Ch 3 - Elicited Behaviors

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Last updated 3:37 AM on 9/17/26
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55 Terms

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Elicited Behaviors

behavrios that are drawn out/caused by some kind of stim

  • reflext/instinct/rxn → X necessarily learned


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How to Build Classical Conditioning

  • reflexes → implicit, can be expanded

  • fixed action patterns → X a full complicated behavior, also X a reflex

  • habituation & sensitization


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Reflex Activities

unconscious elicited behaviors

  • made by reflex arc


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Reflex Arc

control simple reflexes, can work w/ as few as 2 neurons

  • X even get to brain → hit SC & come out


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Reflex Arc - Stimulus

sensory neurons in bicep muscle detect muscle lengthening

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Reflec Arc - Response

bicep muscle contracts

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Other Kinds of Reflexes

  • flexor w/drawal

  • orienting/startle response

  • rooting & suckling reflexes


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Fixed Action Patterns

similar to a reflex, behavior is more complicated

  • species-specific & instinctive

  • important for species evolutionary fitness


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Sign Stimulus/Releaser

triggers a fixed action pattern

  • can be generalized rather substantially

  • also has some strict patterns for what counts


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Fixed Action Pattern: Application

Tinbergen & Lorenz → studied in stickleback fish

  • observed that anything vaguely fish-shaped w/ red bottom attacked

  • sexual goal & protection response

  • another ex → male betta fish aggression, flare fins, whole activity must occur even if initial stim is removed


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Habituation

dec in strength of an elicited response

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Sensitization

inc in strength of an elicited response

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Nonassociative Learning

Learning that involves a change in response to a single stimulus, rather than the association between multiple stimuli

  • habituation & sensitization

  • occurs due to repeated presentation for it to be meaningul


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Kandel

studied nonassociative learning in sea slug → Aplysia (big ass slug)

  • whole nervous system is 20K neurons

  • neuron cell bodies are 1 mm diameter

  • X myelin = invertebrates


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1 Neuron - Hab/Sensi

A single nerve cell that can be involved in either habituation or sensitization responses. In nonassociative learning, it plays a crucial role in modifying behavior based on stimulus exposure.

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Short-Term Habituation

st repeated stimuli = progressive dec in nt release → weaken response

  • stim → siphon → sensory neuron → motor neuron → gill w/drawal

  • less NT release = less response in post-syn neuron


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Long-Term Habituation

LT repeated stimuli = synaptic pruning → sensory neuron has less effect on motor neuron

  • stim → siphon → sensory neuron → motor neuron → X response

  • synapse loss → weaker connxn to motor neuron

  • normal NT amount → w/ weak connxn = overall weaker effect


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What may cause habitutation?

stimuli that X tell anything useful

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What factors affect nonassociative learning?

  • intensity of stim

  • evolutionary forces

  • length of time of exposure


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Intensity of Stim

  • low intensity/weak stim = causes habituation

    • sensory system filtering out unnecessary stimuli

  • high intensity stimuli = sensitization


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Evolutionary Forces

certain stimuli are possibly harmful, get extra attention

  • cause sensitization


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Length of Time of Exposure

  • lots of repetitions in a brief time = ST learning

  • repetitions spaced out over a long time = LT learning

    • regular over long period of time


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How long does each learning last?

ST learning → tends to be quick, returns to normal quickly

LT learning → tends to be slow, returns to normal slowly

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Dishabituation

situation where adding a novel, unrelated stimulus can cause a rapid loss of habituation

  • learning = lose prev knowledge


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Why might dishabituation happen?

none of these conditions or situations are a guarantee, sometimes things are learned wrong

  • anxiety disorders could be the result of spurious sensitization


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Competing Processes

habituation & sensitization could be thought as competing processes

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Opponent-Process Theory

a psychological model suggesting that emotions exist in pairs, where one emotion will counteract the other; often applied to understanding addiction and emotional responses.

  • behavior we observed is the result of 2 competing processes

  • a- & b- process


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A-Process

immediate & direct rxn to stimulus/triggering event

  • quick to start & stop

  • rxn to shcok = inc HR


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B-Process


homeostatic, compensatory rxn

  • slower, adaptive response activated after the a-process

  • helps counterbalance initial rxn

  • slow to start & end & often weaker than a-process

  • given many exposures = inc in amplitude & speed


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Give an example of the a- & b-processes in effect.

