IB Psych SL Cognitive Approach

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32 Terms

1
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Working Memory Model

  • Model that relates to the formation of the short term memory, 4 parts

  • Central Exectutive: controls attention and coordinate subsystems; “manager”

  • Episodic Buffer- temporary store that holds visual, auditory info

  • Phonological loop: processes auditory info for (1.5-2 seconds)

    • “Inner Ear”

  • Visuospatial Sketchpad- processes visual information

    • Inner Eye

Studies:

KF: case study, damage to STM

  • Remembered verbal information but not visual; suggests there are separate stores for visual and verbal info

Robbins

<ul><li><p>Model that relates to the formation of the short term memory, 4 parts</p></li><li><p>Central Exectutive: controls attention and coordinate subsystems; “manager”</p></li><li><p>Episodic Buffer- temporary store that holds visual, auditory info</p></li><li><p>Phonological loop: processes auditory info for (1.5-2 seconds)</p><ul><li><p>“Inner Ear”</p></li></ul></li><li><p>Visuospatial Sketchpad- processes visual information</p><ul><li><p>Inner Eye</p></li></ul></li></ul><p>Studies:</p><p>KF: case study, damage to STM</p><ul><li><p>Remembered verbal information but not visual; suggests there are separate stores for visual and verbal info</p></li></ul><p>Robbins</p><p></p>
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Multi-Store Model

Model that suggests information from the short-term memory needs to recieve attention to transfer to long term memory

  • If info in STM is rehearsed, it moves to LTM

Studies that support:

HM,

<p>Model that suggests information from the short-term memory needs to recieve attention to transfer to long term memory</p><ul><li><p>If info in STM is rehearsed, it moves to LTM</p></li></ul><p>Studies that support:</p><p>HM, </p>
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Schema Congruence

Information that is in line with our past experience and knowledg

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Schema Incongruence

Info is not align with our prior experiences and knowledge

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Schema

Mental representations derived from prior knowledge and experiences

  • Help us to predict what to expect

  • Used to organize knowledge, assist recall, guide behavior, and make sense of current experiences

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Dual Process Model

Theory that decision making and thinking is split into two systems

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System 1 (Dual Processing Model)

Intuitive

  • Fast, Non conscious and automatic form of thinking

  • Uses heurisitics

  • More Prone to errors

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System 2 (Dual Processing Model

Rational

  • slow, effortful thinking

  • Requires thinking about all possibilities and gradually eliminating them

  • Slower but less prone to errors

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Heurisitic

Rules of thumb that can be applied to guide decision making based off of available information

  • Rely on less information

  • Makes decision making faster

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Cognitive Misers

Theory that states we tend to minimize the amount of effort to think

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Cognitive Load

used amount of working memory resources

  • When cognitive load is high, we are more likely to use system 1 thinking

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Reconstructive Memory

act of remembering is influenced by other cognitive processes such as perception, past experience, imagination, and beliefs

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Misinformation Effect

Tendency for post-event information to interfere with the memory of the original event

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Flashbulb Memories

highly detailed snapshot of a moment in which a shocking event took place

  • Brown and Kulik, talarico and ruben

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Adrenaline

hormone linked to the human flight or fight response

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Amygdala

responsible for encoding emotional memories

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Ethic Go- tos (Cognitive)

Deception

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Brewer and Treyens

  • schema theory

AIM: see if schema affects memory

METHOD: correlational

PROCEDURES:

  • 30 University Students taken into an office for 35 seconds

  • Taken out and asked to recall objects in the room, werent told they would need to.

RESULTS:

  • People remembered things that werent there- stereotyical office items such as a pen stapler and books

  • Forgot items that were there that werent stereotypical to an office

Suggests that Schema can have an impact on memory

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Robbins

  • working memory model

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HM

  • multi-store model

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loftus and palmer

  • schema theory, reconstructive memory

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englich and mussweiler

  • thinking and decision making- anchoring bias

AIM: wanted to know if a request for the length of a prison sentence would influence the decision by the judge

PROCEDURES: experiment, independent measures

  • 44 german law students in last year, control for courtroom experience

  • case of alleged rape, prosecuter recommended ½ sentences

    • low anchor: 12 months

    • high anchor: 34 months

  • given case materials and copies of penal code and asked to read materials and form opinion about case

RESULTS:

low anchor: 12 months: average sentence 18.78 months

high anchor: 34 months: average sentence 28.7 months

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tversky and kahnanmen

  • anchoring hueristic

AIM: see if first number seen would influence estimate of value by participant

PROCEDURES:

  • experiment: independent measures: high school students

  • quickly estimate sum of product:

    • ascending condition: 1×2×3×4×5×6×7×8

    • descending condition: 8×7×6×5×4×3×2×1

RESULTS: median ascending condition was 513

  • median descending condition was 2250

  • actual answer: 40320

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chou and edge

  • availability heuristic

AIM: test influence of avaliability hueristic on how FB users evaluate themselves in comparison to others

PROCEDURES: survey with 10 point likert scale

  • collected info on FB users, # of friends they had, time spent with friends in person

RESULTS:

  • people who spent more time online indicated that people where happier and had better lives than them

  • people who spent more time with friends were less likely to indicate that people were happier and had a better life

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yuille and cutshall

  • reliability of memory, reconstructive memory

AIM: see if leading questions would affect the memory of an eyewitnesses of real crimes

PROCEDURES: contacted 13 witnesses 4 months after events of crime- 13 agree, gave account, asked questions

= 2 leading questions- broken headlight/ yellow panel

  • ½ “a” - ½ “the”

  • - nobroekn headlight, panel was blye

  • - asked to rate stress on day of event on a 7 point scale

RESULTS:

  • the eyewitnesses were actually very reliable - with an accuracy between 79 and 85%.

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talarico and ruben

  • study of flashbulb memories

AIM:

METHOD:

PROCEDURES:

RESULTS:

EVAL:

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brown and kulik

  • flashbulb memories

AIM:

PROCEDURES:

RESULTS:

EVAL:

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Blacker (HL)

  • positive effects of tech

AIM: investivate the extent to which action video games may improve quantity and quality of information stored in visual component of working memory model

PROCEDURES: train for 30 hours for continuous stretch of 30 days

  • prior training- self report motivation for visual working memory task (0-9)

  • another self report about how they engaged and rate level of enjoyment and absorption

  1. action playing condition: asked to play action videogame like modern warfare in single-player mode

  2. non-action game condition: asked to play simcity (control group)

RESULTS:

  • action game participant demonstrated significant improvement in change detection tasks while non-action game participants did not

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loftus and pickerall

  • reconstructive memory

AIM: determine if false memories of autobiographical events can be created through the power of suggestion

PROCEDURES: 3M, 21F

  • before: family members contacted and asked 2questions

    • 1. retell 3 participant childhood memories

    • do you remember a time when the participant got lost in a mall

  • questionnaires sent to participants in the mail- asked to recall about 3 real memories and the “lost in mall”- told to write “i dont remember” if they didn’t remember- interviewed twice over 4 weeks

  • asked to recall as much info as possible about the events and rate confidence on a scale of 1-10

  • 2nd interview: debriefed and guessed which memory was false

RESULTS: 25% recalled false mall memory- ranked as less confident than others- wrote less on questionaire when asked to recall

  • proves that the brain can formulate false memories through suggestion, reliability of memory is weak

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avaliability hueristic

cognitive bias in which we make judgements on how accessible information is and how easily it comes to your mind

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representative hueristic

we judge something or someone based on how well they fit into our schema/mental category

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anchoring hueristic

we judge something based off the first part of information provided