Section 1.1-1.3_Part1_Recording

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Last updated 8:35 AM on 9/23/26
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28 Terms

1
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The following 3 terms are repeatedly encountered in this course. Define each:
1. Computer Architecture
2. Organization
3. Implementation

  1. Computer Architecture - What the system is designed to do

  2. Organization - How the pieces are arranged

  3. Implementation - How to physically build it


2
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What topics from previous classes does CPEN 4700 build upon?

  • Logic gates

  • Digital components

  • Processor / memory

  • Complete computer architecture

  • Boolean algebra

  • Encoders / decoders

  • Multiplexers / demultiplexers


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T/F : Computer architecture is assembling a computer from parts

False
comp architecture IS NOT assembling a computer from parts.
comp architecture IS the design of computing systems including all their major subsystems

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Comp architecture is the design of computing systems including all their major subsystems. What are the 3 major subsystems?

Central processing unit (CPU) - executes instructions

Memory system - stores instructions in data

Input / Output (I/O) system - allows the computer to communicate with devices and outside world

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What does a bus do within computer architecture?

Buses are connections that allow the different parts of the system to communicate with each other

6
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Why is the word “architecture” useful?

  • Designing a system is similar to designing a building

  • Different applications create different design priorities

    • For example:

      • Architects design buildings with a variety of different purposes in mind (office building, factory, home, store, etc.)

      • The design for a home is very different from a factory, but the same basic principles apply

  • The same is true of computer architects - the intended uses of computer system vary widely therefore so do their designs

    • For example:

      • A small embedded system (like a security chip on a debit card) may prioritize low power / cost

      • A desktop computer may prioritize performance / cost

      • While a supercomputer costs much more while prioritizing performance


7
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How to best describe architecture?

  • Architecture is like a blueprint of the overall system and how various components will fit together to accomplish the desired purpose of the system


8
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Describe the difference between architecture and implementation:

  • Architecture asks:

    • “what should the system look like and how should it work”

    • The design

  • Implementation asks:

    • “how do we actually build it”

    • The technology used to realize that design


Note that neither is much at all useful without the other

9
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How to best describe implementation?

  • Implementation

    • The physical realization of a system.

  • For example:

    • To implement a building we might use steel, wood, plastic, glass, etc. to make up the doors, windows, walls, stairs, and other parts of the structure

    • To implement a computer we will use integrated circuits, wires, circuit boards, magnetic or optical disks, keyboards, mice, displays, etc.


10
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Is a CPU an integrated circuit?`

Yes, a modern processor is implemented as an integrated circuit containing a huge number of transistors

11
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T/F: Good design cannot rescue bad implementation, and good implementation cannot rescue bad design

True


If we want to end up with a system that performs its intended function(s) well, both the architecture and implementation are important

12
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T / F: Better technology enables new architectures, and new architectures push technology forward.

True (like a feedback loop)

  • To produce a reliable system that performs well on the intended application(s) architecture and implementation must work hand-in-hand

  • Neither architecture or implementation exist in a vacuum. They influence, and are influenced by, each other.

  • Architectural vision affects the technologies chosen for implementation

  • Conversely, as new implementation technologies are discovered/invented, the availability of these technologies allows architects to experiment with new designs


13
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True / False: Designs influence implementation, and new implementation technologies influence design.

True

  • Designs influence implementation, and new implementation technologies influence design. A computer design that was impossible to build 10-20 years ago is now commonplace.

  • Over a relatively short period of time - about 80 years, computer architecture and implementation technologies have evolved to produce the computing systems we use today. They will continue to evolve and develop during the careers of today’s students.


14
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Describe the chronology of computing systems

  • Counting boards - ancient greeks and romans

  • Abacus - introduced to China around 1200 AD

  • Mechanical calculators date back to 17th century

  • First design for a programmable digital computer - Charles Babbage made the Analytical Engine (1837)

    • Mechanical NOT electronic (light bulb not yet incented)

    • It was never actually completed due to lack of funding

  • Ada Lovelace

    • Developed “cards” (instructions) for the Analytical Engine, and thus is considered the world’s first computer programmer (Ada language named after her)

  • Herman Hollerith

    • Designed mechanical punched-card data processing devices in the late 18000s they were used to tabulate the results of the 1890 US census. His company then merged with another to become IBM (International Business Machines).

  • Babbage’s Analytical Engine

    • was based on decimal (base 10) number system most familiar to humans. However, constructing practical computing devices based on this number proved to be difficult.

    • Babbage’s contemporaries (George Boole and Augustus DeMorgan - were developing a logical (Boolean) algebra system based on binary value (0/1, true/false, on/off).

  • Boolean algebra

    • Had no practical applications until Claude Shannon found (1937) that it could be used to design telephone switching systems

  • Modern computers now use binary


15
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Why is binary used by computer hardware?

  • Binary IS NOT used because humans find it easier; it is used because hardware can represent two stable states very reliably

  • Early computers used analog computing

  • Early computer architects quickly adopted Boolean algebra and the binary number system as the logical basis for computer system design

  • Binary artihmetic and logic are much easier to implement in mechanical and electronic switching system (each component only needs to be able to assume two distinct, stable states rather than ten)

  • Using binary logic allows systems to be less costly and more reliable.