When a person experiences a sudden fright (a-process), their heart rate increases immediately. Following this, the body gradually returns to its normal state through compensatory actions (b-process), which may take longer and be less intense.

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How do the a- & b-processes relate?

tend to be hedonistically opposite

  • if 1 is pleasurable/good = other is painful/bad

  • competing processes often part of human risk-taking or self-harming behaviors


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Pavlov

physiologist studying digestive system

  • observed quality & quantity of saliva dogs made was consistently regulated by stimuli

  • surgery on dogs for cannula to collect salivary secretions


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Neutral Stimulus

results in X response at all

  • just a thing, X naturally built in response

  • ex → metronome, X salivation


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Unconditioned Stimulus & Response

US instinctively elicits an unconditioned response

  • built in response

  • ex → food (US) elicits (→) salivation (UR)


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Unconditioned Response

pair neutral stimulus w/ unconditioned stimulus

  • metronome followed by food elicits salivation

  • NS : US → UR


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Conditioned Stimulus & Response

after repeated pairings, neutral stimulus becomes a conditioned stimulus (CS) & elicits conditioned/learned response

  • metronome → salivation

  • CS → CR

  • CR is a changeable, diff thing

  • changes form in mind of organism


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Shorthand Labels

  • NS → neutral stimulus

  • US/UCS → unconditioned stimulus

  • UR/UCR → unconditioned response

  • CS → conditioned stimulus

  • CR → conditioned response


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Before Conditioning

  • metronome (NS) → no response (-)

  • food (US) → salivation (UR)


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During Conditioning

metronome (NS) : food (US) → salivation (UR)

  • : means paired!


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After Conditioning

metronome (CS) → salivation (CR)

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UR vs CR

diff things

  • UR is instinctive

  • CR is often weaker/shorter than UR

  • sometimes CR is an obviously distinct behavior

  • CR can be changed/un-learned


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Unlearning/Forgetting

not truly leaving the mind, just learning new thing on top of it

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How many trials are preferred in classical conditioning?

many trials spread out over time is better than many over a short time

  • allows more time to create a good association


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Appetitive Conditioning

uses a pleasant stimulus to increase the likelihood of a behavior.

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Aversive Conditioning

uses an unpleasant stimulus to create an undesirable response

  • tends to associate very quickly

  • related to survival, protective learning

  • ex → get food poisoning = quickly get nauseous & associate it as bad in the future


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Conditioned Suppression

  1. train subject to perform task for reward (ex → press lever for food)

  2. condition a new CS (tone:shock → fear)

  3. observe how much CS suppresses previous unrelated behavior (tone → fear, X more lever)

    1. suppression ratio


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Suppression Ratio

A measure of the degree to which a conditioned stimulus inhibits a subject's performance of a previously learned behavior, calculated by comparing the number of responses during the conditioned stimulus to the total number of responses.

  • SR = #CR/(#CR + #CR pre)

  • measure # responses in set period of time

  • lower # = more suppression (greater fear)


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Inhibitory Conditioning

remove a stimulus that has been previously associated with an aversive event, leading to a decrease in the conditioned response to the original stimulus.

  • email notif (CS) → anxiety (CR)

  • email notif (CS+): cocktail (CS-) → X response

  • multiple behaviors overlapping/opponent process


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Excitatory Conditioning

added things, inc likelihood of observing the response

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Delayed Conditioning

best arrangement, results in fastest learning

  • quick onset of US (seconds or less)

  • CS presented & followed closely by US (tone, then shock)


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Trace Conditioning

CS presented then removed before US = gap/trace b/w 2

  • impacts timing & strength of CR

  • harder to learn depending on trace interval/gap time

  • learn to tie prediction w/ thing to be learned


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Simultaneous Conditioning

CS & US presented t/g = lead to learning

  • less effective than delayed conditioning

  • paradoxically X useful = fails to predit


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Backward Conditioning

CS presented after US, may impair learning & association

  • results in poor association

  • useful for creating inhibitory stimuli (CS-)

  • says it’s coming to an end


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Time

can be a stimulus

  • if things happen @ certain time of day or w/ specific intervals


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PTSD & Pseudoconditioning

may appear that you created a strong CR

  • instead see inc responses to many stimuli

  • this is sensitization, X conditioning