Impact of Technology on Cognitive Processes ERQ

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Last updated 12:29 PM on 1/20/26
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17 Terms

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Cognitive processes

Mental processes such as memory, attention, and decision-making that are involved in acquiring and using knowledge.

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Technology's effect on cognitive processes

Technology can support, enhance, or interfere with mental functions depending on how it's used.

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Cognitive processes explored in ERQ

Memory (Kaspersky Lab) and attention/working memory (Blacker et al.).

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Aim of Kaspersky Lab (2015) study

To explore how reliance on digital devices (e.g., smartphones) affects memory retention and the phenomenon of digital amnesia.

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Method of Kaspersky Lab study

Surveyed 6,000 adults across multiple countries about their use of digital devices to store and retrieve everyday information.

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Key findings of Kaspersky Lab study


One in three participants reported they were happy to forget or risk forgetting information they can find – or find again – online.

36% of participants reported that they would turn to the internet before trying to remember information.

24% reported they would forget an online fact as soon as they had used it.

Older people had higher rates of digital amnesia than younger

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Conclusion of Kaspersky Lab study

People offload memory to digital devices, leading to digital amnesia—less effort to encode or retain information internally.

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Strength and limitation of Kaspersky Lab study

✅ Large sample, high ecological validity; ❌ Self-report data, no experimental control → cannot determine causation.

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Aim of Blacker et al. (2014)

To test whether playing action video games improves visual working memory and attentional control.

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Method of Blacker et al. study

39 male undergraduates were randomly allocated into either Call of Duty (experimental) or Sims 3 (control group).Two groups played either action or non-action video games for 30 hours; pre- and post-tests on visual working memory and attention were conducted.

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Results of Blacker et al. study

The action game group showed significant improvement in visual working memory capacity compared to the control group

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Conclusion of Blacker et al. study

Active engagement with action video games with rich and complex visual stimuli can increase working visual memory.

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Strength and limitation of Blacker et al. study

Controlled experiment with objective testing; Small, all-male sample; unclear long-term effects, the visual working memory task may not be reflective of how this is operationalised in real life

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Difference in studies' view of technology's influence

Kaspersky Lab: Passive reliance on tech can reduce memory retention; Blacker et al.: Active use of tech (video games) can enhance cognitive functions.

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Determining technology's cognitive impact

The nature of the interaction—passive reliance may impair memory, active engagement may improve it.

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Key takeaways from ERQ

Technology can both enhance and impair cognitive processes; memory may decline with digital over-reliance (Kaspersky); attention and VWM can improve with targeted digital engagement (Blacker).

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Importance of understanding technology's cognitive impact

It helps educators, designers, and individuals use technology in ways that support cognitive development rather than hinder it.