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Flashcards covering introductory Information Technology concepts including hardware, software, networking, ethics, and digital transformation.
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Information Technology (IT)
The application of digital technologies to create, process, store, secure, and exchange electronic information.
Hardware
The physical components of a computer system that can be seen and touched.
Software
A collection of instructions that enables computer hardware to perform specific tasks.
System Software
Software primarily responsible for managing the computer's resources and providing a platform for applications.
Microsoft Word
A specific example of application software used for creating documents.
Networking
The interconnection of devices to facilitate communication and resource sharing.
Database
An organized collection of data that can be efficiently stored, managed, and retrieved.
Database Management Systems (DBMS)
Systems that exist to organize, manipulate, and retrieve stored data.
IT Services
The professional activity of supporting, maintaining, securing, and troubleshooting technology systems.
Role of Information Technology
Supports the management and exchange of information across numerous industries in modern society.
Major Advantage of IT
Faster processing and increased productivity.
Digital Divide
A limitation of Information Technology referring to unequal access to digital resources and internet connectivity.
Over-dependence
A limitation occurring when individuals rely excessively on technology, reducing independent thinking and problem-solving.
Cybersecurity Threats
A classification including phishing, ransomware, malware, and hacking.
Artificial Intelligence (AI)
The simulation of human intelligence by machines capable of learning and reasoning.
Internet of Things (IoT)
Everyday physical devices connected to the internet through embedded sensors and software.
Cloud Computing
Accessing computing resources and data over the internet instead of relying solely on local devices.
Big Data
Extremely large collections of data analyzed to identify meaningful trends and patterns.
Cybersecurity
The practice of protecting systems, networks, and data against unauthorized access and attacks.
Respect for Privacy
The ethical principle requiring permission before sharing another person's personal information online.
Software Piracy
The unauthorized copying, distribution, or use of copyrighted software.
Science
The organized study of natural and physical phenomena through observation and experimentation.
Technology
The practical application of knowledge to develop products, systems, and solutions.
Scientific Inquiry
The process associated with asking 'Why does this phenomenon occur?'
Technological Inquiry
The process associated with asking 'How can existing knowledge be applied to solve a problem?'
Output of Science
Theories and discoveries resulting from scientific activity.
Output of Technology
Products, processes, and practical applications.
Relationship of Science and Technology
Scientific discoveries generate knowledge that technology applies, while technological advances further scientific investigation.
Culture
The collection of shared beliefs, customs, values, behaviors, and traditions of a group of people.
Influence of Tech on Culture
The transformation of communication, work, education, social interaction, and everyday life aspects.
Ethics
A set of accepted principles that guide what is considered proper or improper behavior within a group.
Morals
Individual beliefs about what is right and wrong.
Morality
Socially accepted standards of right and wrong shared within a community.
Law
Legally enforceable rules established by the government.
Integrity
Consistently acting according to ethical principles regardless of whether anyone is watching.
Virtue
Habits and qualities that promote morally good conduct.
Vice
Behaviors considered morally wrong or harmful.
Code of Ethics
A document outlining the expected ethical standards of IT professionals.
Professional Certifications
Credentials used to verify an individual's knowledge and skills in a particular field.
Malpractice
Harm caused through negligence, incompetence, or unethical professional conduct in IT.
Inappropriate Use of IT Resources
The ethical issue of using company computers for excessive personal activities during work hours.
Inappropriate Information Sharing
Unauthorized disclosure of confidential organizational information.
Cyberbullying
Using digital platforms to intimidate, threaten, or harass others.
Data Manipulation
Altering records or information dishonestly for personal or organizational benefit.
Computer
A programmable electronic device that accepts data, processes it according to instructions, and produces meaningful output.
Computare
The Latin word meaning 'to calculate or count' from which the term 'computer' originates.
Processing
The stage of the information processing cycle that occurs after data entry.
Input Devices
Devices primarily used to enter data and instructions into a computer system.
Keyboard
A common type of input device.
Output Devices
Devices designed to present processed information in a usable form.
Projector
A device classified as an output device.
CPU
The component commonly referred to as the 'brain' of the computer.
Arithmetic Logic Unit (ALU)
The CPU component responsible for performing calculations and logical operations.
Control Unit (CU)
The CPU component responsible for coordinating and directing the activities of the computer's components.
Graphics Processing Unit (GPU)
A component specializing in graphics, video rendering, and visual computation.
RAM
Temporary memory that loses its contents when power is removed.
Secondary Storage
Memory that retains stored information even when electrical power is removed.
Solid State Drive (SSD)
A storage device providing faster data access because it contains no moving mechanical parts.
Motherboard
The primary circuit board that interconnects the computer's major components.
Power Supply Unit (PSU)
A unit that converts and distributes electrical power to the computer's internal components.
Network Interface Card (NIC)
A device that enables a computer to communicate with other computers over a network.
NIC Function
Providing a hardware interface for network communication.
Networking (Transmission)
The process through which data travels from a source to its destination.
Communication (Meaning)
The process of giving meaning to information that has been received.
Computer Network
A group of interconnected computers that share resources and exchange information.
Efficient Sharing
The network advantage of sharing hardware, software, and information.
Remote Information Access
A network use that allows a student to check grades from home.
Person-to-Person Communication
A network use exemplified by video conferencing and email.
Interactive Entertainment
A network use exemplified by online multiplayer gaming.
Communication Channel
The pathway through which information travels between a sender and receiver.
Source
The origin or transmitter of information in a communication system.
Simplex
A transmission type that allows information to travel in only one direction.
Television Broadcasting
A common example of simplex transmission.
Half-Duplex
Two-way communication where only one side transmits at any given time.
Walkie-talkie
A device that commonly operates using half-duplex communication.
Full-Duplex
Two-way communication occurring simultaneously.
Telephone Call
A common representation of full-duplex communication.
Point-to-Point Technology
Direct communication between two connected devices.
Broadcast Technology
A communication method in which all devices share a common transmission channel.
Network Topology
The physical or logical arrangement of devices and connections within a network.
Bus Topology
A topology that connects every device to a single shared backbone cable.
Terminators
Components installed in a bus topology to prevent signal reflection along the cable.
Star Topology
A topology that connects every device directly to a central hub or switch.
Central Connecting Device
The component through which all devices communicate in a star topology.
Ring Topology
A topology arranging computers in a circular path where data travels in one direction.
Receiver and Transmitter
The dual function of each device in a ring topology.
Tree Topology
A topology described as 'stars of stars' because of its hierarchical structure.
Mesh Topology
A topology where many devices are directly interconnected, generally making it the most expensive.
Hybrid Topology
A network that combines two or more basic topologies.
Daisy Chain
Connecting devices one after another in sequence.
Centralized Data Processing (CDP)
A system in which processing and control are performed primarily by one central computer.
Distributed Data Processing (DDP)
A system where data manipulation is performed across multiple interconnected systems.
Client/Server Model
A model where one or more servers provide resources or services to requesting client devices.
Client Device
A device, such as a smartphone, that requests services in a network model.
Server
A computer that exists to provide resources, services, or information to multiple clients.
Local Area Network (LAN)
A network connecting devices within a limited geographical area such as a home, office, or school.
Smallest Geographical Area
The primary distinguishing characteristic of a LAN.
Metropolitan Area Network (MAN)
A network connecting computers across a city or metropolitan area.
Largest Geographical Area
The distinguishing characteristic of a Wide Area Network (WAN).
Wide Area Network (WAN)
A network spanning large geographical distances and connecting multiple LANs.