Introduction to Information and Communication Technology

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/35

flashcard set

Earn XP

Description and Tags

Fundamental concepts of Information and Communication Technology (ICT), including web evolution, web trends, online safety, and internet threats.

Last updated 10:47 PM on 8/12/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

36 Terms

1
New cards

Information and Communication Technology (ICT)

An array of technologies and applications that integrate telecommunications and computer networks to enable the transmission, processing, and storage of data.

2
New cards

Digital Native

A person born or brought up during the age of digital technology and therefore familiar with computers and the Internet from an early age.

3
New cards

Hashtag (#)

A symbol used to categorize posts on websites.

4
New cards

Online Platform

Technologies grouped as a base upon which other applications, processes, or technologies are developed.

5
New cards

Online Content

The textual, visual, or aural content encountered as part of the user experience on websites, including text, images, sounds, videos, and animations.

6
New cards

Online Websites

A collection of related web pages, including multimedia content, typically identified with a common domain name and published on at least one web server.

7
New cards

Netiquette

Short for network etiquette; it refers to the online manners or the proper manner of communication in the online environment.

8
New cards

Incognito

A browser feature for private browsing that hides search history but does not completely hide the user from web trackers.

9
New cards

World Wide Web (WWW)

The system proposed by Tim Berners-Lee in 19891989 that enables access to hypertext documents and other files over the internet.

10
New cards

Static Web Page

Also known as a flat or stationary page; it is a web page that is as is and cannot be manipulated by the user, providing the same content to all users.

11
New cards

Web 2.0

The evolution of Web 1.0 that includes dynamic web pages, allowing users to interact, comment, and create accounts.

12
New cards

Semantic Web

A movement led by the World Wide Web Consortium (W3C) that encourages inclusion of semantic content to help machines understand user preferences for faster content delivery.

13
New cards

Technological Convergence

The synergy of technological advancements to work on a similar goal or task.

14
New cards

Social Media

Websites, applications, or online channels that enable users to create, co-create, discuss, modify, and exchange user-generated content.

15
New cards

Social Networks

Sites like Facebook or Google+ that allow users to connect with others sharing similar interests or backgrounds.

16
New cards

Bookmarking Sites

Sites that allow users to store and manage links to various websites and resources, such as Pinterest.

17
New cards

Social News

Sites that allow users to post their own news items or links to other sources, such as Reddit, Digg, or Quora.

18
New cards

Media Sharing

Sites like YouTube, Instagram, and Flickr that allow users to upload and share images, music, and video.

19
New cards

Microblogging

Sites focusing on short updates from the user, such as Twitter and Tumblr.

20
New cards

Blogs and Forums

Websites that allow users to post their own content, such as WordPress, Medium, or Blogger.

21
New cards

Mobile Technologies

Devices like smartphones and tablets capable of high-speed internet using 4GLTE4G-LTE or 5G5G networking.

22
New cards

Assistive Media

A nonprofit service designed to help people with visual and reading impairments through a database of audio recordings.

23
New cards

Artificial Intelligence (AI)

A method of making a computer, robot, or software think intelligently by studying human brain patterns and cognitive processes.

24
New cards

Robotics

The design, construction, and use of machines to perform tasks traditionally done by humans, especially in repetitive or hazardous environments.

25
New cards

Metaverse

An immersive, persistent three-dimensional virtual realm merging the physical and digital worlds where users can interact in real time.

26
New cards

Malware

Short for malicious software; a category of software intended to damage or disable computers.

27
New cards

Virus

A malicious program designed to replicate itself and transfer between computers through the Internet or data storage like flash drives.

28
New cards

Worm

A malicious program that spreads across computer networks independently, such as the ILOVEYOU (Love Bug) worm.

29
New cards

Trojan

A malicious program disguised as a useful program that leaves a PC unprotected for hackers once installed.

30
New cards

Rogue Security Software

A type of Trojan that tricks users into paying for security software that does not actually protect the computer.

31
New cards

Spyware

A program that runs in the background to monitor user activity and typing, often using keylogging.

32
New cards

Keyloggers

Tools used to record the keystrokes of users to steal information like emails and messages.

33
New cards

Adware

A program designed to send advertisements to users, usually in the form of pop-ups.

34
New cards

Spam

Unwanted email mostly from bots or advertisers that can be used to send malware.

35
New cards

Phishing

An attempt to acquire sensitive personal information like passwords and credit card details by masquerading as a trustworthy entity in an email.

36
New cards

Pharming

A complicated way of phishing that exploits the Domain Name Service (DNS) system.