Consumer Behavior Exam #1 - Jessup

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Last updated 8:50 PM on 9/24/26
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51 Terms

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What disciplines does consumer behavior have roots in?

- psychology

- sociology

- economics

- anthropology

- medicine

- marketing

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From what disciplines did Marketing spring from?

economics and psychology

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What are some benefits of studying consumer behavior?

1. To improve business performance

2. To influence public policy

3. To help consumers make better decisions

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What are the consumer responses of interest in consumer behavior research?

1. Affective (emotional) responses

2. Mental (cognitive) responses

3. Behavioral responses

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Affective responses

emotions, moods, and feelings in response to good or service

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Cognitive/Mental Responses

- beliefs (non-evaluative)

- opinions (expression of judgement)

- attitudes (evaluation)

- intentions (inclinations)

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Behavioral responses

inquiring, trying, buying, recommending

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phases in the consumer decision making process.

1. Problem recognition

2. Information search

3. Evaluation of alternatives

4. Purchase decision

5. Post-purchase evaluation

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Problem recognition stage

- want-got gap exists (gap between a desired situation (want) and current situation (got)

- needs: psychological state of felt deprivation

- motives: internal drives pushing us to solve problems

- wants: need satisfiers shaped by consumers personality, experiences

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Information search stage

- once a problem is recognized, consumers often gather information to inform their purchase decision

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What are the different types of search?

1. Internal

2. External

3. On-going

4. Pre-purchase

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Internal

low involvement decisions, happens day to day

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External

when you engage personal sources to aid in your decision

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On-going

problem hasn't been recognized, continuously gathering information like browsing the internet for clothes

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Post-purchase decisions

- consumer satisfaction: determined by consumer's post-purchase evaluation of their choices

- dissonance-reduction: consumers attempt to reduce post-purchase feelings of uneasiness by comparing the selected brand to the rejected alternative

- expectancy disconfirmation: consumers compare perceptions of a brand's performance with their expectation (satisfaction = performance - expectation)

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Buyer's journey/AIDA

- awareness: consumer notices product

- interest: they want to learn more

- desire: they want it

-action: they buy it

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What factors influence the amount of time used in search?

Motivation and Ability

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What are the two broad classes of where people can search?

1. Other People

2. Internet

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What are the 2 types of search involvement?

1. Enduring involvement

2. Situational involvement

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Heuristics

rules of thumb, shortcuts to follow to minimize cognitive efforts; should lead to same conclusion that in-depth processing would

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3 kinds of heuristics

persuasion, prediction, choice (influence)

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Persuasion heuristics:

- influence consumers beliefs and attitudes

- "Should I believe this?"

- length implies strength, longer list of good qualities, bandwagon effect

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Prediction heuristics:

- used to form likelihood judgements

- "what will happen?"

- 5 kinds of prediction heuristics: representative, gambler's fallacy, availability, simulation, anchor and adjustment

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Representative heuristic (Prediction heuristic)

- making predictions based on perceived similarities between a specific target and a general company

- if smth looks alike, it's interpreted as similar

- ex: Dr. pepper and Dr. Thunder

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Gambler's fallacy (prediction heuristic)

- assuming non-independence between sequential outcomes, even when the outcomes are independent

- thinking past events change the odds of the next event, even when they don't

- ex: flipping a coin 5x and ppl think a tails is "due" but the odds are still 50/50

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Availability heuristic (prediction heuristic)

- predictions made on how easily information can be retrieved from memory

- judging how likely smth is based on how easily we can think of an example

- ex: saw news about plane crash so ppl think flying is more dangerous than driving, even tho car crashes are more common

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Simulation (prediction heuristic)

- we jude the likelihood of an event by how easily we can imagine it happening

- ex: missing a flight by 2 mins feels worse than missing by 2 hrs bc you can easily imagine the "what if" where you made it on time

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Anchor-and-adjustment Heuristic

- we rely too heavily on the first piece of information (the anchor) and don't adjust enough away from it

- ex: If a car salesman says a car is $30,000, you might negotiate down — but your counteroffer is still influenced by that starting price, even if the car is really worth $20,000.

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Choice heuristics

- directly affect consumers decisions

- "what should I pick?"

- 3 kinds of choice heuristics: lexicographic (single attribute), elimination by aspects, conjunctive

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Lexicographic (choice heuristics)

The consumer chooses based on the most important attribute and picks the option that scores highest on it — ignoring everything else.

āœ… Example: If price is most important when buying a phone, the consumer picks the cheapest one, no matter the features.

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Elimination by aspects (choice heuristics)

consumers reject all brands that do not have a key feature that they want

āœ… Example: When buying a car: must have Bluetooth → must cost under $30,000 → must get 30+ mpg. Any option failing a step is eliminated.

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Conjunctive (choice heuristics)

consumers set a minimum value for all relevant attributes and select the first brand that meets the minimum on all attributes.

āœ… Example: A buyer wants a laptop with at least 8GB RAM, at least 10-hour battery, and under $1,000. They pick any laptop that meets all three.

