ADV370: Advertising Principles Exam 1 Study Guide

0.0(0)
studied byStudied by 0 people
full-widthCall with Kai
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/105

flashcard set

Earn XP

Description and Tags

Flashcards covering key concepts from Chapters 1-6 of the ADV370: Advertising Principles course, including IMC, advertising definitions, economic, ethical, regulatory aspects, industry structure, consumer behavior, and market segmentation.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

106 Terms

1
New cards

Integrated Marketing Communications (IMC)

A strategic process that marketers use to plan, develop, execute, and evaluate coordinated, measurable, persuasive brand communication programs over time to consumers, customers, prospects, employees, and other targeted relevant external and internal audiences.

2
New cards

Advertising

The structured and composed nonpersonal communication of information, usually paid for and usually persuasive in nature, about products or ideas by identified sponsors through various media.

3
New cards

Relationship Marketing

Creating, maintaining, and enhancing long-term relationships with individual customers and other stakeholders for mutual benefit through a conscious and continuous management of customer contact for optimizing customer lifetime value.

4
New cards

Basic Relationship

A type of relationship marketing where the company sells the product but does not follow up in any way.

5
New cards

Reactive Relationship

A type of relationship marketing where the company sells the product and encourages the customer to call if they have any problems.

6
New cards

Accountable Relationship

A type of relationship marketing where someone from the company phones the customer shortly after the sale to check whether the product is meeting expectations.

7
New cards

Proactive Relationship

A type of relationship marketing where the company contacts the customer from time to time with suggestions about improved product use or helpful new products.

8
New cards

Partnership Relationship

A type of relationship marketing where the company works continuously with the customer to discover ways to deliver better value.

9
New cards

Defensive Marketing

Marketing aimed at retaining existing customers by building customer loyalty.

10
New cards

Offensive Marketing

Marketing aimed at attracting new customers by expanding market share.

11
New cards

Marketing

An organizational function and a set of processes for creating, communicating, and delivering value to customers and for managing customer relationships in ways that benefit the organization and its stakeholders.

12
New cards

Marketing Mix (4 Ps)

The combination of product, price, place (distribution), and promotion used to execute a marketing strategy.

13
New cards

Industrial Age

A historical period (mid-1800s to early 1900s) marked by mass production, mass media, and the rise of consumer packaged goods, which significantly influenced the development of modern advertising.

14
New cards

Global Interactive Age (21st Century)

The current period characterized by digital media, interactive communication, global markets, and increased consumer control over media and brand messages.

15
New cards

Branding

The process of creating a unique name and image for a product in the consumer's mind, mainly through advertising campaigns with a consistent theme. It helps differentiate products and build brand loyalty.

16
New cards

Differentiation

The process of identifying and emphasizing the unique characteristics of a product or service that make it stand out from competitors. It helps create competitive advantage.

17
New cards

Free Market

An economic system based on supply and demand with little or no government control, assumed to operate efficiently with self-interest, complete information, many buyers and sellers, and absence of externalities.

18
New cards

Self-interest

One of the principles of free market economics, where people and organizations are motivated to act in their own best interest.

19
New cards

Complete Information

One of the principles of free market economics, where buyers and sellers have full access to all relevant information to make informed decisions.

20
New cards

Many Buyers and Sellers

One of the principles of free market economics, ensuring competition and preventing monopolies.

21
New cards

Absence of Externalities

One of the principles of free market economics, meaning there are no hidden social costs related to the production or consumption of a product or service.

22
New cards

Primary Demand

Demand for a general product category, like all smartphones or all dairy products, often stimulated by advertising to new users.

23
New cards

Selective Demand

Demand for a particular brand within a product category, such as an iPhone or a specific brand of milk, often influenced by advertising focused on brand differentiation.

24
New cards

Abundance Principle

States that in an economy that produces more goods and services than can be consumed, advertising plays an important role by keeping consumers informed of their alternatives and allowing companies to compete more effectively for consumer dollars.

25
New cards

Short-term Criticism (Advertising Ethics)

Concerns about advertising's immediate effects, such as misleading claims, puffery, or offensive content.

26
New cards

Long-term Criticism (Advertising Ethics)

Concerns about advertising's cumulative effects on society, such as promoting materialism, reinforcing stereotypes, or targeting vulnerable populations.

27
New cards

Puffery

Exaggerated, subjective claims that cannot be proven true or false, such as 'the best coffee in the world.' It is generally legal in advertising.

28
New cards

False Advertising

Advertising that is misleading, untruthful, or deceives consumers, often leading to legal consequences.

29
New cards

Offensive Advertising

Ads that are perceived as tasteless, sexually suggestive, or disrespectful by certain audiences, potentially leading to brand backlash.

30
New cards

Subliminal Ads

Advertisements designed to influence viewers below their conscious level of awareness, often through brief, hidden messages. Their effectiveness is highly debated and largely discredited.

