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32 vocabulary-style flashcards covering the concepts of group dynamics, social norms, development stages, team roles, and decision-making processes from the Module 12 lecture.
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Formal groups
Groups established by the organization to pursue specific goals.
Informal groups
Groups that develop apart from the official organizational structure and often form among those working in close proximity or who interact frequently.
Descriptive norms
Shared expectations about what people actually do or think within a group.
Prescriptive norms
Shared expectations about what people should do or think within a group.
Cultural tightness
A characteristic of strong cultures featuring clearer norms and greater consequences for deviating from those norms.
Roles
A set of behaviors expected of a person who occupies a particular position in a group or organization.
Role concept
The perception of the various situational forces acting on a person within a group.
Role differentiation
The process by which a group or organization establishes distinct roles for various group or organization members.
Relationship conflict
Conflict that is focused on interpersonal relationships.
Task conflict
Conflict involving different ideas, beliefs, or viewpoints regarding the work.
Process conflict
Conflict specifically concerning how the work should be done.
Cohesion
The strength of group members’ motivation to maintain membership in the group.
Forming
The first stage of group development where members get acquainted and interactions are polite, tentative, and exploratory.
Storming
The second stage of group development characterized by disagreement, questioning, and the emergence of conflict.
Norming
The third stage of group development where unity is established, trust increases, and roles and standards develop.
Performing
The fourth stage of group development where members become focused on productivity and goal achievement with high task orientation.
Adjourning
The final stage of group development where roles are terminated and members become much less dependent on one another.
Social Loafing
The reduction in individual effort that occurs when people work in groups.
Free riding
Occurs when employees perceive their efforts are not necessary to enjoy a group’s success and rewards.
Sucker effect
A phenomenon where members reduce their effort because they decide they will no longer be a 'sucker' by doing more than others.
Brainstorming
A technique where all members of a group generate potential solutions, which works best when there is no fear of criticism.
Electronic brainstorming
The use of technology to facilitate the brainstorming process, which allows anonymity and reduces production blocking.
Taskwork
The task-oriented aspects of work within a team.
Teamwork
The process-oriented aspects of work within a team.
Team Role Experience and Orientation (TREO)
A self-report assessment containing 45 items that measures orientations and behavioral predispositions to help identify fitting team roles.
Organizer
A team role for someone who structures the team's activities and keeps track of accomplishments relative to goals and timelines.
Doer
A team role for someone who willingly takes on tasks, meets deadlines, and can be counted on to ensure the team's success.
Challenger
A team role for someone who pushes the team to explore all aspects of a situation and is comfortable debating and critiquing solutions.
Innovator
A team role for someone who regularly generates new and creative ideas, strategies, and approaches.
Team Builder
A team role for someone who helps establish norms and maintains a positive work atmosphere by calming stressed members and motivating others.
Connector
A team role for someone who bridges and connects the team with people, groups, or stakeholders outside of the team.
Groupthink
A mode of thinking where the desire to agree in a cohesive group overrides the realistic appraisal of alternative choices, historically seen in the Bay of Pigs (1961) and the Space Shuttle Challenger (1986).