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Media language
How a media text uses technical elements, forms, and conventions to convey meaning to an audience
Semiotic analysis
The study of signs, where anything in a media text can be a sign
Technical elements
The micro elements of media creation, including sound, cinematography, editing, and mise-en-scène
Streaming service
An online entertainment provider, such as Netflix, Apple TV, or Prime Video
Rule of thirds
A way of composing visual images using a specific grid format
Soundscape
Different sound recordings mixed together to create a multi-layered soundtrack
Diegesis
The fictional or story world that the characters inhabit
Diegetic sound
Sound within the fictional world that the characters can hear
Non-diegetic sound
Sound placed outside the fictional world to enhance audience response, which characters cannot hear
Synchronous sound
Sounds that match the visible on-screen action
Asynchronous sound
Sounds that lack a visible source or don't match on-screen action
Continuity systems
Editing systems where time and space remain chronological
Non-continuity systems
Editing systems where time and space are disrupted
Roland Barthes
Theorist who focused on semiology, structuralism, and culturally dependent signs
Stuart Hall
Theorist who developed the encoding and decoding model
Denotation
The literal, surface-level description of a sign
Connotation
The signified; the deeper meanings and cultural associations we make from a sign
Establishing shot
A shot that sets the scene
Master shot
A shot that shows the wider context of a scene, often overlapping with an establishing shot
Aerial shot
A shot taken from a high altitude to show a wide area
Long shot
A shot that shows the entire subject or character and their surroundings
Wide shot
A shot that shows a broad view of the setting and subjects
Mid shot
A shot that frames a character from the waist up
Two shot
A shot that specifically frames a pair of subjects
Close-up
A shot that emphasizes emotion or detail of a subject's face or an object
Point of View (POV)
A shot that places the audience in the character's perspective
Over the shoulder shot
A shot that links two subjects, often used during dialogue
High-angle
A camera angle that looks down on a subject, often to diminish them
Low-angle
A camera angle that looks up at a subject, often to empower them
Canted/Dutch angle
A tilted camera angle used to create disorientation
Pan
A camera movement that sweeps horizontally across a scene
Whip pan
A rapid horizontal camera movement that creates a motion blur
Tilt
A camera movement that sweeps vertically
Zoom
Changing the focal length to make the subject appear closer
Reverse zoom
Changing the focal length to make the subject appear further away
Steadicam
A stabilizing mount for a motion picture camera to create smooth movement
Dolly
A wheeled cart used to create smooth horizontal camera movements
Tracking
Moving the camera alongside the subject, often on rails
Crane/Helicopter/Drone
Equipment used to achieve high-altitude or sweeping camera movements
Handheld
Shooting with the camera in hand, often creating a shaky, raw effect
Open frame
A composition where action exists off-screen
Closed frame
A composition where all relevant action is contained within the frame
Depth of field
The distance between the nearest and furthest elements in a scene that appear sharp
Shallow focus
A focus technique that blurs the background to isolate the subject
Standard focus
A typical focus range keeping the main subjects clear
Deep focus
A focus technique that keeps everything in the foreground and background sharp
Focus pull
A dynamic shift in attention from one subject to another by changing focus
Sound effects
Artificially created or enhanced sounds used in media
Sound motif
Specific audio associated with a character, idea, or theme
Sound bridge
Audio that links two scenes together by carrying over from one to the next
Dialogue
Spoken conversation between characters
Homodiegetic voiceover
Narration by a character within the story world
Autodiegetic voiceover
Narration specifically by the protagonist of the story
Sound mixing
The process of balancing audio levels to create a realistic sound perspective
Sound perspective
The apparent distance of a sound source
Score
Original music written specifically to accompany a film
Incidental music
Background music used to create mood or atmosphere
Themes
Recurring musical pieces associated with specific elements of the text
Stings
Short, dramatic musical cues used for punctuation or emphasis
Ambient sound
Background noise present in a location
Melodic music
Music that is pleasant-sounding and harmonious
Discordant music
Music that is harsh and lacks harmony
Contrapuntal sound
Sound or music that deliberately contrasts with the visual mood
Production design
Encompasses location/setting, costume/make-up, and set design/props
Location/setting
Where the scene takes place
Costume/make-up
Clothing and cosmetics used to define characters
Set design/properties (props)
Objects and scenery used to establish the visual world
Culturally dependent color
Using specific colors that carry cultural significance for thematic impact
Body language
Non-verbal communication through physical behavior
Proxemics
The spatial distance between characters
Blocking
The calculated movement of actors within the frame
High-key lighting
Bright, even illumination with few shadows
Low-key lighting
Illumination that creates heavy shadows and contrast
Chiaroscuro
A lighting technique utilizing strong contrasts between light and dark
Key lighting
The main source of illumination highlighting the subject
Natural lighting
Relying entirely on available environmental light
Straight cut
An instantaneous transition from one shot to another
Shot/reverse shot
An editing technique often used for dialogue, switching back and forth between subjects
180-degree rule
A guideline keeping the camera on one side of an imaginary axis to maintain spatial consistency
Eyeline match
An editing cut that shows what a character is looking at
Graphic match
A cut that links two shots via matching visual shapes or compositions
Action match
Cutting from one shot to another on continuous movement
Jump cut
A jarring cut that disrupts the flow of time or space
Crosscutting/Parallel editing
Cutting between two or more simultaneous events in different locations
Cutaway
A shot of a secondary action happening in the same scene
Insert
A close-up detail shot of an object or action
Short take
A shot of short duration, often used to create a fast pace
Long take
A shot of long duration, often used to build tension or immersion
Dissolve
A transition fading one image into another
Fade-in/fade-out
A transition from or to a solid color (usually black or white)
Wipe
A transition where one shot replaces another by sliding across the screen
Superimposition
Layering two or more images over each other simultaneously
Ellipsis
An editing technique used to compress time or skip unnecessary events
Slow motion
Playing footage slower than real-time to emphasize action or emotion
Visual Effects (VFX)
Special effects added in post-production
CGI
Computer-Generated Imagery
Compositing
Combining visual elements from separate sources (e.g., using blue/green screens)
Performance motion capture
Recording the movement of actors to animate digital character models