IB CS Yr 1: Topic 1: System Design 1.2

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Computer hardware

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62 Terms

1

Computer hardware

physical elements of a computer

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Software

instructions understood by CPU

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3

Peripheral device

any auxilary device that can communicate/work with a computer. Not essential or core part

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4

Computer network

set of computer systems that are interconnected

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5

Human resources

people who are used in an organization, business, or economy

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6

Dumb terminal

depends entirely on the single connected computer for anything related to data

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Thin client

low performance terminal, heavily but not entirely dependent on its connected server

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8

client

Recieves data via network

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9

Server

has saved data and offers it to clients

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10

Email server

manages flow of email, checks addresses, allows users email access

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11

Router

networking device that accepts data packets and redistributes them across networks

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Domain name system server

attributes names to network addresses and therefore resolves names by assigning them to the appropriate network entity. (finds websites through search bar)

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Firewall

hardware or software network structure that controls data flow access among network entities. Offers protection and limits access to a network.

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14

Client server

clients request info and servers perform tasks in order to provide info

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servers vs. clients

servers share data, while clients receive/do NOT share

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Reliability

how well an IT system functions

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Integrity

protecting the completeness and accuracy of data

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Inconsistency

problems that arise from duplicated data, causing inconsistency when one version is updated and the other is not

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Security

protect hardware, software, peripherals, computer networks from unauthorized access

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Authenticity

person proving their identity for access

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Privacy

control how and to what extent data is used and disseminated to others

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Anonymity

privacy becomes this when one’s identity is concealed for the purpose of harm

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Intellectual property

copywrite laws protect this from being stolen

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Surveillance

using IT to monitor individuals/groups with or without their knowledge (privacy issue)

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Globalization and Cultural Diversity

diminish importance of real world boundaries while accelerating the spread of news. Traditional values may diminish over time.

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IT policies

enforce correct use of technology

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Standards and protocols

predefined technical rules and conventions that developers of hardware/software should follow. Allows for compatibility

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Digital citizenship

appropriate behaviors in the digital world

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Stakeholder

people with an interest in the realization of a project or may be affected by the outcome of a project

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End-user

person who uses the product

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Interview

face-to-face, obtain info through verbal response

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Questionnaires

carefully constructed questions to elicit unambiguous responses

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Direct observation

spend time in the facility to observe how it functions

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Literature search

reading various resources to find info on a topic

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Examining current system

detailed examinations of current system

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Examining competing products

analysis of competitive factors, benefits, vulnerabilities, characteristics, design. A successful IT system should include a competitive advantage

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Modern information

  • increase client trust

  • preserve brand strength

  • preserve organization reputation

  • maintain corporate resiliency

  • enhance organizational piece

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Online processing (interactive)

data processing performed by a single processor through the use of equipment that it controls. ex. airline reservation

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Real-time processing

data processing performed on-the-fly, generated data influences the process taking place. ex. aircraft control

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Batch processing

processing performed on data that has been composed and processed as a single unit. ex. payroll

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41

System flowchart

constructed during analysis activities, represent computer programs, files, databases, manual processes, etc. Only way to refer to hardware.

<p>constructed during analysis activities, represent computer programs, files, databases, manual processes, etc. Only way to refer to hardware.</p>
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Data flow diagram

shows how data moves from system to system, does not specify type of storage or type of data.

<p>shows how data moves from system to system, does not specify type of storage or type of data.</p>
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43

Structure charts

visualizes relationships between modules of a computer program, describes functions of sub-functions of a system.

<p>visualizes relationships between modules of a computer program, describes functions of sub-functions of a system.</p>
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44

Modular design

process of designing system modules individually, then combining the modules to form a solution to an overall problem.

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top-down design

partition of a problem into smaller problems

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46

pseudocode

used to describe algorithms, artificial language

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module

complete/independent part of a program or an algorithm

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modular programming

partitioning a computer program into separate sub programs (easily modified and maintained)

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modular language

language that supports modular programming

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Prototype

preliminary version of a final product

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requirements of a prototype

  • attracts attention of the client

  • provides enough concept for investors

  • encourages active participation between users and developers

  • gives idea of final product

  • helps identification of problems

  • increases development speed

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Iteration

repetition of a set of instructions a number of times until operations yield desired results

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Consequence of no collaboration

the end-user is unsatisfied with the product

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High accessibility

meets as many needs as possible

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55

Usability

potential of a product

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Egronomics

design of safe and comfortable products

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Eight quality components of usability

  1. Complexity / Simplicity - amount of effort for a result

  2. Effectiveness - comparison of user performance against a defined level

  3. Efficiency - task completion time after the initial adjustment period

  4. Error - number, type, time needed to remove from errors

  5. Learnability - time used to accomplish tasks on the first use

  6. Memorability - how memorable the system is

  7. Readability - speed and comprehension

  8. Satisfaction - attitude of users towards the product

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58

Visual impairment and color blindness solutions

braille devices, text to speech, adjust color values on screen

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Hearing and speech impairment solutions

replace sound signals with visual effects or vibrations, subtitles

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Cognitive problems and learning disability solutions

multi-sensory experience, basic word processor, active participation, positive reinforcement

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Mobility impairment solutions

left-handed keyboards, replacement of some devices, tracker ball, special knobs, sip-and-puff (SNP), morse code, natural language processing, word prediction

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Usability problems

  • hard to use

  • difficult to read

  • unnecessary pages and redirections

  • not visually appealing

  • unable to quickly locate a product

  • no FAQ or customer support

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