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11 Terms
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A/B Testing
A testing method that compares two design versions with different users to determine which performs better for usability or user satisfaction.
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Accessibility
The practice of designing software, hardware, and digital content so that people of all abilities can understand, navigate, and interact with them effectively.
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Efficiency
How quickly and accurately users can complete tasks once they have learned the software.
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Error Management
The process of preventing, detecting, and recovering from mistakes in computer systems or user interactions.
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Internationalization
The process of designing software so it can be easily adapted for different languages, regions, and cultures without requiring major changes to the code.
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Learnability
How easily inexperienced users can begin working with software and adapt to its interface.
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Memorability
The ease with which a user can return to a design after a period of not using it and reestablish proficiency.
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Satisfaction
The degree to which users find software pleasant and enjoyable to use.
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Usability
The ease with which users can perform tasks with software.
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Usefulness
The degree to which the uses of software can meet the goals they were designed to meet.
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Utility
The capacity of software to perform a task or set of tasks.