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main characteristics
focus: social construction of knowledge and meaning
knowledge: - does not exist outside of person but is
constructed based on how a learner interacts
and experiences the environment/ world
- learners build personal understanding by
integrating new information with past
learning: a constant ongoing process, learners interpret
incoming information based on personality,
beliefs, culture and experience
research: Piaget, Bruner: cognitive constructivism
Vygotsky: social constructivism
shift in pedagogy
Emergence of constructivism coincided with the shift in
pedagogy away from teacher-centered transmission models to
knowledge-centered approaches that focus on cognitive and
social processes in learning.
• Instruction in constructivism includes presentations of real-
world problems in authentic contexts that require.
collaboration, not prescriptive presentation strategies or
accurate knowledge representation
principles of constructivism in FLL
action-orientedness
cooperative learning
creative forms of classroom work
learning by projects
LBT - learning by teaching
learner-centredness
individualisation of learning
autonomy of learner
process-related awareness
learning awareness
language awareness
intercultural awareness
holistic language experience
content-orientedness
authentic and complex learning environment
cognitive constructivism
focuses on how individuals create sophisticated mental representations and problem- solving abilities by using tools, information researches and input from other individuals
• emphasis the individual in the
group, believing that cognition
occurs in the head of the
individual and that learners
make intellectual sense of the
materials on their own
main characteristics of cognitive constructivism
Active learning/ Enquiry-led / Problem based / Goal-based / Constructivist-based design
Focus on the processes by which learners build
their own mental structures when interacting
with an environment.
• Task-oriented, favours hands-on, self-directed
activities oriented towards design and discovery.
• Characterized by developmental stages (Piaget).
• A learner’s development is seen in terms of a
series of steps of increasing learning capability
(Bruner).
e-learning design principles in cognitive constructivism
Prepare a strategic screen layout
• Highlight main elements
• Relate difficulty level to learner’s cognitive level: provide links to
easier and more advanced resources
• Use of comparative advance organizers and conceptual models
• Pre-instructional questions (to activate prior knowledge)
• Create interactive environments for construction of
understanding
• Relate to real-life (apply, analyse, synthesize) in order to develop
metacognition and reflection.
e-learning applications
Useful for structured learning environments, such as
simulated worlds; construction of conceptual structures
through engagement in self-directed tasks.
• The concept of toolkits and other support systems that guide
and inform users through a process of activities could be used
to good effect to embed and enable constructivist principles.
• Access to resources and expertise offers the potential to
develop more engaging and student-centred, active and
authentic learning environments.
example of e-learning application: toolkit
An example of e-learning that aimed to encourage reflection
on experience, engagement with others and the construction
of practitioner knowledge is the emergence of online toolkits
(Dyke & Conole et al 2007, 90).
• Online toolkit: software designed to perform a specific
function, especially to solve a problem.
social constructivism main characteristics
dialogic approach
argumentation
Emphasis on interpersonal relationships
involving imitation and modelling
• Language as a tool for learning and the joint
construction of knowledge; as a
communicative or cultural tool, used for
sharing and jointly developing knowledge and
as a psychological tool for organising our
individual thoughts, for reasoning, planning
and reviewing
social constructivism
focuses on interaction with
people and co-construction of
knowledge, and sees learning
as increasing the student’s
ability to participate with
others in meaningful activities
• emphasizes the socially and
culturally situated context of
cognition, in which knowledge
is constructed in shared
endeavours
Piaget vs. Vygotsky
P: the learner must reach a specific level of development before they can learn in that mode
V: the learner has the potential to learn at any particular time
Vygotsky’s ZPD
Vygotsky’s theory focuses on the gap between what the
learner can do now and what is just beyond their reach unless
a ‘more knowledgeable other’ is nearby to assist them to
reach the new level of knowledge, skill or understanding.
• This gap is known as the zone of proximal development (ZPD)
What I can do: e.g. write
a coherent paragraph
ZPD - What I can do with help: Potential development as determined through problem solving under adult guidance or in collaboration with more capable peers (e.g. write a complete text)
learner and teacher roles
The learner
Bridging the gap, or ‘taking the next step’, is very much a learner-
centred process in which learners have to monitor and regulate
their own learning activity.
The teacher
The teacher is a fellow learner (the more knowledgeable other)
who functions as a facilitator who may guide learners through
progressively more challenging learning activities.
scaffolding
The concept of scaffolding: based on the climbing or steps
development of learning
• Learning: a staircase to be climbed by learners
• From a learner perspective, the learning activities are framed
in a scaffold of progressive steps of achievement.
e.g. An online tutorial may be structured in some form of
hierarchy from specific examples of a learning goal
progressively leading the learner to an abstract
understanding of the concepts involved.
scaffolding from a teacher’s perspective
It implies the design of learning experiences which are
tailored to learners’ current capabilities and which provide
stepping stones to the next level of progress.
• Learners construct their own learning with sufficient
resources and language activities progress smoothly to the
desired level of achievement, skill development or
understanding.
general scaffolding strategies
Help students develop a plan for dealing with a new task
• Demonstrate the proper performance of a task in a way that
students can easily imitate
• Divide a complex task into several smaller simpler tasks
• Give specific guidelines for accomplishing the task
• Provide a calculator, computer software or other technology that
makes some aspects of the task easier
• Keep students’ attention focused on the relevant aspects of the task
• Ask questions that get students thinking about the task in productive
ways
• Remind students of what their goals are in performing the task (e.g.,
what a problem’s solution should look like)
e-learning contexts
In e-Learning contexts, learners may be offered problem-solving
or strategic reasoning tasks (both of which often arise in a game
format), which place them at the centre of the learning activity
with assistance in the ZPD either from software prompts or a
(more knowledgeable) tutor or peer
combining constructivist e-learning approaches in ELT
“Recently there has been a trend towards a synthesis of the
two, with advocates believing that knowledge is constructed
individually but mediated socially”
• “Although quite different, the two schools of thought
complement each other well in an online environment,
especially if we take care to humanize and personalize
automated activities as much as possible within current
technological limitations”
(Cognitive constructivism) expose learners to sophisticated automated activities, engaging them in autonomous, predominantly cognitive and metacognitive processes to achieve high levels of fluency and accuracy
(Social constructivism)
… involve learners, with the help of networked systems, in collaborative, process-oriented real-life activities fostering psycho-social processes
what is CALL?
• CALL represents a side of e-learning where computer technology is
used in the context of language learning.
• Computer Assisted Language Learning (CALL) is widely used to refer to
the area of technology and second language teaching and learning
• Computer Assisted Language Learning (CALL) may be defined as the
study of applications of the computer in language teaching and
learning
behaviouristic call
view of language: structural ( formal structural system)
English teaching paradigm: grammar-translation / audio-lingual
principal use of computers: drill and practice
main objective: accuracy
communicative CALL
view of language: cognitive (mentally constructed system through interaction)
English teaching: communicative language teaching
principal use of computers: communicative activities (to practice language use)
main objective: fluency
integrative call
view of language: sociocognitive ( developed in social interaction through discourse communities)
English teaching: content -bases ESP/EAP
principal use of computers: authentic discourse (to perform real-life tasks)
main objective: agency