Perception, Cognition, and Problem-Solving Concepts

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45 Terms

1

Perception

The process of organizing and interpreting sensory information.

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2

Bottom-up processing

When perception starts with raw sensory input and builds up to complex understanding.

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3

Top-down processing

When perception is influenced by prior knowledge, experiences, and expectations.

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4

Perceptual set

A mental tendency to perceive something in a certain way based on past experiences.

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5

Context, expectations, culture

Factors that shape how we perceive things based on our surroundings, beliefs, and traditions.

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6

Gestalt psychology

A theory that the brain organizes information into meaningful wholes rather than separate parts.

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7

Closure

The brain's tendency to fill in missing parts of an image to see it as a whole.

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8

Figure and ground

The ability to distinguish an object (figure) from its background (ground).

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9

Proximity

Objects close to each other are perceived as a group.

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10

Similarity

Objects that look alike are perceived as belonging together.

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11

Attention

The ability to focus on certain stimuli.

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12

Selective attention

Focusing on one particular stimulus while ignoring distractions.

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13

Cocktail party effect

The ability to focus on a single conversation in a noisy environment.

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14

Inattentional blindness

Failing to see an unexpected object because attention is focused elsewhere.

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15

Change blindness

Not noticing changes in a visual scene when attention is directed elsewhere.

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16

Visual perceptual process

The steps the brain takes to interpret what the eyes see.

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17

Depth perception/visual cliff

The ability to judge distance and see the world in three dimensions (tested in infants with the 'visual cliff' experiment).

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18

Binocular depth cues

Depth perception cues that require both eyes.

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19

Retinal disparity

The slight difference in images between both eyes that helps judge depth.

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20

Convergence

The inward movement of the eyes when focusing on a close object.

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21

Relative clarity

Objects that are clearer appear closer; hazy objects seem farther away.

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22

Relative size

Larger objects appear closer, smaller ones seem farther.

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23

Texture gradient

Objects with more detail are seen as closer, while blurry ones seem farther away.

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24

Linear perspective

Parallel lines appear to meet in the distance, creating depth.

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25

Interposition

When one object blocks another, the blocked object is perceived as farther away.

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26

Perceptual constancies

Recognizing that objects stay the same even when appearance changes (size, shape, color).

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27

Apparent movement

When still images shown in rapid succession create the illusion of motion (e.g., flipbooks).

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28

Convergent thinking

Thinking that focuses on finding one correct solution to a problem.

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29

Divergent thinking

Creative thinking that generates multiple possible solutions.

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30

Functional fixedness

The tendency to see objects only in their usual way, limiting problem-solving.

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31

Testing effect

Memory improves when information is actively retrieved rather than just reviewed.

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32

Metacognition

Thinking about one's own thinking and learning processes.

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33

Prototypes

The best example of a category (e.g., a robin as a typical bird).

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34

Concepts

Mental groupings of similar objects, ideas, or people (e.g., 'cars' includes sedans, trucks, and SUVs).

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35

Algorithms

Step-by-step procedures that always lead to a correct solution.

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36

Heuristics

Mental shortcuts that simplify decision-making but can lead to errors.

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37

Representativeness heuristic

Judging something based on how similar it is to a prototype rather than logic.

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38

Availability heuristic

Judging likelihood based on how easily examples come to mind.

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39

Mental set

The tendency to approach problems in a familiar way, even if a new method would work better.

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40

Priming

Exposure to certain stimuli influences later thoughts or behaviors (e.g., seeing a word related to kindness makes you behave more kindly).

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41

Framing

The way information is presented affects decisions (e.g., 90% success sounds better than 10% failure).

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42

Gambler's fallacy

The belief that past random events affect future ones (e.g., thinking a coin flip is 'due' for heads after several tails).

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43

Sunk-cost fallacy

Continuing a failing effort because of past investment, even when it's better to quit.

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44

Executive functions

Cognitive processes like planning, problem-solving, and self-control.

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45

Creativity

The ability to generate new and original ideas.

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