31
New cards

Social Responsibility (in Advertising)

Doing what society or stakeholders consider to be best for the welfare of people in general or for a specific community, balancing profits with public welfare.

32
New cards

Ethics (in Advertising)

The moral principles and values that guide decision-making and behavior in the advertising industry, focusing on what is right and wrong.

33
New cards

Self-regulation

The ability of an industry (like advertising) to police itself and set its own standards for ethical and fair practices, often to avoid stricter government intervention.

34
New cards

Federal Regulation

Government oversight of advertising practices through laws and agencies to protect consumers and ensure fair competition.

35
New cards

Federal Trade Commission (FTC)

The primary federal agency that protects consumers from deceptive and unfair advertising practices and ensures fair competition.

36
New cards

Food and Drug Administration (FDA)

A federal agency responsible for regulating advertising for food, drugs, cosmetics, and medical devices to ensure safety and truthful labeling.

37
New cards

The Advertising Industry

Comprises organizations involved in the process of creating and delivering advertising messages, including advertisers, advertising agencies, suppliers, and media.

38
New cards

Advertisers

Organizations that sponsor advertising to promote their products, services, or ideas.

39
New cards

Advertising Agencies

Independent organizations of creative people and businesspeople who specialize in developing and preparing advertising plans, advertisements, and other promotional tools for advertisers.

40
New cards

Suppliers (Advertising)

Provide specialized services to the advertising industry, such as art studios, web designers, film/video houses, and research companies.

41
New cards

Media (Advertising)

Channels of communication that carry the advertising message to the target audience, including TV, radio, print, digital, and out-of-home.

42
New cards

Local Advertising

Advertising placed by local businesses in a particular geographic area to attract customers within that community.

43
New cards

Product Advertising

A type of local advertising that promotes a specific product or service and stimulates short-term action while building brand awareness.

44
New cards

Institutional Advertising

A type of local advertising that attempts to create a favorable long-term perception of the business as a whole, rather than promoting a specific product or service.

45
New cards

Account Management (Agency)

The department within an advertising agency responsible for liaison between the agency and the client, ensuring client needs are met and campaigns run smoothly.

46
New cards

Research and Account Planning (Agency)

The department within an advertising agency that gathers primary and secondary data about consumers, markets, and competitors to inform strategy and creative development.

47
New cards

Creative Concepts (Agency)

The department within an advertising agency responsible for developing the ideas, words, and images for an advertisement, including copywriters and art directors.

48
New cards

Advertising Production (Agency)

The department within an advertising agency that manages the physical creation of advertisements, including print and broadcast production.

49
New cards

Media Planning and Buying (Agency)

The department within an advertising agency that identifies and selects media channels to deliver the advertising message to the target audience most effectively and efficiently.

50
New cards

Traffic Management (Agency)

The department within an advertising agency responsible for coordinating all phases of production and ensuring that ads are completed and delivered on time to the correct media outlets.

51
New cards

Client-Agency Relationship

The professional partnership between an advertiser and their advertising agency, crucial for successful campaign development and execution.

52
New cards

Pre-relationship Stage

The initial phase of a client-agency relationship where the agency is considered for the account.

53
New cards

Development Stage

The phase of a client-agency relationship where the agency and client are working together on the first campaign and establishing trust and communication.

54
New cards

Maintenance Stage

The ongoing phase of a client-agency relationship where successful campaigns are executed and the relationship is sustained over time.

55
New cards

Termination Stage

The final phase of a client-agency relationship when the client decides to end services with the agency.

56
New cards

Out-of-Home Media

Advertising media that reaches consumers when they are outside their homes, such as billboards, transit ads, and cinema ads.

57
New cards

Outdoor Advertising

A form of out-of-home media, typically referring to billboards and other large-format displays found along roadsides and in urban areas.

58
New cards

Transit Advertising

A form of out-of-home media placed on or in public transportation vehicles (buses, trains, taxis) or within transportation shelters and stations.

59
New cards

Direct Response Advertising

Advertising that directly solicits a response from the consumer, such as an order, inquiry, or visit, often through mail, email, or infomercials.

60
New cards

Product Life Cycle

The stages a product goes through from its introduction until its eventual withdrawal from the market, including Introduction, Growth, Maturity, and Decline.

61
New cards

Introduction Stage (Product Life Cycle)

The first stage where a new product is launched, with high promotional costs and efforts to build awareness and trial.

62
New cards

Growth Stage (Product Life Cycle)

The stage where sales and profits rise rapidly as the product gains market acceptance and distribution expands.

63
New cards

Maturity Stage (Product Life Cycle)

The stage where sales growth slows or levels off as the product becomes widely adopted, and competition is intense.

64
New cards

Decline Stage (Product Life Cycle)

The final stage where sales and profits fall, often due to technological advances, changing consumer tastes, or increased competition.

