Organizational Behavior: Foundations, Personality, Values, Perception, and Decision Making

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/68

flashcard set

Earn XP

Description and Tags

Comprehensive vocabulary flashcards covering organizational behavior definitions, management roles, personality traits, individual values, culture frameworks, perception biases, and decision-making models.

Last updated 2:12 PM on 9/20/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

69 Terms

1
New cards

Organization

A consciously coordinated social unit composed of two or more people that functions on a relatively continuous basis to achieve a common goal or set of goals.

2
New cards

Technical Skills

The ability to apply specialized knowledge or expertise.

3
New cards

Human Skills

The ability to work with, understand, and motivate other people, both individually and in groups.

4
New cards

Conceptual Skills

The mental ability to analyze and diagnose complex situations.

5
New cards

Organizational Behavior (OB)

A field of study that investigates the impact that individuals, groups, and structure have on behavior within organizations, for the purpose of applying such knowledge toward improving an organization’s effectiveness.

6
New cards

Evidence-Based Management (EBM)

Basing managerial decisions on the best available scientific evidence and thinking like scientists.

7
New cards

Psychology

The science that seeks to measure, explain, and sometimes change the behavior of humans and other animals, contributing to OB at the individual level of analysis.

8
New cards

Social Psychology

An area within psychology that blends concepts from psychology and sociology to focus on the influence of people on one another at the group level of analysis.

9
New cards

Sociology

The study of people in relation to their fellow human beings, contributing to OB at both group and organizational system levels.

10
New cards

Anthropology

The study of societies to learn about human beings and their activities, contributing to OB at the group and organizational system levels.

11
New cards

Contingency Variables

Situational factors that moderate cause-and-effect relationships and make the main relationship between two variables change under different conditions.

12
New cards

Independent Variable (X)

The presumed cause of the change in the dependent variable; the variable that OB researchers manipulate to observe changes in YY.

13
New cards

Dependent Variable (Y)

The response affected by the independent variable XX; the variable that OB researchers want to predict or explain.

14
New cards

Productivity

A performance measure including effectiveness (achievement of goals) and efficiency (meeting goals at a low cost).

15
New cards

Absenteeism

The failure to report to work, representing a huge cost to employers.

16
New cards

Turnover

Voluntary and involuntary permanent withdrawal of an employee from an organization.

17
New cards

Deviant Workplace Behavior

Voluntary behavior that violates significant organizational norms and thereby threatens the well-being of the organization and/or its members.

18
New cards

Organizational Citizenship Behavior (OCB)

Discretionary behavior that is not part of an employee’s formal job requirements, but nevertheless promotes the effective functioning of the organization.

19
New cards

Job Satisfaction

A general attitude (not a behavior) toward one's job; a positive feeling resulting from an evaluation of its characteristics.

20
New cards

Personality

The dynamic organization within the individual of those psychophysical systems that determine unique adjustments to the environment, or the sum total of ways an individual reacts and interacts with others.

21
New cards

Heredity Approach

An approach arguing that genes determined at conception (such as physical stature, gender, temperament, and bio-rhythms) are the source of an individual's personality.

22
New cards

Personality Traits

Enduring characteristics that describe an individual’s behavior across diverse situations.

23
New cards

Myers-Briggs Type Indicator (MBTI)

A widely used personality assessment instrument that classifies individuals on four axes (Extroverted/Introverted, Sensing/Intuitive, Thinking/Feeling, Judging/Perceiving) into one of 16 personality types.

24
New cards

Big Five Model

A personality assessment framework tapping five basic dimensions: Extroversion, Agreeableness, Conscientiousness, Emotional Stability, and Openness to Experience.

25
New cards

Core Self-Evaluation

The degree to which individuals like or dislike themselves, whether they see themselves as capable and effective, and feel in control of their environment.

26
New cards

Machiavellianism

A personality trait characterized by a pragmatic, emotionally distant style and a belief that ends justify the means.

27
New cards

Narcissism

The tendency to be arrogant, have a grandiose sense of self-importance, require excessive admiration, and possess a sense of entitlement.

28
New cards

Self-Monitoring

A personality trait measuring an individual’s ability to adjust behavior to meet external, situational factors.

29
New cards

Type A Personality

A personality style aggressively involved in a chronic, incessant struggle to achieve more and more in less and less time.

30
New cards

Proactive Personality

People who identify opportunities, show initiative, take action, and persevere until meaningful positive change occurs in their environment.

31
New cards

Values

Basic convictions that a specific mode of conduct or end-state of existence is personally or socially preferable to an opposite mode of conduct or end-state.

32
New cards

Value System

A hierarchy based on a ranking of an individual's values according to their intensity.

33
New cards

Terminal Values

Desirable end-states of existence; the goals a person would like to achieve during their lifetime.

