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Sound Crew
The group that generates and controls a movie's sound physically, manipulating its properties to produce the effects that the director desires.
Sound design
the art of creating the sound for a film
boom
A pole-like mechanical device used to position the microphone outside the camera frame but as close as possible to speaking actors
double-system recording
the standard technique of recording film sound on a medium separate from the picture.
Foley Artist
person responsible for creating sound effects
dailies
synchronized picture/sound work prints of a day's shooting
outtakes
any footage that will not be used
Automatic Dialogue Replacement (ADR)
A sophisticated computer process for synching dialogue rerecorded in postproduction to the moving lips of actors on screen (looping)
Mixing
the process of adjusting relative volume of multiple sound tracks , and then combining those tracks onto one composite sound track that is synchronous with the picture.
pitch
a tone's experienced highness or lowness; depends on frequency
Frequency
the number of complete wavelengths that pass a point in a given time
Loudness
a sound's intensity
Amplitude
the degree of motion of air (or other medium) within a sound wave
quality
the complexity of a sound, which is defined by its harmonic content
harmonic content
the wavelengths that make up a sound
fidelity
a sound's faithfulness (or unfaithfulness) to its source
digetic sound
sound that originates from a source within the film's world-it's heard by the movie's audience and the characters
non-digetic sound
sound that comes from a source outside of the film's world- it can only be heard by the audience
on-screen sound
emanates from a source that we can see
off-screen sound
sound that originates from a source that we cannot see but assume nonetheless to be part of the story world
simultaneous sound
diegetic sound that is represented as occurring at the same time in the story as the image it accompanies
nonsimultaneous sound
Diegetic sound that comes from a source in time either earlier or later than the images it accompanies.
asynchronous sound
Sound that intentionally exploits a discrepancy between a presented sound and the images and actions on screen
internal sound
occurs whenever we hear what we assume are the thoughts of a character within a scene
interior monologue
A variation on the mental, subjective point of view of an individual character that allows us to see the character and hear his or her thoughts in their own voice, even though the character's lips don't move.
external sound
comes from a place within the world of the story, and we assume that it is heard by the characters in that world
Dialogue
speech of characters who are either visible on screen or speaking off screen
Narration
the act of telling the story of the film
ambient sound
sound that seems to the viewer to emanate from the ambience (background) of the setting or environment being filmed, either recorded during production or added during postproduction
sound effects
all sounds artificially created for the sound track that have a definite function in telling the story
Foley sounds
sounds that use a variety of props and other equipment to simulate sounds such as footsteps in the mud, jingling car keys, or cutlery hitting a plate.
montage
an edited assembly of images or sounds
overlapping sound
Sound that carries over from one shot to the next before the sound of the second shot begins (also known as sound bridge)