65
New cards

Product Positioning

The way a product is designed to be perceived in the marketplace by its target audience relative to its competitors.

66
New cards

Product Differentiation

The process of creating distinguishing features for a product to make it stand out from competitors.

67
New cards

Product Branding

The use of a name, term, sign, symbol, or design, or a combination of these elements, to identify the products of one seller and differentiate them from those of competitors.

68
New cards

Product Packaging

The container or wrapper for a product, which serves to protect, identify, describe, and promote the product.

69
New cards

Direct Distribution

A distribution channel where the manufacturer sells directly to the consumer without intermediaries.

70
New cards

Indirect Distribution

A distribution channel that involves one or more intermediaries (wholesalers, retailers) between the manufacturer and the consumer.

71
New cards

Intensive Distribution

A distribution strategy aiming to place a product in as many outlets as possible.

72
New cards

Selective Distribution

A distribution strategy where a product is sold in a limited number of outlets in a geographic area to maintain image and control.

73
New cards

Personal Communication

Communication that involves direct face-to-face or interactive dialogue between individuals, such as sales calls or customer service interactions.

74
New cards

Nonpersonal Communication

Communication that reaches a broad audience simultaneously through mass media, such as advertising, publicity, or sales promotion.

75
New cards

Utility Marketing

Refers to the product's ability to satisfy both functional needs and symbolic (psychological) wants. It includes Form, Place, Time, and Possession utility.

76
New cards

Form Utility

The value added to a product by changing its physical form to make it more useful to the consumer (e.g., raw materials into a finished product).

77
New cards

Place Utility

The value added to a product by making it available at a location where customers want to buy it.

78
New cards

Time Utility

The value added to a product by making it available when customers want to buy it.

79
New cards

Possession Utility

The value added to a product by making it easier for the customer to take ownership of it, often through financing or convenient purchasing options.

80
New cards

Customers

The individuals or organizations who purchase goods or services from a business.

81
New cards

Markets

Groups of customers for a specific product or service, categorized into consumer, business, government, and transnational markets.

82
New cards

Consumer Markets

Markets consisting of people who buy goods and services for personal use.

83
New cards

Business Markets

Markets consisting of organizations that buy goods and services for use in the production of other products and services or for resale.

84
New cards

Government Markets

Markets consisting of government agencies that buy goods and services to carry out public services.

85
New cards

Transnational Markets

Markets consisting of buyers from foreign countries, including consumers, businesses, and governments.

86
New cards

Marketers

The individuals or organizations responsible for planning and executing the conception, pricing, promotion, and distribution of ideas, goods, and services.

87
New cards

Consumer Behavior

The mental and emotional processes and the physical activities of people who purchase and use goods and services to satisfy needs and wants.

88
New cards

Physiological Screens

The five senses (sight, hearing, touch, taste, smell) that filter incoming information, affecting how consumers perceive ads.

89
New cards

Psychological Screens

The sub-conscious filters applied to incoming information, including needs, wants, attitudes, beliefs, and self-concept, which influence perception.

90
New cards

Classical Conditioning

A theory of learning where an unconditioned stimulus (UCS) associated with a conditioned response (UCR) is paired with a neutral stimulus (CS) until the CS alone elicits the conditioned response (CR).

91
New cards

Operant Conditioning

A theory of learning where behaviors are strengthened or weakened by their consequences (rewards or punishments).

92
New cards

Observational Learning

A theory of learning based on observing and imitating the behaviors of others, often involving attention, retention, reinforcement, motivation, and modeling.

93
New cards

Central Route Processing (Persuasion)

A theory of persuasion where consumers are highly involved in the purchase decision and pay close attention to the product's attributes and benefits, leading to thoughtful consideration.

94
New cards

Peripheral Route Processing (Persuasion)

A theory of persuasion where consumers are not highly involved in the purchase decision and rely on indirect cues like celebrity endorsement, music, or imagery, rather than detailed product information.

95
New cards

Market Segmentation

The process of dividing a broad consumer market into distinct subgroups of consumers who have common needs and characteristics and who respond similarly to a marketing action.

96
New cards

Demographic Segmentation

Dividing a market based on demographic variables such as age, gender, income, education, occupation, family size, and marital status.

97
New cards

Geographic Segmentation

Dividing a market based on geographic units such as nations, states, regions, counties, cities, or neighborhoods.

98
New cards

Psychographic Segmentation

Dividing a market based on consumer personality traits, values, attitudes, interests, lifestyles, and psychological characteristics.

99
New cards

Behavioral Segmentation

Dividing a market based on consumer behavior, such as product usage rate, loyalty status, benefits sought, purchase occasion, and readiness stage.

100
New cards

Culture (Segmentation Input)

The shared beliefs, values, customs, behaviors, and artifacts that characterize a group or society, influencing consumer behavior and segmentation.