34
New cards

Instrumental Values

Preferable modes of behavior, or means of achieving one’s terminal values.

35
New cards
<p>John Holland’s Personality-Job Fit Theory</p>

John Holland’s Personality-Job Fit Theory

A vocational model identifying six personality types (Realistic, Investigative, Artistic, Social, Enterprising, Conventional) proposing that fit between personality type and occupational environment determines satisfaction and turnover.

36
New cards

Person-Organization Fit

The perspective that an employee's personality and values must align with the organizational culture.

37
New cards

Power Distance

A national culture attribute describing the extent to which a society accepts that power in institutions and organizations is distributed unequally.

38
New cards

Individualism

A national culture attribute describing the degree to which people prefer to act as individuals rather than as members of groups.

39
New cards

Collectivism

A national culture attribute describing a tight social framework in which people expect others in groups of which they are a part to look after and protect them.

40
New cards

Masculinity

A national culture attribute describing the extent to which the culture favors traditional masculine work roles of achievement, power, and control, and where assertiveness and materialism are valued.

41
New cards

Femininity

A national culture attribute indicating little differentiation between roles for men and women.

42
New cards

Uncertainty Avoidance

A national culture attribute describing the extent to which a society feels threatened by uncertain and ambiguous situations and tries to avoid them.

43
New cards

Long-term Orientation

A national culture attribute that emphasizes the future, thrift, and persistence.

44
New cards

Short-term Orientation

A national culture attribute that emphasizes the present and the here and now.

45
New cards

Perception

A process by which individuals organize and interpret their sensory impressions in order to give meaning to their environment.

46
New cards

Attribution Theory

An attempt to determine whether an individual’s behavior is internally or externally caused based on distinctiveness, consensus, and consistency.

<p>An attempt to determine whether an individual’s behavior is internally or externally caused based on distinctiveness, consensus, and consistency.</p>
47
New cards

Fundamental Attribution Error

The tendency to underestimate the influence of external factors and overestimate the influence of internal factors when making judgments about the behavior of others.

48
New cards

Self-Serving Bias

The tendency for individuals to attribute their own successes to internal factors while putting the blame for failures on external factors.

49
New cards

Selective Perception

The tendency to selectively interpret what one sees on the basis of one's interests, background, experience, and attitudes.

50
New cards

Halo Effect

Drawing a general impression about an individual on the basis of a single characteristic.

51
New cards

Contrast Effects

Evaluation of a person’s characteristics that is affected by comparisons with other people recently encountered who rank higher or lower on those same characteristics.

52
New cards

Stereotyping

Judging someone on the basis of one’s perception of the group to which that person belongs.

53
New cards

Profiling

A form of stereotyping in which members of a group are singled out for intense scrutiny based on a single, often racial, trait.

54
New cards

Pygmalion Effect

A self-fulfilling prophecy where lower or higher employee performance reflects preconceived leader expectations about employee capabilities.

55
New cards

Problem

A perceived discrepancy between the current state of affairs and a desired state.

56
New cards

Rational Decision Making

A six-step decision-making model that describes how individuals should behave to maximize an outcome, assuming complete information, all options known, and maximum payoff.

57
New cards

Bounded Rationality

A process of making decisions by seeking satisfactory and sufficient solutions from limited data and simplified models that extract essential features without full complexity.

58
New cards

Intuitive Decision Making

A non-conscious decision process created out of distilled experience that results in quick decisions relying on holistic associations and engaging emotions.

59
New cards

Overconfidence Bias

Believing too much in one's own ability to make good decisions, especially when outside of one's own expertise.

60
New cards

Anchoring Bias

Using early, first-received information as the basis for making subsequent judgments.

61
New cards

Confirmation Bias

Selecting and using only facts that support a decision while discounting contradictory information.

62
New cards

Availability Bias

Emphasizing information that is most readily at hand, such as recent or vivid information, when making judgments.

63
New cards

Escalation of Commitment

Increasing commitment to a decision in spite of evidence that it is wrong, especially if responsible for the original decision.

64
New cards

Randomness Error

Creating meaning out of random events and superstitions.

65
New cards

Winner's Curse

A decision bias in competitive bidding where the highest bidder pays too much due to overestimating the item's true value.

66
New cards

Hindsight Bias

Believing falsely, after an outcome is already known, that one could have accurately predicted it beforehand.

67
New cards

Utilitarianism

An ethical decision criterion where decisions are made solely based on outcomes, seeking the greatest good for the greatest number.

68
New cards

Creativity

The ability to produce novel and useful ideas.

69
New cards

Three-Component Model of Creativity

The proposition that individual creativity results from a mixture of expertise, creative-thinking skills, and intrinsic task motivation.

<p>The proposition that individual creativity results from a mixture of expertise, creative-thinking skills, and intrinsic task motivation.</p>