S&E Marketing Unit 1 Test

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146 Terms

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marketing

planning, pricing, promoting, distributing and selling of goods & services to satisfy consumers’ needs and wants

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business to business (b2b)

personal selling n relationships. higher priced.

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b2b examples

eg. software-construction company, computers-school board

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business to consumer (b2c)

focus on consumer goods, invest in generating demand/popularity

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b2c examples

superbowl ads, mcd’s $1 drink

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marketing mix (4 ps)

product, price, place, promotion

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point of 4 p’s

helps meet business objectives

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product

item or service business sells/offers to meet the needs of customers. good product - quality, design, features, benefits

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product - answer to questions

what p/g should we sell? how should it be branded?

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price

the amount of money customers will pay for your p/s. consider competitors, willingness, cost of creation, sensitivity to changes in price

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price - answer to questions

how much should we charge? what is our pricing strategy?

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place

refers to where your product or service will be sold

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place - answer to question

where will we sell our product or service? how will we distribute our products?

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promotion

set of activities that are used to communicate your product/service to customers. includes ads, digital/direct marketing, sponsorships, PR, etc.

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promotion - answer to question

what is the best way to get our message to consumers? what do we want to communicatie to our consumers?

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distribution

determining the best way to get a company’s p/s to the customer. e.g. retailer, wholesaler, manufacturer, online

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place vs convenience

know how the target market prefers to buy p/s. starting to become less relevant due to internet

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marketing information management

gathering and using information about customers to improve business decision making

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pricing

establishing and communicating value of goods

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price vs value

price is what you pay, value is what you get

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product/service management

designing, developing, maintaning, improving and acquiring g/s so they meet customer needs

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promotion

dialogue between company & customer - method of delivery, timing of communication, the message, who communicates the message

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selling

includes direct and personal communication with customers to assess and satisfy current and future needs

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sports n enetertainment WITH

plannning & implementing activities associated with the p/g

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sports n enetertainment THROUGH

plannning & implementing activities associated through the p/g

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through example

car company sponsors popular sport event while using it to promote their vehicles

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with example

sports apparel brand markets own products directly

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with in s&e

usually the p/g is relatable to s&e

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through in s&e

non-sport or non-entertainment company uses s&e to market their product

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what is a need

essential for survival, well-being and functionality. they are universal and purchasing descisons are made based on practicality and functionality

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need examples

food, water, shelter, clothing, healthcare

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what is a want

desire that go beyong basic necessities & influenced by preference, aspiration, tastes. wants contribute to higher quality of life

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want examples

high-end fashion, premium gadgets, travel, leisure activities, entertainment

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key characteristics (wants)

subjective, varies, cultural/social/perspnal influence, not essential for survival

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example of an evolving need

need for diapers as a parent

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example of evolving want

trends that influence us - focus on wellbeing

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consumer motivation

reasoning behind why consumers purchase p/g. based on needs, wants and desires. all consumers have different motivations

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maslows hierarchy of needs

hierarchy that states the different levels of needs from most to least essential for survival

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physiological needs

basic needs. e.g. air, water, shelter, sleep, clothing, reproduction

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safety needs

to feel & be secure. e.g. personal security, employment, resources, health, property

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love & belonging

support system. e.g. friendship, intimacy, family, sense of connection

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esteem

for confidence. e.g. respect, self-esteem, status, recognition, strength, freedom

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self-actualization

desire to become the most that one can be. e.g. following dream, be true to yourself, inner peace

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key aspects of maslows hierarchy

  • lower needs usually need to be met before higher ones can. e.g. its hard to focus on following your dreams, or travelling, if you can’t provide shelter for yourself

  • these needs influence and motivate consumer behaviour

  • higher the level, harder to satisfy

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other factors that influence purchasing decisions

income, peer influence, social responsibility, ethics, technology

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gross income

income you make before paying taxes

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disposable income

money left over after taxes

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discretionary income

money left after paying all expenses

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low-income consumers

price is often most important factor

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high-income consumers

brand and quality are more important

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peer influence

through friends and family. often buy same brands our peers have and ask for their recs.

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social responsibility

often want to buy from brands that make positive change. (lgbtq support, charity supporting, etc)

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technology

enhances shopping experience

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decision making process

process you go through when making a decison whether to purchase an item.

