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Elicited Behaviors
behavrios that are drawn out/caused by some kind of stim
reflext/instinct/rxn → X necessarily learned
How to Build Classical Conditioning
reflexes → implicit, can be expanded
fixed action patterns → X a full complicated behavior, also X a reflex
habituation & sensitization
Reflex Activities
unconscious elicited behaviors
made by reflex arc
Reflex Arc
control simple reflexes, can work w/ as few as 2 neurons
X even get to brain → hit SC & come out
Reflex Arc - Stimulus
sensory neurons in bicep muscle detect muscle lengthening
Reflec Arc - Response
bicep muscle contracts
Other Kinds of Reflexes
flexor w/drawal
orienting/startle response
rooting & suckling reflexes
Fixed Action Patterns
similar to a reflex, behavior is more complicated
species-specific & instinctive
important for species evolutionary fitness
Sign Stimulus/Releaser
triggers a fixed action pattern
can be generalized rather substantially
also has some strict patterns for what counts
Fixed Action Pattern: Application
Tinbergen & Lorenz → studied in stickleback fish
observed that anything vaguely fish-shaped w/ red bottom attacked
sexual goal & protection response
another ex → male betta fish aggression, flare fins, whole activity must occur even if initial stim is removed
Habituation
dec in strength of an elicited response
Sensitization
inc in strength of an elicited response
Nonassociative Learning
Learning that involves a change in response to a single stimulus, rather than the association between multiple stimuli
habituation & sensitization
occurs due to repeated presentation for it to be meaningul
Kandel
studied nonassociative learning in sea slug → Aplysia (big ass slug)
whole nervous system is 20K neurons
neuron cell bodies are 1 mm diameter
X myelin = invertebrates
1 Neuron - Hab/Sensi
A single nerve cell that can be involved in either habituation or sensitization responses. In nonassociative learning, it plays a crucial role in modifying behavior based on stimulus exposure.
Short-Term Habituation
st repeated stimuli = progressive dec in nt release → weaken response
stim → siphon → sensory neuron → motor neuron → gill w/drawal
less NT release = less response in post-syn neuron
Long-Term Habituation
LT repeated stimuli = synaptic pruning → sensory neuron has less effect on motor neuron
stim → siphon → sensory neuron → motor neuron → X response
synapse loss → weaker connxn to motor neuron
normal NT amount → w/ weak connxn = overall weaker effect
What may cause habitutation?
stimuli that X tell anything useful
What factors affect nonassociative learning?
intensity of stim
evolutionary forces
length of time of exposure
Intensity of Stim
low intensity/weak stim = causes habituation
sensory system filtering out unnecessary stimuli
high intensity stimuli = sensitization
Evolutionary Forces
certain stimuli are possibly harmful, get extra attention
cause sensitization
Length of Time of Exposure
lots of repetitions in a brief time = ST learning
repetitions spaced out over a long time = LT learning
regular over long period of time
How long does each learning last?
ST learning → tends to be quick, returns to normal quickly
LT learning → tends to be slow, returns to normal slowly
Dishabituation
situation where adding a novel, unrelated stimulus can cause a rapid loss of habituation
learning = lose prev knowledge
Why might dishabituation happen?
none of these conditions or situations are a guarantee, sometimes things are learned wrong
anxiety disorders could be the result of spurious sensitization
Competing Processes
habituation & sensitization could be thought as competing processes
Opponent-Process Theory
a psychological model suggesting that emotions exist in pairs, where one emotion will counteract the other; often applied to understanding addiction and emotional responses.
behavior we observed is the result of 2 competing processes
a- & b- process
A-Process
immediate & direct rxn to stimulus/triggering event
quick to start & stop
rxn to shcok = inc HR
B-Process
homeostatic, compensatory rxn
slower, adaptive response activated after the a-process
helps counterbalance initial rxn
slow to start & end & often weaker than a-process
given many exposures = inc in amplitude & speed
Give an example of the a- & b-processes in effect.
