AICE Media Unit II Review

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Last updated 9:06 PM on 9/4/26
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98 Terms

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Media language

How a media text uses technical elements, forms, and conventions to convey meaning to an audience

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Semiotic analysis

The study of signs, where anything in a media text can be a sign

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Technical elements

The micro elements of media creation, including sound, cinematography, editing, and mise-en-scène

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Streaming service

An online entertainment provider, such as Netflix, Apple TV, or Prime Video

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Rule of thirds

A way of composing visual images using a specific grid format

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Soundscape

Different sound recordings mixed together to create a multi-layered soundtrack

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Diegesis

The fictional or story world that the characters inhabit

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Diegetic sound

Sound within the fictional world that the characters can hear

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Non-diegetic sound

Sound placed outside the fictional world to enhance audience response, which characters cannot hear

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Synchronous sound

Sounds that match the visible on-screen action

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Asynchronous sound

Sounds that lack a visible source or don't match on-screen action

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Continuity systems

Editing systems where time and space remain chronological

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Non-continuity systems

Editing systems where time and space are disrupted

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Roland Barthes

Theorist who focused on semiology, structuralism, and culturally dependent signs

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Stuart Hall

Theorist who developed the encoding and decoding model

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Denotation

The literal, surface-level description of a sign

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Connotation

The signified; the deeper meanings and cultural associations we make from a sign

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Establishing shot

A shot that sets the scene

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Master shot

A shot that shows the wider context of a scene, often overlapping with an establishing shot

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Aerial shot

A shot taken from a high altitude to show a wide area

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Long shot

A shot that shows the entire subject or character and their surroundings

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Wide shot

A shot that shows a broad view of the setting and subjects

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Mid shot

A shot that frames a character from the waist up

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Two shot

A shot that specifically frames a pair of subjects

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Close-up

A shot that emphasizes emotion or detail of a subject's face or an object

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Point of View (POV)

A shot that places the audience in the character's perspective

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Over the shoulder shot

A shot that links two subjects, often used during dialogue

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High-angle

A camera angle that looks down on a subject, often to diminish them

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Low-angle

A camera angle that looks up at a subject, often to empower them

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Canted/Dutch angle

A tilted camera angle used to create disorientation

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Pan

A camera movement that sweeps horizontally across a scene

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Whip pan

A rapid horizontal camera movement that creates a motion blur

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Tilt

A camera movement that sweeps vertically

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Zoom

Changing the focal length to make the subject appear closer

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Reverse zoom

Changing the focal length to make the subject appear further away

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Steadicam

A stabilizing mount for a motion picture camera to create smooth movement

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Dolly

A wheeled cart used to create smooth horizontal camera movements

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Tracking

Moving the camera alongside the subject, often on rails

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Crane/Helicopter/Drone

Equipment used to achieve high-altitude or sweeping camera movements

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Handheld

Shooting with the camera in hand, often creating a shaky, raw effect

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Open frame

A composition where action exists off-screen

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Closed frame

A composition where all relevant action is contained within the frame

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Depth of field

The distance between the nearest and furthest elements in a scene that appear sharp

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Shallow focus

A focus technique that blurs the background to isolate the subject

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Standard focus

A typical focus range keeping the main subjects clear

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Deep focus

A focus technique that keeps everything in the foreground and background sharp

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Focus pull

A dynamic shift in attention from one subject to another by changing focus

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Sound effects

Artificially created or enhanced sounds used in media

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Sound motif

Specific audio associated with a character, idea, or theme

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Sound bridge

Audio that links two scenes together by carrying over from one to the next

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Dialogue

Spoken conversation between characters

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Homodiegetic voiceover

Narration by a character within the story world

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Autodiegetic voiceover

Narration specifically by the protagonist of the story

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Sound mixing

The process of balancing audio levels to create a realistic sound perspective

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Sound perspective

The apparent distance of a sound source

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Score

Original music written specifically to accompany a film

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Incidental music

Background music used to create mood or atmosphere

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Themes

Recurring musical pieces associated with specific elements of the text

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Stings

Short, dramatic musical cues used for punctuation or emphasis

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Ambient sound

Background noise present in a location

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Melodic music

Music that is pleasant-sounding and harmonious

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Discordant music

Music that is harsh and lacks harmony

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Contrapuntal sound

Sound or music that deliberately contrasts with the visual mood

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Production design

Encompasses location/setting, costume/make-up, and set design/props

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Location/setting

Where the scene takes place

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Costume/make-up

Clothing and cosmetics used to define characters

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Set design/properties (props)

Objects and scenery used to establish the visual world

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Culturally dependent color

Using specific colors that carry cultural significance for thematic impact

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Body language

Non-verbal communication through physical behavior

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Proxemics

The spatial distance between characters

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Blocking

The calculated movement of actors within the frame

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High-key lighting

Bright, even illumination with few shadows

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Low-key lighting

Illumination that creates heavy shadows and contrast

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Chiaroscuro

A lighting technique utilizing strong contrasts between light and dark

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Key lighting

The main source of illumination highlighting the subject

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Natural lighting

Relying entirely on available environmental light

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Straight cut

An instantaneous transition from one shot to another

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Shot/reverse shot

An editing technique often used for dialogue, switching back and forth between subjects

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180-degree rule

A guideline keeping the camera on one side of an imaginary axis to maintain spatial consistency

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Eyeline match

An editing cut that shows what a character is looking at

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Graphic match

A cut that links two shots via matching visual shapes or compositions

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Action match

Cutting from one shot to another on continuous movement

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Jump cut

A jarring cut that disrupts the flow of time or space

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Crosscutting/Parallel editing

Cutting between two or more simultaneous events in different locations

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Cutaway

A shot of a secondary action happening in the same scene

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Insert

A close-up detail shot of an object or action

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Short take

A shot of short duration, often used to create a fast pace

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Long take

A shot of long duration, often used to build tension or immersion

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Dissolve

A transition fading one image into another

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Fade-in/fade-out

A transition from or to a solid color (usually black or white)

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Wipe

A transition where one shot replaces another by sliding across the screen

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Superimposition

Layering two or more images over each other simultaneously

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Ellipsis

An editing technique used to compress time or skip unnecessary events

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Slow motion

Playing footage slower than real-time to emphasize action or emotion

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Visual Effects (VFX)

Special effects added in post-production

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CGI

Computer-Generated Imagery

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Compositing

Combining visual elements from separate sources (e.g., using blue/green screens)

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Performance motion capture

Recording the movement of actors to animate digital character models