Consumer Behavior: Decision Processes, Social Influence, and Psychological Theories

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72 Terms

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Consumer Problem

A consumer 'problem' is a misalignment/discrepancy between the desired state and the perception of the actual state.

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Innate/Primary Needs

Biological, conscious needs.

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Acquired/Secondary Needs

Psychological, learned, often unconscious needs.

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Motivation

The level of drive determined by the size of the 'gap' and the problem's relative importance.

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Positive Motivation

Motivation that drives a consumer towards an approach goal.

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Negative Motivation

Motivation that drives a consumer towards an avoidance goal.

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Maslow's Pyramid

A hierarchical classification of needs positing that higher-order needs emerge as lower needs are fulfilled.

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Limitations of Maslow's Pyramid

The theory cannot be tested, is inadequate for understanding heroic and altruistic behaviors, and cannot predict an individual's dominant need at any one time.

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Classic Consumer Decision Model

Assumes a linear, step-by-step process: Problem Recognition → Search → Evaluation → Post-Purchase.

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Habitual Decision Making

A low involvement decision-making process where consumers skip search/evaluation due to post-purchase satisfaction/repeat behavior.

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Emergency Problems

Unexpected problems that cannot be postponed and may force a sudden choice.

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Contextual Factors

Momentary situation/environmental factors that can impact decision-making.

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Decision Heuristics

Mental 'rules-of-thumb' used for effortless and speedy judgment.

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Compensatory Rules

Negative evaluations on one criterion can be offset by positives (cost/benefit analysis).

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Non-Compensatory Rules

Poor performance on one criterion cannot be compensated for (immediate rejection/one strike and out).

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Evoked Set

The choices considered by consumers when making a decision.

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Post-Purchase Dissonance

Anxiety over whether the correct decision was made.

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Post-Purchase Regret

Feeling that a wrong decision was made.

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Disconfirmation Paradigm

Satisfaction/Dissatisfaction is measured by performance vs. expectation.

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Feedback Loop

Outcomes that impact future purchase decisions, potentially moving a brand from the accepted set to the inept set.

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Attribution

Perceived cause of outcome, where favorable outcomes are attributed to self and unfavorable to others/circumstances.

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Cultural Meaning Transfer

Meaning flows between the Culturally Constituted World (source), the Consumer Good, and the Individual Consumer.

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Cultural Categories

Ways of dividing the world, e.g., age, gender.

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Cultural Principles

Values/ideas used to interpret categories.

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Instruments of Meaning Transfer

Advertising Systems and Fashion Systems that facilitate the transfer of meaning.

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Consumer Rituals

Symbolic activities in fixed, repeatable sequences that transfer meaning to the consumer.

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Exchange Ritual

Gift-giving, where context is infused with meaning.

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Possession Ritual

Claiming advertised properties to confirm/enhance identity.

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Divestment Ritual

Cleansing the product of previously held meaning before disposal.

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Reference Groups

A person (real or fictitious) who influences the attitudes, behavior, standards, and values of others.

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Associative Reference Group

In-group, family/friends.

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Aspirational Reference Group

Groups one wants to emulate, e.g., opinion leaders.

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Dissociative Reference Group

Out-groups one avoids association with.

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Three Types of Influence

Informational, Utilitarian, and Value Expressive.

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Social Stratification

Organizes inequality into hierarchical societal ranks.

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Status Symbols

Often luxury items that enhance self-image and standing.

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Patricians

The wealthy who use quiet signals to signal to each other.

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Parvenus

Nouveau riche who use loud signals to associate with 'haves' and dissociate from 'have-nots'.

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Bourdieu's Capital Types

Economic (money), Social (networks/relationships), and Cultural (embodied manners, knowledge of cultural goods).

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Habitus

The regularities of behavior associated with social structures.

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Freudian Personality

Results from the conflict between the Id (instincts/pleasure), the Superego (restrictions/morals), and the Ego (conscious self-control).

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Neo-Freudian Personality

Suggests social relationships are fundamental.

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Neo-Freudian

Suggests social relationships are fundamental.

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Horney's CAD theory

Classifies types: Compliant, Aggressive, Detached.

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Trait Theory

Defines personality by enduring, distinguishing traits.

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Relevance of Personality Traits

Enable specific segmentation and targeting strategies.

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Critique of Neo-Freudian

Often criticized for not accounting for consumption undertaken individually.

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Application of Trait Theory

Consumers high on innovativeness are likely to be the first to try new products.

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Belk (1988): The Extended Self

The close relationship between a consumer's self-concept and their possessions.

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Possessions and Identity

Help consumers define, confirm, or extend their identity.

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Application of Incorporation

Consumers incorporate possessions via Using it, Creating it, and Knowing it.

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Implication of Loss of Possessions

Can be traumatic.

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Consumer Perception Process

The process by which an individual receives, selects, and interprets stimuli to form meaningful and coherent pictures of the world.

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Sub-processes of Perception

Exposure, Attention, and Interpretation.

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Just-Noticeable Difference (JND)

The minimum difference that can be detected between two stimuli.

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Weber's Law

Dictates that the stronger the first stimulus, the greater the change needed for consumers to notice.

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Intrinsic Cues

Physical characteristics of a product.

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Extrinsic Cues

External to the product, like price/brand image.

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Cognitive Theories of Learning

Focus on complex mental processing and problem-solving.

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Iconic Rote Learning

Memorizing associations via repetition.

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Vicarious/Observational Learning

Observing others' actions/outcomes.

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Behavioral Theories (Stimulus-Response)

Assumes learning results from observable responses to external stimuli.

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Classical Conditioning

Involves Repetition, Generalization, and Discrimination.

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Operant Conditioning

Learning through trial and error/reinforcement.

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Attitudes

A learned predisposition to behave consistently favorably or unfavorably toward an object.

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Cognitive Dissonance

The discomfort of holding conflicting beliefs.

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Theory of Planned Behavior (TPB)

An attitudinal model built on the idea that intentions lead to behaviors.

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Perceived Behavioral Control

The consumer's perception of their ability or access to resources required to perform the behavior.

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Semiotics (Floch 1998)

The analysis of any system of signs aimed at decoding processes of signification.

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Polysemy

Multiple meanings concurrently.

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Synchronic Polysemy

Targets multiple segments at once.

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Diachronic Polysemy

Promotes multiple attributes over time.