16
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True / False: Did some historical computing systems not use discrete-valued representation at all?

True

  • Analog computers (properly termed analog simulators since they dont perform numerical calculations explicitly) used electrical components to represent quantities in a system of differential equations.

  • Variables were represented by continuous signals that were measured (not counted)

  • Analog computers were widely used in scientific applications before digital computers matured (1930s-60s)

  • They became obsolete as the performance of digital computers improved rapidly.


17
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Describe first generation computers

  • Time period - late 1930s to early 1990s

  • They were all custom designed (one of a kind) for a specific purpose

  • Many were conceived and build as part of the war effort on one side or another. They were mostly used for military purposes (code breaking)

  • Alan Turing helped design Colossus to read German messages

  • Many of these machines remained secret long after the war

  • Technology is still very primitive

    • Electromagnetic relays (very slow)

    • Vacuum tubes (somewhat faster but not reliable)

  • Early computing machines included

    • Mark-I (also known as the Automatic Sequence Controlled Calculator or ASCC) and Mark-II, built by Howard Aiken at Harvard University

    • Atanasoff-Berry Computer (ABC), Iowa State

    • Electronic Numerical Integrator and Calculator (ENIAC) built by Presper Eckert and John Mauchly at the University of Pennsylvania


18
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True or False - Most early computers were more like calculators and were not programmable.

True

  • Wired to do a very specific calculation

  • Most modern computer designs trace their lineage to the Electronic Discrete Variable Computer (EDVAC)

    • Why was it different?

      • Instructions stored in memory along with the data

    • This meant that functions performed by the machine could be changed by changing the instructions stored in memory (software) rather than by changing the wiring (hardware)

    • The stored program concept is embodied in what we call the “von Neumann architecture)

      • This is the basis for the vast majority of computers produced since that time


19
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Why was von Neumann computer architecture so significant?

  • The von neumann computer architecture was a key development in the history of computing machines because it made general-purpose computers feasible. One set of hardware could run many different software programs at different times based on the users needs.


20
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True / False: Reliability of the entire computer depends not only on how reliable one component is, but also how many components the system contains.

True

21
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Describe second generation computers

Key point: Reliability of the entire computer depends not only on how reliable one component is, but also how many components the system contains.

  • Advances in computer architecture were driven/enablede by improvements in implementation technologies

  • Thevacuum tubes used in many first-generation computers limited the ocmplexity of architectures because they were prone to frequent failures

  • The mean time between failures for vacuum tubes was short, so more complex machines failed more frequently

The big Technological advancement was the transistor

  • Smaller, less heat, and most importantly lasted many hundreds / thousands / millions of hours

  • Second generation computers built with transistors could eb physically smaller yet more complex in functionality, allowing new features to be added.


22
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Transistor technology allowed many new architectural features to be added to computers. List examples

  • Hardware representation of floating-point numbers

  • Hardware interrupts

  • General-purpose registers for arithmetic / addressing

  • Asynchronous I/O carried out by parallel I/O processors

  • Virtual memory


Key takeaway: Better hardware made richer computer architecture possible


23
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Why was magnetic core memory so significant?

  • Core memory did for storage what transistors did for computational logic: allowed more storage in a smaller space for less cost than previous memory technologies. While first generation machines might only have 1-4KB of main memory, second generation computers could have more. Less cost is relative


24
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Describe why second generation computers were good / bad

  • Good

    • Second generation machines invented batch processing and multiprogramming

      • Batch processing

        • Processing one after the other

      • Multiprogramming

        • Due to larger memory more than one program could be kept in memory at once

        • This means that downtime could be reduced while waiting for I/O of one program to keep the CPU busy

        • Goal: keep expensive CPU doing as much work as possible

    • Human friendly programming languages first developed

      • Assembly language (symbolic machine language) was developed in early 1950s.

      • The first high-level languages were developed shortly after that

        • FORmula TRANslation (FORTRAN)

        • ALGOrithmic Language (ALGOL)

        • COmmon Business-Oriented Language (COBOL)

      • Some of these languages are still used in critical legacy systems today

  • Bad

    • still very expensive (initial purchase, maintenance, upkeep)

    • Not economically feasible to leave machines idle for any length of time



25
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By the end of the second generation computers (mid 1950s to early 1960s)

  • hardware, memory, operating systems, programming languages all improved

  • Next step - putting more hardware together into a single chip


26
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Third generation: mid 1960s - early 1970s

  • As before advances in architecture / performance were made due to improvements in implementation technologies

  • The discrete (individually wired) transistors used in second generation computers began to be replaced by integrated circuits (wafers) of semiconductor material containing multiple transistors already connected together to perform a given function

  • Over a period of several years, the level of integration on a single chip progressed:

    • Smaller, cheaper, and more reliable system


27
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Why was integrated circuits an advnacement

  • Core memory stiill used during third generation, but gradually began to be replaced with semiconductor memory devices

  • computers were smaller, less expensive, and more powerful

  • earlier systems were all large mainframes (very large, consumed a lot of power)

  • during third generation, new types of computer systems emerged that would not justify having a huge mainframe


Key point: expanding what system could be built, also compatibility across different computer models

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<p>FULL TIMELINE SCREENSHOT</p>

FULL TIMELINE SCREENSHOT

for referencing later :D