MIL2122 Reference Material

0.0(0)
studied byStudied by 6 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/26

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards covering MIL concepts, media evolution, and media languages.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

27 Terms

1
New cards

Media and Information Literacy (MIL)

The ability to access, evaluate, create, and use information and media in a critical and ethical manner.

2
New cards

Media Literacy

Understanding how media works, how it is produced, and how it influences individuals and society.

3
New cards

Information Literacy

Skills to find, assess, and use information effectively for decision-making or problem-solving.

4
New cards

Technology Literacy

The ability to use digital tools and platforms efficiently and responsibly.

5
New cards

Critical Thinking

The ability to analyze messages, recognize bias, propaganda, or misinformation.

6
New cards

Responsible Consumption & Creation

Ethical sharing and production of media content.

7
New cards

Active Citizenship

Empowers people to participate in informed discussions and democratic processes.

8
New cards

Lifelong Learning

Develops adaptability in a constantly changing information landscape.

9
New cards

Access

Finding reliable sources of information.

10
New cards

Analyze

Understanding context, purpose, and audience of a message.

11
New cards

Evaluate

Judging accuracy, reliability, and bias.

12
New cards

Create

Producing content that is clear, accurate, and ethical.

13
New cards

Reflect

Being aware of one’s own media habits and their effects.

14
New cards

Prehistoric Age

Earliest era (before 1700s) with cave paintings, carvings, smoke signals; oral tradition; no formal mass media; information passed face-to-face.

15
New cards

Industrial Age

1700s–1930s period of mass-produced printed materials (press, newspapers, books) and rising literacy.

16
New cards

Electronic Age

1930s–1980s era of radio, television, telephone, and film; faster reach and audio-visual content; information controlled by large media corporations.

17
New cards

New (Information) Age / Digital Age

1980s–present era of internet, social media, smartphones; two-way communication; instant access and global connectivity.

18
New cards

Print Media

Traditional mass communication via printed materials; tangible and portable; information fixed; requires literacy; slower to update.

19
New cards

Broadcast Media

Media transmitted through electronic signals to reach a wide audience; real-time or scheduled; one-way; audio-visual.

20
New cards

New Media

Digital-based communication that allows instant access, interactivity, and user-generated content.

21
New cards

Codes

Systems of signs used to create meaning (visual: colors/images; audio: music/sound; written: captions/text).

22
New cards

Conventions

Accepted ways of organizing and presenting content (e.g., news structure, documentary style, TV show formats).

23
New cards

Messages

The main idea being communicated; explicit (clearly stated) vs implicit (suggested or hidden).

24
New cards

Audience

People who receive and interpret content; interpretation varies by background and experience.

25
New cards

Producers

Individuals or organizations that create and distribute media (journalists, filmmakers, content creators, advertisers).

26
New cards

Other Stakeholders

Groups or entities that influence or regulate media (government agencies, sponsors, media owners, advocacy groups).

27
New cards

Digital Platform

Online platforms enabling two-way communication and user-generated content (e.g., Facebook, YouTube, TikTok, Zoom).