions, and produces meaningful output.

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Computare

The Latin word meaning 'to calculate or count' from which the term 'computer' originates.

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Processing

The stage of the information processing cycle that occurs after data entry.

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Input Devices

Devices primarily used to enter data and instructions into a computer system.

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Keyboard

A common type of input device.

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Output Devices

Devices designed to present processed information in a usable form.

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Projector

A device classified as an output device.

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CPU

The component commonly referred to as the 'brain' of the computer.

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Arithmetic Logic Unit (ALU)

The CPU component responsible for performing calculations and logical operations.

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Control Unit (CU)

The CPU component responsible for coordinating and directing the activities of the computer's components.

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Graphics Processing Unit (GPU)

A component specializing in graphics, video rendering, and visual computation.

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RAM

Temporary memory that loses its contents when power is removed.

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Secondary Storage

Memory that retains stored information even when electrical power is removed.

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Solid State Drive (SSD)

A storage device providing faster data access because it contains no moving mechanical parts.

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Motherboard

The primary circuit board that interconnects the computer's major components.

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Power Supply Unit (PSU)

A unit that converts and distributes electrical power to the computer's internal components.

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Network Interface Card (NIC)

A device that enables a computer to communicate with other computers over a network.

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NIC Function

Providing a hardware interface for network communication.

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Networking (Transmission)

The process through which data travels from a source to its destination.

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Communication (Meaning)

The process of giving meaning to information that has been received.

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Computer Network

A group of interconnected computers that share resources and exchange information.

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Efficient Sharing

The network advantage of sharing hardware, software, and information.

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Remote Information Access

A network use that allows a student to check grades from home.

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Person-to-Person Communication

A network use exemplified by video conferencing and email.

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Interactive Entertainment

A network use exemplified by online multiplayer gaming.

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Communication Channel

The pathway through which information travels between a sender and receiver.

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Source

The origin or transmitter of information in a communication system.

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Simplex

A transmission type that allows information to travel in only one direction.

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Television Broadcasting

A common example of simplex transmission.

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Half-Duplex

Two-way communication where only one side transmits at any given time.

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Walkie-talkie

A device that commonly operates using half-duplex communication.

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Full-Duplex

Two-way communication occurring simultaneously.

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Telephone Call

A common representation of full-duplex communication.

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Point-to-Point Technology

Direct communication between two connected devices.

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Broadcast Technology

A communication method in which all devices share a common transmission channel.

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Network Topology

The physical or logical arrangement of devices and connections within a network.

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Bus Topology

A topology that connects every device to a single shared backbone cable.

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Terminators

Components installed in a bus topology to prevent signal reflection along the cable.

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Star Topology

A topology that connects every device directly to a central hub or switch.

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Central Connecting Device

The component through which all devices communicate in a star topology.

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Ring Topology

A topology arranging computers in a circular path where data travels in one direction.

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Receiver and Transmitter

The dual function of each device in a ring topology.

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Tree Topology

A topology described as 'stars of stars' because of its hierarchical structure.

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Mesh Topology

A topology where many devices are directly interconnected, generally making it the most expensive.

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Hybrid Topology

A network that combines two or more basic topologies.

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Daisy Chain

Connecting devices one after another in sequence.

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Centralized Data Processing (CDP)

A system in which processing and control are performed primarily by one central computer.

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Distributed Data Processing (DDP)

A system where data manipulation is performed across multiple interconnected systems.

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Client/Server Model

A model where one or more servers provide resources or services to requesting client devices.

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Client Device

A device, such as a smartphone, that requests services in a network model.

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Server

A computer that exists to provide resources, services, or information to multiple clients.

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Local Area Network (LAN)

A network connecting devices within a limited geographical area such as a home, office, or school.

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Smallest Geographical Area

The primary distinguishing characteristic of a LAN.

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Metropolitan Area Network (MAN)

A network connecting computers across a city or metropolitan area.

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Largest Geographical Area

The distinguishing characteristic of a Wide Area Network (WAN).

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Wide Area Network (WAN)

A network spanning large geographical distances and connecting multiple LANs.