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20 Terms
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Operant Conditioning
Learning based on the association of consequences with behaviors, unlike classical conditioning.
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Thorndike’s Law of Effect
Behaviors followed by pleasant consequences are more likely to be repeated, whereas those followed by unpleasant consequences are less likely.
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Skinner Box
A device invented by B.F. Skinner where animals can perform actions to obtain food as a reinforcer.
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Positive Reinforcement
Adding a pleasant stimulus after a behavior to increase the likelihood of that behavior being repeated.
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Negative Reinforcement
Removing an unpleasant stimulus after a behavior to increase the likelihood of that behavior being repeated.
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Positive Punishment
Adding an unpleasant stimulus to decrease the likelihood of a behavior.
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Negative Punishment
Removing a pleasant stimulus to decrease the likelihood of a behavior.
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Continuous Reinforcement
Rewarding a behavior every time it occurs.
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Partial Reinforcement
Rewarding a behavior intermittently rather than every time.
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Fixed-Ratio Schedule
Reinforcement after a set number of responses.
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Variable-Ratio Schedule
Reinforcement after a variable number of responses, resulting in higher resistance to extinction.
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Fixed-Interval Schedule
Reinforcement after a fixed amount of time has passed.
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Variable-Interval Schedule
Reinforcement after a variable amount of time has passed.
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Shaping
Reinforcing successive approximations toward a desired behavior.
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Chaining
Linking a series of behaviors to create a complex activity.
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Instinctive Drift
The tendency for animals to revert to instinctive behaviors, potentially conflicting with learned behaviors.
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Observational Learning
Learning that occurs by watching others, as demonstrated in Bandura's Bobo doll experiment.
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Latent Learning
Learning that is not immediately expressed until reinforcement is provided.
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Abstract Learning
Understanding concepts beyond simple behaviors, such as recognizing categories.
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Insight Learning
Sudden realizations of solutions to problems, illustrated by Köhler’s study with chimpanzees.