When a person experiences a sudden fright (a-process), their heart rate increases immediately. Following this, the body gradually returns to its normal state through compensatory actions (b-process), which may take longer and be less intense.
How do the a- & b-processes relate?
tend to be hedonistically opposite
if 1 is pleasurable/good = other is painful/bad
competing processes often part of human risk-taking or self-harming behaviors
Pavlov
physiologist studying digestive system
observed quality & quantity of saliva dogs made was consistently regulated by stimuli
surgery on dogs for cannula to collect salivary secretions
Neutral Stimulus
results in X response at all
just a thing, X naturally built in response
ex → metronome, X salivation
Unconditioned Stimulus & Response
US instinctively elicits an unconditioned response
built in response
ex → food (US) elicits (→) salivation (UR)
Unconditioned Response
pair neutral stimulus w/ unconditioned stimulus
metronome followed by food elicits salivation
NS : US → UR
Conditioned Stimulus & Response
after repeated pairings, neutral stimulus becomes a conditioned stimulus (CS) & elicits conditioned/learned response
metronome → salivation
CS → CR
CR is a changeable, diff thing
changes form in mind of organism
Shorthand Labels
NS → neutral stimulus
US/UCS → unconditioned stimulus
UR/UCR → unconditioned response
CS → conditioned stimulus
CR → conditioned response
Before Conditioning
metronome (NS) → no response (-)
food (US) → salivation (UR)
During Conditioning
metronome (NS) : food (US) → salivation (UR)
: means paired!
After Conditioning
metronome (CS) → salivation (CR)
UR vs CR
diff things
UR is instinctive
CR is often weaker/shorter than UR
sometimes CR is an obviously distinct behavior
CR can be changed/un-learned
Unlearning/Forgetting
not truly leaving the mind, just learning new thing on top of it
How many trials are preferred in classical conditioning?
many trials spread out over time is better than many over a short time
allows more time to create a good association
Appetitive Conditioning
uses a pleasant stimulus to increase the likelihood of a behavior.
Aversive Conditioning
uses an unpleasant stimulus to create an undesirable response
tends to associate very quickly
related to survival, protective learning
ex → get food poisoning = quickly get nauseous & associate it as bad in the future
Conditioned Suppression
train subject to perform task for reward (ex → press lever for food)
condition a new CS (tone:shock → fear)
observe how much CS suppresses previous unrelated behavior (tone → fear, X more lever)
suppression ratio
Suppression Ratio
A measure of the degree to which a conditioned stimulus inhibits a subject's performance of a previously learned behavior, calculated by comparing the number of responses during the conditioned stimulus to the total number of responses.
SR = #CR/(#CR + #CR pre)
measure # responses in set period of time
lower # = more suppression (greater fear)
Inhibitory Conditioning
remove a stimulus that has been previously associated with an aversive event, leading to a decrease in the conditioned response to the original stimulus.
email notif (CS) → anxiety (CR)
email notif (CS+): cocktail (CS-) → X response
multiple behaviors overlapping/opponent process
Excitatory Conditioning
added things, inc likelihood of observing the response
Delayed Conditioning
best arrangement, results in fastest learning
quick onset of US (seconds or less)
CS presented & followed closely by US (tone, then shock)
Trace Conditioning
CS presented then removed before US = gap/trace b/w 2
impacts timing & strength of CR
harder to learn depending on trace interval/gap time
learn to tie prediction w/ thing to be learned
Simultaneous Conditioning
CS & US presented t/g = lead to learning
less effective than delayed conditioning
paradoxically X useful = fails to predit
Backward Conditioning
CS presented after US, may impair learning & association
results in poor association
useful for creating inhibitory stimuli (CS-)
says it’s coming to an end
Time
can be a stimulus
if things happen @ certain time of day or w/ specific intervals
PTSD & Pseudoconditioning
may appear that you created a strong CR
instead see inc responses to many stimuli
this is sensitization, X conditioning