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Consumer Problem
A consumer 'problem' is a misalignment/discrepancy between the desired state and the perception of the actual state.
Innate/Primary Needs
Biological, conscious needs.
Acquired/Secondary Needs
Psychological, learned, often unconscious needs.
Motivation
The level of drive determined by the size of the 'gap' and the problem's relative importance.
Positive Motivation
Motivation that drives a consumer towards an approach goal.
Negative Motivation
Motivation that drives a consumer towards an avoidance goal.
Maslow's Pyramid
A hierarchical classification of needs positing that higher-order needs emerge as lower needs are fulfilled.
Limitations of Maslow's Pyramid
The theory cannot be tested, is inadequate for understanding heroic and altruistic behaviors, and cannot predict an individual's dominant need at any one time.
Classic Consumer Decision Model
Assumes a linear, step-by-step process: Problem Recognition → Search → Evaluation → Post-Purchase.
Habitual Decision Making
A low involvement decision-making process where consumers skip search/evaluation due to post-purchase satisfaction/repeat behavior.
Emergency Problems
Unexpected problems that cannot be postponed and may force a sudden choice.
Contextual Factors
Momentary situation/environmental factors that can impact decision-making.
Decision Heuristics
Mental 'rules-of-thumb' used for effortless and speedy judgment.
Compensatory Rules
Negative evaluations on one criterion can be offset by positives (cost/benefit analysis).
Non-Compensatory Rules
Poor performance on one criterion cannot be compensated for (immediate rejection/one strike and out).
Evoked Set
The choices considered by consumers when making a decision.
Post-Purchase Dissonance
Anxiety over whether the correct decision was made.
Post-Purchase Regret
Feeling that a wrong decision was made.
Disconfirmation Paradigm
Satisfaction/Dissatisfaction is measured by performance vs. expectation.
Feedback Loop
Outcomes that impact future purchase decisions, potentially moving a brand from the accepted set to the inept set.
Attribution
Perceived cause of outcome, where favorable outcomes are attributed to self and unfavorable to others/circumstances.
Cultural Meaning Transfer
Meaning flows between the Culturally Constituted World (source), the Consumer Good, and the Individual Consumer.
Cultural Categories
Ways of dividing the world, e.g., age, gender.
Cultural Principles
Values/ideas used to interpret categories.
Instruments of Meaning Transfer
Advertising Systems and Fashion Systems that facilitate the transfer of meaning.
Consumer Rituals
Symbolic activities in fixed, repeatable sequences that transfer meaning to the consumer.
Exchange Ritual
Gift-giving, where context is infused with meaning.
Possession Ritual
Claiming advertised properties to confirm/enhance identity.
Divestment Ritual
Cleansing the product of previously held meaning before disposal.
Reference Groups
A person (real or fictitious) who influences the attitudes, behavior, standards, and values of others.
Associative Reference Group
In-group, family/friends.
Aspirational Reference Group
Groups one wants to emulate, e.g., opinion leaders.
Dissociative Reference Group
Out-groups one avoids association with.
Three Types of Influence
Informational, Utilitarian, and Value Expressive.
Social Stratification
Organizes inequality into hierarchical societal ranks.
Status Symbols
Often luxury items that enhance self-image and standing.
Patricians
The wealthy who use quiet signals to signal to each other.
Parvenus
Nouveau riche who use loud signals to associate with 'haves' and dissociate from 'have-nots'.
Bourdieu's Capital Types
Economic (money), Social (networks/relationships), and Cultural (embodied manners, knowledge of cultural goods).
Habitus
The regularities of behavior associated with social structures.
Freudian Personality
Results from the conflict between the Id (instincts/pleasure), the Superego (restrictions/morals), and the Ego (conscious self-control).
Neo-Freudian Personality
Suggests social relationships are fundamental.
Neo-Freudian
Suggests social relationships are fundamental.
Horney's CAD theory
Classifies types: Compliant, Aggressive, Detached.
Trait Theory
Defines personality by enduring, distinguishing traits.
Relevance of Personality Traits
Enable specific segmentation and targeting strategies.
Critique of Neo-Freudian
Often criticized for not accounting for consumption undertaken individually.
Application of Trait Theory
Consumers high on innovativeness are likely to be the first to try new products.
Belk (1988): The Extended Self
The close relationship between a consumer's self-concept and their possessions.
Possessions and Identity
Help consumers define, confirm, or extend their identity.
Application of Incorporation
Consumers incorporate possessions via Using it, Creating it, and Knowing it.
Implication of Loss of Possessions
Can be traumatic.
Consumer Perception Process
The process by which an individual receives, selects, and interprets stimuli to form meaningful and coherent pictures of the world.
Sub-processes of Perception
Exposure, Attention, and Interpretation.
Just-Noticeable Difference (JND)
The minimum difference that can be detected between two stimuli.
Weber's Law
Dictates that the stronger the first stimulus, the greater the change needed for consumers to notice.
Intrinsic Cues
Physical characteristics of a product.
Extrinsic Cues
External to the product, like price/brand image.
Cognitive Theories of Learning
Focus on complex mental processing and problem-solving.
Iconic Rote Learning
Memorizing associations via repetition.
Vicarious/Observational Learning
Observing others' actions/outcomes.
Behavioral Theories (Stimulus-Response)
Assumes learning results from observable responses to external stimuli.
Classical Conditioning
Involves Repetition, Generalization, and Discrimination.
Operant Conditioning
Learning through trial and error/reinforcement.
Attitudes
A learned predisposition to behave consistently favorably or unfavorably toward an object.
Cognitive Dissonance
The discomfort of holding conflicting beliefs.
Theory of Planned Behavior (TPB)
An attitudinal model built on the idea that intentions lead to behaviors.
Perceived Behavioral Control
The consumer's perception of their ability or access to resources required to perform the behavior.
Semiotics (Floch 1998)
The analysis of any system of signs aimed at decoding processes of signification.
Polysemy
Multiple meanings concurrently.
Synchronic Polysemy
Targets multiple segments at once.
Diachronic Polysemy
Promotes multiple attributes over time.