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step 1 - need/probem recognition

consumer recognizes the need for p/g

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step 2 - information search

consumer gathers info on p/g

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step 3 - evaluation of alternatives

consumer looks at the choices available

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step 4 - purchase decision

consumer purchases product

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step 5 - post-purchase evaluation

consumer reflects on purchase made

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potential market

anyone who is interested in the p/g and who has means to purchase it

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target market

group of people that a company wants to reach with its p/g. group is identified based on shared characteristics

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market segmentation

process of dividing up market into subsets of customers who share common characteristics

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market segmentation dividends

demographics, geogaphics, psychographics, behaviour

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demographics

age, gender, family life cycle, income, education, ethnicity & culture

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psychographics

activities, interests, opinions, values

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geographics

grouping of customers based on where they life (urban, suburban, rural) and climate

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behaviour

purchase behaviour, benefits they look for, how and when product/service is used, how often its used

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heavy users

most lucrative. marketers aim to build brand loyalty in this group

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medium-light users

marketers attempt to turn them into heavy users with pricing deals, contests, ads, etc.

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non-users

those who dont ever nor plan to use the product, those entering category for first time ever

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maple leaf founded date

1917

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netflix founded date

1997

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who won most superbowls

pittsburgh steelers

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definition of sports

consists of normal physical actvity or skill. carried out under publically agreed set of rules. can be recreational, for self-enjoyment, to obtain excellence, develop skill, or a combination

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professional athlete

an athlete who has the will and ability to earn an income from a particular sport

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profession category

includes nba, nhl, nfl, pwhl

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marketing organizatios in the pros

league events presented by franchises which have their own marketing departments. revenue comes thorgh broadcasting, rickets, sponsoring, licensing agreements. commissioner usually heads a league

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recreational sports

golf, tennis, bowling, hiking, skiing, snowboarding

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amateur athlete

an athlete who has never accepted money, or who accepts money under restrictions specified by a regulatory body, for participatig in a competition

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college/uni - NCAA & U Sports

national organizations that governs college/uni athletics and oversees important decisions pertaining to athletics

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what is NCAA

National College Athletic Association

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high school sports

source of pride and tradition in many communities. regional influence affect popularity of sports in north america

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e-sports

form of competition using video games. often a form of organized, multiplayer video game competitions, particularly between professional players, individually or as team

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olympic sports

first held in 776 BC (Olympia, Greece). only event was 192 metere. grew and was abolished, but then brought back. used to be only amatuers.

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paralympics n special olympics

designed for athletes with a range of physical and intellectual disabilities.

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international sporting events

soccer ( world cup), biking (tour de france), cricket, rugby

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women sports

advanced immensely in 20th century. title IX advanced girls participation in sports in the US. its a law that bans gender discrimination in schools that recieve federal funds.

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billie jean king

was sportswoman of the year in 1972, founded womens tennis association (WTA). defeated Bobby Riggs in “Battle of the Sexes” in 1973.

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women sports today

there is a WNBA, National womens soccer league (NWSL), multiple european soccer cloubs, PWHL, etc. the stadiums arent as big, but are growing rapidly

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extreme sports

relatively new. they are sports that involve nontraditional, daring methods of athletic competition

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extreme sports examples


snowboarding, skateboarding, rollerblading, biking, surfing

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what is entertainment

whatever people are willing to spend their money and spare time viewing rather than participating in. designed to relax, amuse or provide distraction

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live performances

unique experiences. energy and interaction set them apart. there is also a level of cultural importance

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live performance examples

theater, concerts, comedy shows, circus performances, etc.

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digital entertainent

fast-growing form. on-demand content. allows for everyday people to become content-creators. changed how people consume and create entertainment

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digital entertainment examples

tv shows, movies, yt, video games, podcasts

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sports n games

pro sports, esports, board games. some are cultural cornerstones

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social and interactive entertainment

more physical and social interaction. creates experiences through group participation. engages multiple senses and offers range of activities

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social and interactive entertainment examples

amusement parks, escape rooms, festivals, fairs, etc.

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artistic expression

creativity and emotional engagement. diffferent forms communicate personal or societal messages. promotes critical thinking as well as appreciation for culture n creativity