ELASTIC COLLISIONS IN 2 DIMENSIONS - CH5

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8 Terms

1
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when a particle collides with a smooth flat surface, where does the impulse act?

perpendicular to the surface

<p>perpendicular to the surface</p>
2
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what are the components of velocity of the particle

  • the velocity parallel to the surface is unchanged: vcosß = ucosα

  • the velocity perpendicular to the surface can be calculated with Newton’s law of restitution: vsinß = eusinα

3
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after eliminating u and v from the above equation, what do you get?

tanß = etanα

4
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what’s the angle of deflection?

the total angle by which the angle of the sphere changes, i.e. α + ß

5
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successive collisions

kind of the same for with one dimension? solve the first one normally, then substitute in the final v from collision 1 into an initial velocity from collision 2. use trig to find angles, they’ll usually form triangles.

6
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what must you watch out for with successive collisions

sometimes e won’r be the same for both surfaces!!!

7
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when two spheres collide, where does impulse act?

along the line of centres, i.e. the line connecting the centres of the two spheres

<p>along the line of centres, i.e. the line connecting the centres of the two spheres</p>
8
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what are the components of the velocities after the collision?

  • perpendicular to the line of centres is unchanged

  • the component parallel to the line will have to be calculated using conservation of momentum