Creative Economy & Health Vocabulary Review

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/20

flashcard set

Earn XP

Description and Tags

This flashcard set covers the nine Philippine creative domains, emerging tech trends, ethical considerations for artists, e-Health terminology, and event management processes based on the lecture notes.

Last updated 4:13 AM on 7/4/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

21 Terms

1
New cards

RA11904

The Philippine law that defines and classifies the nine creative domains and their representative professions.

2
New cards

Creative Services

The domain focused on advertising and marketing, featuring professions like Advertising Copywriter, Marketing Strategist, and Media Planner.

3
New cards

Design

The domain involving the envisioning, planning, creation, and manufacturing of symbols, images, and products (e.g., Fashion Designer, Interior Designer).

4
New cards

Publishing & Printed Media

The creation, publication, and distribution of artistic or journalistic works, including roles like Book Editor, Journalist, and Novelist.

5
New cards

Performing Arts

Live, kinetic expressions represented by professions such as Stage Actor, Choreographer, and Professional Musician.

6
New cards

Visual Arts

Expressions of traditional Filipino culture through arts, crafts, and festivals, including Fine-Arts Painter and Digital Photographer.

7
New cards

Traditional Cultural Expressions

Heritage, folklore, and indigenous crafts passed down by individuals such as Master Weavers and Folklorists.

8
New cards

Cultural Sites

Physical human-made locations like monuments, historic buildings, and museums, overseen by curators or archaeologists.

9
New cards

Audiovisual Media

Moving images and sound combined for screens and films, involving roles like Film Director and Sound Designer.

10
New cards

Digital Interactive Media

User-driven digital software and coding experiences such as Video-Game Developer and UX/UI Designer.

11
New cards

Creative Economy

The production and commercialization of creative goods and services emphasizing culture and innovation, as defined by UNESCO.

12
New cards

AR (Augmented Reality)

Technology that overlays digital elements onto the real world.

13
New cards

VR (Virtual Reality)

Technology that replaces the real world with a fully simulated environment.

14
New cards

Democratization of Creativity

The lowering of entry barriers through no-code/low-code tools like Canva and Unity, allowing anyone to produce professional-grade projects.

15
New cards

Plagiarism

A serious ethical breach involving passing off another person's work as your own.

16
New cards

Copyright Infringement

Using protected material without permission, which may result in legal action.

17
New cards

e-Health

Digital technologies used to provide cost-effective, secure health information and communication, as defined by the WHO.

18
New cards

mHealth

A mobile subset of e-Health involving phones, tablets, and wearable tracking devices.

19
New cards

e-Sports

Organized competitive video-gaming, such as Valorant or Mobile Legends.

20
New cards

Health Literacy

Possessing the competencies to engage with digital health services while protecting personal well-being.

21
New cards

Event Management Phases

The seven core steps: Planning, Organizing, Directing, Controlling, Budgeting, Leading, and Evaluating.