MIL PRACTICE SET

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kill me dawg

Last updated 10:14 PM on 9/24/24
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49 Terms

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Communication

A two-way process of exchanging ideas, thoughts, feelings, and emotions that can lead to understanding.

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Sender

The person or entity that initiates communication by encoding and sending a message.

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Receiver

The person or audience that decodes and interprets the message from the sender.

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Message

The actual content or information being communicated, which can be verbal, nonverbal, or written.

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Channel

The medium through which the message is transmitted, such as spoken words, text, or social media.

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Noise

Any interference that distorts or blocks the clarity of the message, including physical, psychological, or semantic noise.

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Feedback

The response from the receiver that indicates whether the message was understood correctly.

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Verbal Communication

Communication that uses words to convey messages or information.

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Oral Communication

A sub-type of verbal communication that uses spoken words.

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Written Communication

A sub-type of verbal communication that uses printed signs and symbols.

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Non-Verbal Communication

Communication that does not use words to convey messages or information.

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Kinesics

The language of body movements in non-verbal communication.

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Haptics

The language of touch in non-verbal communication.

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Proxemics

The language of space in non-verbal communication.

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Chronemics

The language of time in non-verbal communication.

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Olfactics

The language of smell in non-verbal communication.

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Artefactual

The language of objects

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Physical Appearance

The language of presenting oneself in non-verbal communication.

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Speed and Reach

The ability of media to transmit messages quickly across vast distances.

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Globalization of Information

The facilitation of global information flow by media, fostering idea exchange.

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Diversity of Information

The availability of various information sources providing different perspectives.

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Framing

The way information is presented, influencing audience perception.

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Social and Cultural Impact

The role of media in shaping societal norms, values, and public opinion.

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Interactive Communication

Two-way communication allowing audience engagement through comments and shares.

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Misinformation

False or misleading information spread through media.

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Political and Social Movement

The use of media to organize and promote political and social causes.

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Media And Info Literacy

The ability to critically access, evaluate, and use media and information.

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Information Literacy

The ability to know when there is a need for information and to use it effectively.

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Technology Literacy

The ability to use technology tools responsibly and effectively for information management.

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Watchdog

The role of media in checking those in power, such as governments and corporations.

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Entertainment

The function of media to provide content that amuses and engages the public.

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Public Forum

Media as a space for public discussion and debate.

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Responsible Media User

A media user who is curious, knowledgeable, objective, and ethical.

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Evolution of Media

The historical progression from pre-historic to information age media.

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Print Media

Media consisting of paper and ink, traditionally mechanical.

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Broadcast Media

Media that reaches audiences using airwaves.

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New Media

Content organized and distributed on digital platforms.

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Media Convergence

The co-existence of traditional and new media, allowing content flow across platforms.

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Indigenous Media

Media expressions conceptualized and produced by indigenous people.

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Cybercrime

Criminal activities carried out using computers or the internet.

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R.A. NO. 10175

The Cybercrime Prevention Act of 2012 in the Philippines.

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Intellectual Property

Legal protection for original works created by individuals.

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Plagiarism

Passing off someone else's work as one's own without acknowledgment.

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Hacking

Modifying or altering computer software and hardware for unauthorized purposes.

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Phishing

Attempting to obtain sensitive information by disguising as a trustworthy entity.

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Cyberbullying

Bullying that occurs online through electronic technology.

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Defamation

False statements that damage a person's reputation, including libel and slander.

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is a false statement in written form that destroys a person’s reputation.

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Cyberlibel

refers to the act of defaming or damaging someone's reputation using electronic means, such as the internet, social media platforms, or other digital communication channels