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Compensatory rules

- compensation of poor attributes acceptable

- allows for trade-offs

- ex: marrying the best choice all around, not just the prettiest

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Non compensatory rules

- strict guidelines prior to selection

- what someone should do; like a prescription

- ex: refusing to marry someone who isn't a Christian if you're a Christian

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Expected value theory

- a compensatory, normative model used to calculate the expected value of a purchase decision

- EVi=sigma pij x Xij (the probaility of the outcome x the outcome; sum every answer)

- purely objective, based on numerical payoff

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Expected utility theory

- a compensatory (allows trade-offs), normative model (prescriptive)

- used to calculate the utility of a purchase decision, RATIONAL CHOICE. (better describes human behavior)

- Theoretical framework for modern economic theory

- subjective, based on personal satisfaction or psychological value

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Expected utility predicts...?

diminishing marginal utility (the difference between 0 and $100 feels bigger than the difference between $100 and $1100)

<p>diminishing marginal utility (the difference between 0 and $100 feels bigger than the difference between $100 and $1100)</p>
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What are the expected utility theory axioms?

- dominance principle

- cancelation

- transitivity

- invariance

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dominance principle (expected utility axiom)

- alternative gambles can be ranked from best to worst in terms of expected utility

- If one option is better or equal in every possible outcome and strictly better in at least one — you should choose that option.

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cancelation (expected utility axiom)

- stages of gambles should cancel out if they're identical for two gambles

- ex: Option A: 50% chance of $100, 50% chance of $0

Option B: 50% chance of $100, 50% chance of $20The 50% chance of $100 cancels out — so you're really choosing between $0 and $20.āœ… B is better.

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Transitivity (expected utility theory axiom)

- preferences should be transitive (transfer)

- if you prefer A over B and B over C, you must prefer A over C

- your preferences must be consistent and not form a loop

- Example:

A > B (you prefer $100 over $50)

B > C (you prefer $50 over $20)āœ… Then you must prefer A > C ($100 over $20).

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Invariance/framing principle

- preference should remain invariant or stable no matter how choices are described

- If two options are logically identical, how they're framed shouldn't affect your decision.

- Example:

A surgery has a 90% survival rate.

The same surgery has a 10% mortality rate.

āœ… A rational decision-maker would feel the same about both — but many people prefer the "90% survival" frame even though they are identical.

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Prospect theory

- PT = expected utility theory + tweaks

- reference dependent: all outcomes are evaluated with respect to a reference point and preferences change as reference points change ($100 is a lot to the poor but little to the rich)

- loss aversion: losses have a bigger impact on people than do equivalent gains (pain from losing $100 is greater than the joy of winning $100)

- risk reflection: risk seeking for losses but risk averse for gains

- overweighting of rare events: unlikely events are treated as much more likely than in actuality, the opposite it true for likely events (health insurance)

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St. Petersburg Paradox

- A coin-flip game with an infinite expected payout, but people are only willing to pay a small amount to play.

- This shows people don't make decisions by expected value alone; decisions shaped by feelings, perceived value, and probability distortion

- explained by these models:

- expected utility theory: ppl make decisions based on subjective satisfaction (utility), not money

- prospect theory: ppl undervalue unlikely big rewards

- bounded rationality: ppl use realistic limits and shortcuts

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Attraction effect

- whenever there is a dominant decoy thrown in to make the other options seem more appealable

- For example: Web-only subscription: $59, Print-only subscription: $125, Web + Print subscription: $125. The web and print option seems like the best option, but they were to take out the decoy (print-only) then people would go for the web-only option since it is cheaper.

- shows how context and irrelevant alternatives can influence our decisions, revealing that humans often don't make purely rational choices

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Anchoring effect

- people are tied to the initial piece of information that they are given about a product.

- They use it as a reference point and compare the following information they learn to it whether that's the right thing to do or not.

- ex: using the last two digits of someone's SSN then asking them how much they would pay for a poetry reading (their SSN anchors the dollar amount they say)

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Endowment Effect

- people's tendency to overvalue something simply because they own it.

- once individuals possess an item, they are likely to place a higher value on it than they would if they didn't own it, even if the item is identical.

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The power of social norms vs. market norms

- Social norms: unwritten rules and expectations that govern how people act in social settings. these are expectations based on relationships, community, and trust. People act out of a sense of goodwill, cooperation, or a desire to maintain a positive social relationship

- Market norms: these are expectations based on economic transactions, where interactions are governed by the rules of trade, contracts, and compensation

- irrationality of switching between the two (i want to help vs what's in it for me?)

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Fallacy of FREE!

- people overvalue free items, leading to irrational decisions

- "free" triggers an emotional appeal, overriding logical thinking

- removes pain of paying making perceived value higher than actual value

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The power of price

- expectations (especially price) shape the way we experience products

- placebo - our minds have the power to change our bodies

- price creates value in our minds and bodies (higher cost=stronger effect)

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The context of our character

- fudge factor: psychological factor that allows us to cheat a little while still thinking of ourselves as honest

- rationalization: the mental process of justifying small dishonest actions

- self-concept maintenance: our need to protect how we see ourselves as good and moral

- cheating in context: how dishonesty increases or decreases depending on the situation

- we cheat a little with big things and a lot with small things

- morals and self-perception are greater deterrents than punishment