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Vocabulary flashcards covering MIL concepts, media evolution, and media languages.
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Media and Information Literacy (MIL)
The ability to access, evaluate, create, and use information and media in a critical and ethical manner.
Media Literacy
Understanding how media works, how it is produced, and how it influences individuals and society.
Information Literacy
Skills to find, assess, and use information effectively for decision-making or problem-solving.
Technology Literacy
The ability to use digital tools and platforms efficiently and responsibly.
Critical Thinking
The ability to analyze messages, recognize bias, propaganda, or misinformation.
Responsible Consumption & Creation
Ethical sharing and production of media content.
Active Citizenship
Empowers people to participate in informed discussions and democratic processes.
Lifelong Learning
Develops adaptability in a constantly changing information landscape.
Access
Finding reliable sources of information.
Analyze
Understanding context, purpose, and audience of a message.
Evaluate
Judging accuracy, reliability, and bias.
Create
Producing content that is clear, accurate, and ethical.
Reflect
Being aware of one’s own media habits and their effects.
Prehistoric Age
Earliest era (before 1700s) with cave paintings, carvings, smoke signals; oral tradition; no formal mass media; information passed face-to-face.
Industrial Age
1700s–1930s period of mass-produced printed materials (press, newspapers, books) and rising literacy.
Electronic Age
1930s–1980s era of radio, television, telephone, and film; faster reach and audio-visual content; information controlled by large media corporations.
New (Information) Age / Digital Age
1980s–present era of internet, social media, smartphones; two-way communication; instant access and global connectivity.
Print Media
Traditional mass communication via printed materials; tangible and portable; information fixed; requires literacy; slower to update.
Broadcast Media
Media transmitted through electronic signals to reach a wide audience; real-time or scheduled; one-way; audio-visual.
New Media
Digital-based communication that allows instant access, interactivity, and user-generated content.
Codes
Systems of signs used to create meaning (visual: colors/images; audio: music/sound; written: captions/text).
Conventions
Accepted ways of organizing and presenting content (e.g., news structure, documentary style, TV show formats).
Messages
The main idea being communicated; explicit (clearly stated) vs implicit (suggested or hidden).
Audience
People who receive and interpret content; interpretation varies by background and experience.
Producers
Individuals or organizations that create and distribute media (journalists, filmmakers, content creators, advertisers).
Other Stakeholders
Groups or entities that influence or regulate media (government agencies, sponsors, media owners, advocacy groups).
Digital Platform
Online platforms enabling two-way communication and user-generated content (e.g., Facebook, YouTube, TikTok, Zoom).